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; Frysday 4th Thaw
; Frysday 4th Thaw
Iceberg up the coast, land near Ormond and walk the last few miles into town.
Iceberg up the coast, land near [[Ormondton]] and walk the last few miles into town.


6sp gate tax.
6sp gate tax.
Find our ship at port, the Sylvan Tide, 130' 4-mast Carrack, due to depart at dawn.
Find our ship at docks in Ormondton, she's [[The Sylvan Tide]], a 130' 4-mast Carrack, due to depart at dawn.
We head to the local pub, the Golden Sheath.
We head to the local pub, the Golden Sheath.



Revision as of 05:55, 17 September 2022

Summary

Adventure: Salve Rex
GM: Chris
Season: Spring 822 wk
Night: Thursday
Location: Various but starting at Deans on 14th Sept
Level: Medium

Party
  • Haedric - Dwarven Ice Mage - played by Stephen Scribe
  • Sprockett - Dwarven Binder - played by Ciaran
  • Celeste - Half-Elf Barbarian - played by Dean
  • Cassandra - Human Celestial - played by Michelle
  • Quentin - Orc Namer - played by Sean Mil Sci
  • Zardoz - Halfling Celestial - played by Martin PL
Employer
Klaus von Turgen from a wealthy Cauldersfield Family
Mission

The Guild has been retained to undertake a mission on behalf of a wealthy family in Cauldersfield in that they wish to locate some lost tombs in the Corwyrn Highlands (also known as the Corwyrn Swamp due to its inundation of water which only seems to be getting worse) in the East of the realm. The wealthy Cauldersfield family seeks to locate the tombs and if possible, enter and extract some missing unique Cauldersfield Relics to help restore Cauldersfield to greatness.

In order that the party can find these tombs, the local Bishop, Bishop Ladislaus Khan must be ‘encouraged’ to undertake research in his library to help discover the lost tombs. To that end a shipment of holy relics and a new holy altar has been shipped to Freetaun and from there upriver towards the last navigable point of Wesmarch from whence it will travel on wagons to its destination in the Cauldersfield mountains to the NW some 300m away. They are to also keep the bishop happy and undertake any tasks he asks of them until they accomplish their goal.

So, the party are to:

  1. Meet up with the Relic shipment at a location when they can get across The Great Western Sea
  2. Guard the wagons traveling to Corwyrn to ensure the relics get to their destination intact.
  3. Ingratiate themselves with the bishop and keep him alive and cooperating until they get the information they require.
  4. Locate the Tombs or recover what they can for their employer.
Pay
$10k each plus neg loot options

Scribe Notes

Seagate to Ormond

Duesday 1st Thaw - W'ansday 2nd Thaw

Don't kill any members of the Streshnyva family.

Shopping List:

  • Book of Great Leadership
  • Standard(s) - Holy Banner of Zagboro the Elder, Banner of the Brave, War Banner of Zup, War Banner of Shreshnyva, Tizenegy Banner, Ezer Banner, Otven Banner, Balszarny Banner and the Ezred Banner
  • Sword(s) of Lazlo and Levente
  • 64 Orbs (eye sized) and 1 large one - known as The Osszekottete Orbs and associated Helms
  • Shield of Horgan

All of these items require Cauldersfield Noble blood to use.
Anything else is ours.

Shopping for Healing Potions, Restoratives, Astrology, Greaters.

Th'rsday 3rd Thaw

We get Shadow Wings from the guild and head out just after dawn, flying north-ish to the coast north of Sanctuary.

Rest for the afternoon, camp in an igloo. Celeste performs dentistry on a bear.

Frysday 4th Thaw

Iceberg up the coast, land near Ormondton and walk the last few miles into town.

6sp gate tax. Find our ship at docks in Ormondton, she's The Sylvan Tide, a 130' 4-mast Carrack, due to depart at dawn. We head to the local pub, the Golden Sheath.

Cassie catches up with an old friend, Mary, Princess/Heiress of something something (Artzdorf/Flugelheim). 3 guards (1m2f), ladies: Jane, Katerina, Anya.

We drink, chat, Celeste is assaulted by a courtier with a comb. I get engaged to Anya.

Reapsday 5th Thaw

Dawn departure, Mary & co is on the ship too.

Session 2

Sunday 6th Thaw

Places and People

Loot

Mil Sci

Watch Order
1 2 3 4 5 6 7 8 9 10 11 12
Zardoz Haedric Sprockett Zardoz
Celeste Cassandra Quentin


Skirmish Formations (Front)
Default

1 2
3 4
5 6

Double File

1 2
3 4
5 6

Single File

1
2
3
4
5
6

Buffs

Long Duration Buffs
Magic Rk Effects Dur Ca Ce Ha Qu Sp Za
Resist Cold (Ha) 12 +4 Temp Gauge, -4 Cold Dmg. 7 hrs Y Y Y Y Y Y
Weapon of Cold (Ha) 15 +16% SC, +6 Dmg. 20 mins Y Y Y Y Y Y
Shadow Form (Za/Ca) 6 +14% Def 3½ hrs Y Y - Y Y Y
Greater Ench 20+ +21 on one area Season M R M A M
Short Duration / Situational Buffs
Magic Rk Effects Dur Ca Ce Ha Qu Sp Za
Shadow Wings (Za/Ca) 6 36 mph 3½ hrs Y Y Y Y Y Y
Durability (Ha) 10? +2 Armour 1 hr Y Y Y Y Y Y
Ice Traversal (Ha) 12 4 targets, +5 tmr over level ice/snow. 4h 20m Y Y Y Y Y Y
Self Only Buffs
Magic Rk Effects Dur Ca Ce Ha Qu Sp Za
Ice Armour (Ha) 15 9 hrs Y
Quentin's Allies
+1 Damage, +4% SC, +8% vs Fear & to Reaction Rolls
Mil Sci Raise Morale
+2 WP
Brewing
Golden Ale nightcap - +1 FT per hour of sleep
Stoneybrew, Dur 1 Hr - +7 WP
Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.

Astrology

Lucky Numbers (Rahne)
Cassandra Celeste Haedric Quentin Sprockett Zardoz
43 46 88 68 34 16

Calendar

Spring: Thaw 822 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 822 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 822 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht