The Chaos That Sleeps In The Deep: Difference between revisions
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'''Party''' | '''Party''' | ||
* [[Rhiain]] - Human Ice Mage | * [[Rhiain]] - Female Human Ice Mage | ||
* [[Rowan]] - | * [[Rowan]] - Female Elven Binder | ||
* [[Minerva]] | * [[Minerva]] - Female Human Solar Celestial | ||
* [[Sno]] | * [[Sno]] - Female Sea Elf "Icelandic Volcano Mage" | ||
* [[Limedhl_Estel|Lim]] | * [[Limedhl_Estel|Lim]] - Male "potion mage" | ||
<br /> | <br /> | ||
Revision as of 05:40, 30 March 2022
Summary
Adventure: The Chaos That Sleeps In The Deep
GM: Keith
Session: Autumn 822
Night: Wednesday
Location: Smiths online
Level: Medium+
Party
- Rhiain - Female Human Ice Mage
- Rowan - Female Elven Binder
- Minerva - Female Human Solar Celestial
- Sno - Female Sea Elf "Icelandic Volcano Mage"
- Lim - Male "potion mage"
Employer: The Aventi of the Coral Sea
Mission: To Trade with House Sulis
Plane: Alusia and maybe a few others.
Pay: 20sp per day per person and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back
Scribe Notes
the start
we started the adventure off, like most adventure in the guild meeting room. our nervous but studious employer wishes the explore the depths of the aventi/abolyth temple during
Coral Sea Colony. Interested in the adventure were three of my fellow adventures from the aforementioned adventure. Sno - the icelandic Volcano mage (and her cute car Shadow), Lim - the potion anti naval mage, Minerva the Blast Solar mage. A forth adventure Rowan, a ranged focused adventure and binder with a multitude of golems (that will be very helpful bolstering up the front line alongside me).
After establishment payments of
- a small amount of silver
- an Item from the mermaid royal vaults of our choice (from a range)
- a Shrivable talent/potion (details unclear as to the specifics and range of whats avaliable)
- Rank 16 greater enchantments, all 4 areas (most likely to have full party enchanted on docking in Pacifica)
Our employer is due to travel back the next day on a house sulis merchant Carrack vessel the next day at mid-morning so after affirming everyone is equipped for underwater combat, we decided to start gather supplies of (good) food, ingredients. Minerva decided to start asking the sun for advice, and without going blind got the following anwsers.
- Nasty Horrors in the deeps
- New alien civilization in a place where no adventure has gone before
That last one we believe has the potential to allude to a portal for a new plane.
we board the ship, I was able to bring my horse Octavia without issue as Rowan is able to turn it to stone and back again. Lim set about ensure the ship moves in very quick time towards Pacifica on a very direct route towards the great shallows in a couple of weeks. however we strayed a little to close to the demonic worship mermaid cult and encoutered three young incohesive mermaids look to have "fun times" with the male crew members (in which Minerva seem to think was a good idea) before incidentally sacrificing them presumable for their cult after extending the population. (Minerva did not think this part was a good idea). Lim deciding this was more trouble that it was worth used his mage current to completely disengage with the questionable "friendly" mermaids and we carried onto our destination
A Smelly MASSIVE WINDFALL
After leaving the "cultful" mermaids behind we continued sailing towards are destination, however will still hadn't overcome the issue of our lack of Mur or ambergris (amberised whale "product" to fully greater enchant the entire party with all four areas of benefit. we contemplated summoning some whales to see if they would offer us some. unfortunately that would actually solve our dilemma as the "raw ambergris" would need to be dried and processed according to Harmony, a process that takes a very long time. Minerva asked the sun for some guidance again and was able to get a rough location of a possible island not too far off our original course. we reach the island late evening and decided to weigh anchor and explore the island in the morning.
In the morning, Harmony and melody (our mermaid and aventi colony envoys) decided to go swimming and found some dolphins to aid in getting a good location for what we were after. however the party very quickly stumbled upon a large deposit of raw ambergris, which we reckoned given the quantity we could sell to someone who would be prepared to the long time investment of processing it. we estimated that the entire raw chunk was 40 pounds (of which about 1/2 would be actual ambergris). Minerva reckoned the estimated value would be able 20% of the value of processed ambergris. I used my ice magic to freeze it making it easier to transport and Rowan then made a bubble of force which could hold the ambergris without its aweful smell affecting the crew.
Having secured the raw deposit. I started to see if there was any other deposits and started searching the area using similar technics to herb hunting and found a small lump. Rowan then made some instant golems to help with the search imbued with my knowledge of herb hunting to aiding them. over this search period we managed to find about 8 ritual candles worth. Sno however managed to hit the jackpot and found a Massive chunk that was mostly buried. While it took a lot of time to carefully excavate the chunk weighed in at 23 pounds, far in excess of what we needed and coming to a huge worth of 368,000SP. (based off the Essences & Perfumes per ounce in the players guide).
Happy with our find we headed first to Rangaferra for our vessel to do its trading. Awaiting us was a fellow very high level adventure, Aqualina, who treated us to fine meals and set us up at a high end tavern in the area. meanwhile Minerva using her impressive bargaining skill managed to sell our raw ambergris at above our estimated value at 1/3 the value of the processed amount bringing in another ~106,000SP.
Saying goodbye to aqualina we headed towards our main destination of the Aventi colony. there was some interesting splash competition which I suspect went very interestingly with the aid of Lim having fun with magic. I aided in the precision unloading of our vessel using and dispelling Icebergs that acted as a form of "tug-boat" to accurately position the cargo over its needed drop zones. the aventi colony was intersting place with development well on its way. they had created a small mirror of the Seagates guild mage training areas to aid in training local magics in an academy called "the pearl tower" run by Spiker the aventi, while the town was administered by mermaid Vidia.
NPCs
(in order of appearance))
- Melody - Party Employer. Female Aventi. Magus (mixture of Colleges) - Shy but with a streak of curiosity a mile long.
- Harmony - Melody's mermaid sister - Bardic Mage and Troubadour
- Captain Andronicus Sulis - Commander of the Sulis Aquae Tranquillitas
- Priscilla Sulis - First Mate and the Captain's wife.
- Hermas - Bosun
- Adagio, Aria, Sonata - Three Sirens encountered near the Shallows
- Spica - Aventi Arch Magus - Melody's mother - Runs the Arcanamirium - a training school for Adepts
- Vydia - Spica's mermaid wife and Mayor of the Colony as well as the Aventi representative to the Merfolk - Also a Siren (Bard)
Mil-Sci
Daily pattern
Travel Magics
Instilling flight, you can each have your own carpet flying at 50 mph for 7 1/2 hrs Range over 350 miles.
Mage Current, +20 mph to Ship speed. (Roughly 30 mph for most ocean going ships)
Watch Order
Day Watch
First -
Second -
Third -
Night watch
- First (short 4 hrs) - Rhiain ------- First (long 6 hrs) - Lim
- Second (short 4 hrs)- Sno
- Third (short 4 hrs)- Minerva ------- Second (long 6 hrs) - Rowan
- Active Golems all night.
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Double File | Single File | |
Buffs
Raspberry Volcano flavoured restoratives available 1*Person with each Meal, Waters of Healing chaser. +24 Ft per meal as required.
Circle magic ritual; ritually cast travel or buff spells as a group each entity pays its own ft cost for the spells. (A different spell from each mage present or increase of rank in same spells).
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
| Magic | Rk | Effects | Dur | Lim | Min | Rhi | Row | Sno | Bear | Sla | Spi | Sha | Oct |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ithans Armour (Row) | 12 | 130 points of Ablative Armour | 12 hrs | Y | Y | Y | Y | Y | Y | Y | Y | Y | |
| Waterproofing (Li) | 10 | Resist harmful water effects | 33 Hours | Y | Y | Y | Y | Y | Y | Y | Y | ||
| Water Breathing (Li) | 15 | Breath Underwater | 16 Hours | Y | Y | Y | Y | Y | Y | Y | |||
| Bouyancy (Li) | 10 | Go up or down 25' a pulse | 5.5 Hours | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Armour of Ice | 16 | 9 +/- Fatigue Armour -2 AG, WGT-F 5 | 8 1/2 Hours | Y | Y | Y | Y | Y | |||||
| Enhance Animal (Li) | 15 | +40% MR (Bonded animals may get less), +3 Prot, +15% S.C. +2 DM (Natural weapons only, not unarmed or weapons) | Days | Y | Y | ||||||||
| Coruscade (Min) | Rank 14 | +30 defence | 7 1/2 Hours | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Witchsight (Min) | 12 | See in the dark, see invisibility up2 rank 12 | #6 1/2 Hours | Y (N/T) | Y (N/T) | ||||||||
| Name (??) | ## | ???? | ? Hours |
Short duration buffs
| Magic | Rk | Effects | Dur | Lim | Min | Rhi | Row | Sno | Bear | Sla | Spi | Sha | Oct |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Waters of Strength | 20 | [D-2]+20 to PS | 105 Mins | Sit | Sit | Sit | Sit | Sit | |||||
| Weapon of Cold | 10 | 11 SC/+4 cold damage | 15 minutes | Sit (Trident) | Y | Sit | Sit | ||||||
| Branch counters (Row) | 7 | 27 MR on entities, 51 on area | 12 mins | ||||||||||
| Sword of Light | 8 | +9SC, +3Damage to dark aspect entities | 13 Minutes | Sit (Hand & 1/2) | |||||||||
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Effects a GM needs to know
| Effect | Effects | Dur | Lim | Min | Rhi | Row | Sno | Bear | Sla | Spi | Sha | Oct |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chalcedony/Jade Amulets | 10' / 30' keep undead away | - | 10' / 30' | 30' | ||||||||
| Iron / Jet Amulets | 10' / 50' Keep Demons away | - | 10' / 50' | 50' | ||||||||
| Finding | Find Traps, Secret Doors, Compartments, etc | - | 97% | 72% | ||||||||
| Detect Ambush | Spot Ambushes, etc, Bonus in Terrain. | 100% (Woods) | 83% (Woods) | 62% (Jungle) | ||||||||
| Predict Weather | Predict Weather for the next few days | 126% | ||||||||||
| Sixth Sense | That thieves bad feeling about... | 107% | 102% | |||||||||
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Calendar
Autumn | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Lugnasad | ||||||||||||||
| Fruit (4) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | ||||||||||||
| Harvest (5) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Seagate Autumn Fair | 18 | Seagate Autumn Fair | |||||
| 19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | Michaelmas | 30 | |||||||||
| Vintage(6) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest | |||||||