The Engines of God
Summary
Adventure The Engines of God
GM Stephen
Season Winter 823 WK
Night Monday
Location New Windsor
Area The Grand Tour
Level High+
- Party
- Bromli - Dwarf (m) Namer - Nick MS
- Mario - Human (m) Mind Mage - Dean PL
- Mortimer - Halfling (m) Wicca - Martin
- Tsayoi - Giant (m) Lava Mage - Chris C Scribe
- Cher - Saurime (f) Binder - Sean E
- Mebh - Julia (TBC)
- Employer
- Marindel Glynran
- Mission
- Save the world(s)
- Payment
- 40,000sp each or equivalent in training/knowledge
Scribe Notes
- Duesday 18th Vintage 823wk
A courier races from Seagate to the Guild well paid to follow odd instructions. Arriving at the gates he asks for someone to accept a message on behalf of the guild, the gate guards call for an officer who calls for a senior Namer. After due precautions the officer declares she will accept the message, as the courier stretches out his hand as if in delivery he is surprised to see a fine scroll case appear in it. After an awkward 10 second pause, the officer receives a subtle signal and accepts the scroll, she says it is to be opened by one of the guild members summoned to a tower two years ago, she knows them and will track one down. Looking relieved, the courier leaves, enjoying a nice pie from the Halfling vendor near the gate. A couple of hours later the Namer's report states the officer is unharmed but unknown mind magic planted a 'meme' in her mind. The scroll case has an inherent and nasty doom on anyone except one of five specific people who opens it.
A week later, one of the 5 is tracked down and under supervision the case is opened, contents divined and letter read.
To the adventuring mercenaries who rendered service 279 days ago, I require field agents capable of surviving investigation into confidential matters on other worlds that are pertinent to the continued stability and potentially existence of Alusia. You will be recompensed for your service. You should bring a learned scholar who can understand complex matters for you. The door to accept this offer shall remain open for another 9 days then I shall seek other agents. - M. G.
An astrology reading was done on the intentions and good will of this potential employer. The Astrologer reported a clear High Elven answer in condescending tones which he did not appreciate "Yes, of course this is genuine. Stop wasting time."
- Duesday 1st Frost 823wk - Guild Meeting Day
We all met at the Guild. We have Tsayoi the Giant warrior, Cher the Suarime socialist, Mario the Wine Merchant, Mortimer the Hobbit sage, Bromli the Dwarf fighter and Mebh the Air Mage Warrior.
We agree party roles with Mario as our erstwhile leader, Tsayoi as the scribe and Bromli as the Military Scientist (he can be Mil Sci while in combat), so we fulfill the Guild Requirements.
We get prepared for the mission and get Greater’s, Lucky Numbers, Healing potions and the like while at the guild and its relative safety. Once ready we are all prepared, we exit the guild and check out the scroll. We find its magically challenging and so after some investigation we get the message embedded in it and we head off to Old Seagate.
- QUOTE: Bromli about Mario “Mario’s only concerned with Back Door entryâ€
We get to the intended destination and enter a portal to get to the Tower of Marindel. We initially encounter Timothy Zylie “Timmy†or “not now Timmyâ€, who is the apprentice to Marindel. He leads us to Marindel who spins us a tale. We listen intently and we note that Mortimer and he are forming a philosophical bromance over the details being discussed – while comparing published papers and the like.
Anyway, the story is thus; there is a Cosmic Multiverse involving the ascension of entities to be the gods of the next dimensions and such events. Anyway, there has been some issues with wear and tear on the God Engines which power the worlds, and more importantly the god Engine for Alusia which is being impacted, detrimentally by the degradation and ongoing destruction of the linked plane Kirkyl which is having unexpected consequences.
The mission is that we need to cross to Kirkyl and break the link from that plane to Alusia without causing further issues to Alusia and ourselves. The hard part is that breaking the link will make our return to Alusia problematic and so a philosophical discussion ensues about how to do the task and live.
We discover that the God engine(s) for Alusia are conceived as a Rose Garden where minor changes in the garden may have significant effects on Alusia. We obviously are concerned with protecting the garden.
Plans are discussed, thoughts shared, options posited and much cogitation.
Locations
- Kirkyl Ogre Plane. Marindel claims they're part of the Sworld World Federation, their gods are dead and the Calimar use the Ogres as elite ground troops. High rank warriors & MilSci, decent weapons & armour, not much shaping, advanced Alchemy (much better than ours), 'cauldron magic' & potions instead of investeds. Ogre-Magi competent in colleges (Namer, Mind, E&E, Celestial, Earth, ...?) and using potioned spells from each other. Honourable in their own way. Use Orcs and Goblins as archers and auxiliaries. Didn't appear to recognise Dwarves, Humans, or Elves but knew of Devils/Demons and didn't like them. At least 3 mages, officers and a dozen warriors escaped to Tac. Likely to be healing and regrouping to try again somehow.
Buffs & Mil Sci
Long Term (assumed always on)
Magic (caster) | Rk | Effects | Duration | Br | Ma | Mo | Ts | Ch | ? |
---|---|---|---|---|---|---|---|---|---|
Strength of Stone (Ts) | 16 | +16 PS or EN | 17 hrs | Y | |||||
FireArmour (Ts) | 14 | 60pts fire dmg protection | 15 hrs | Y | Y | ||||
FireProofing (Ts) | 8 | Prot vs Normal Fire | 9 hrs | Y | Y | ||||
Ice Traversal (Ch) | 20 | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice) | 7 hrs | Y | Y | Y | Y | Y | |
Familial Defence (Mo) | 18 | +43 Def, absorb 3 DP/Strike | 10 hrs | Y | Y | ||||
Instil Flight (Ritual) | 15 | 0-80mph, 800 lbs lift, 16 hrs/day | 16 weeks | Y | |||||
Spell (?) | ? | ? | ? |
Short Term
Magic (caster) | Rk | Effects | Dur | Br | Ma | Mo | Ts | ? | ? |
---|---|---|---|---|---|---|---|---|---|
Weapon of Flame (Ts) | 16 | +17SC and +8DM (+16 vs cold/water/undead) | 21 Mins | Y | |||||
Spell (?) | ? | ? | ? | ||||||
Spell (?) | ? | ? | ? | ||||||
Spell (?) | ? | ? | ? | ||||||
Spell (?) | ? | ? | ? |
Misc
- Dance (Cher)
- 5 mins dancing every morning for Reroll 1 failed MR or ignore 1 stun
- Snail Shell (Cher)
- 1 each, crush to undo one terrible consequence
Watch Order
Hour: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
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Marching Order
Skirmish Formations (Front) | ||
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Default
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Single File
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Calendar
Winter: Frost 823 (7) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Samhain | 1 | Guild Meeting Seagate | 2 | 3 | 4 | 5 | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 10 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Winter: Snow 823 (8) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||||
19 | Days of Chaos | 20 | DoC2 | 21 | DoC3 | 22 | DoC4 | 23 | DoC5 | 24 | DoC6 | 25 | DoC7 | |
26 | DoC8 | 27 | DoC9 | 28 | DoC10 | 29 | DoC11 | 30 | Twelfth Night | 1 | 2 | |||
Winter: Ice 823 (9) | ||||||||||||||
3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |