A Golden Eye on the waves: Difference between revisions

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* Spell training for Elementals 10,000 sp each member.<br>
* Spell training for Elementals 10,000 sp each member.<br>
* Spell training for Entities 5,000 sp each member.<br>
* Spell training for Entities 5,000 sp each member.<br>
= Buffs & Mil Sci =
<css>
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }
table.buffs th { text-align: center; width: 3%; }
table.buffs td { text-align: center; }
table.buffs th.mg { text-align: left; width: 20%; }
table.buffs td.mg { text-align: left; }
table.buffs th.rk { width: 5%; }
table.buffs td.rk { }
table.buffs th.ef { text-align: left; width: 41%; }
table.buffs td.ef { text-align: left;}
table.buffs th.du { width: 10%; }
table.buffs td.du { }
</css>
'A = Always on.
===Long Term===
{| class="buffs" |
|-
|+ '''Long Term (assumed always on)'''
|-
!class="mg" | Magic (caster)
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Boris" | Bor
!Title="Lila"    | Lil
!Title="Marco"    | Marc
!Title="Marseille"    | Mars
!Title="Rhiain"  | Rhi
|-
|class="mg" | Strength of Stones (Ma)
|class="rk" | 19
|class="ef" | +19 EN or ST
|class="du" | 20 hrs
| <!-- Bo -->
| <!-- Li --> Y
| <!-- Marc -->
| <!-- Mars --Y
| <!-- Rh --> Y
|-
|class="mg" | Armour of Earth (Ma)
|class="rk" | 14
|class="ef" | +30 def melee, 1 armour
|class="du" | 7.5 hrs
| <!-- Bo -->
| <!-- Li --> Y
| <!-- Marc --> Y
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | Shadowform (Li)
|class="rk" | 15
|class="ef" | +32 def melee, ranged; +16 def close
|class="du" | 8 hrs
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | spell (caster)
|class="rk" |
|class="ef" | 
|class="du" |
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|}
===Short Term===
{| class="buffs" |
|-
|+ '''Short Term - Cast as Needed'''
|-
!class="mg" | Magic (caster)
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Boris" | Bor
!Title="Lila"    | Lil
!Title="Marco"    | Marc
!Title="Marseille"    | Mars
!Title="Rhiain"  | Rhi
|-
|class="mg" | Strength of Darkness (Li)
|class="rk" | 12
|class="ef" | +7 PS
|class="du" | 130 min
| <!-- Bo -->
| <!-- Li --> Y
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | Feather Falling (Li)
|class="rk" | 6
|class="ef" | Fall no more than 5'/pulse
|class="du" | 5.5 hrs
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh --> N
|-
|class="mg" | Shadow Wings (Li)
|class="rk" | 6
|class="ef" | 36 mph, 126 miles range
|class="du" | 3.5 hrs
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | Witchsight (Li)
|class="rk" | 7
|class="ef" | 
|class="du" | 4 hours
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | Lightning Strike (Li)
|class="rk" | 5
|class="ef" | [D-4]+7, save for 1/2
|class="du" | 5hrs
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | Barrier of Wind (Li)
|class="rk" | 4
|class="ef" | 20 def vs missiles, 15 in melee or close
|class="du" | 150mins
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | Walking Unseen(Li)
|class="rk" | 6
|class="ef" |
|class="du" | 7 hrs
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-|-
|class="mg" | Weapon of Cold (RH)
|class="rk" | 10
|class="ef" | +11 SC, +4DM Cold Damage(doubled vs fire enemies)
|class="du" | 15 minutes
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|-
|class="mg" | spell (caster)
|class="rk" |
|class="ef" |
|class="du" |
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|}
===Senses===
{| class="buffs"
|-
|+ '''Ambush/danger senses/skills/magic'''
|-
!class="mg" | Magic (caster)
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Boris" | Bor
!Title="Lila"    | Lil
!Title="Marco"    | Marc
!Title="Marseille"    | Mars
!Title="Rhiain"  | Rhi
|-
|class="mg" | Sense Danger %
|class="rk" |
|class="ef" |
|class="du" |
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars --> 30%
| <!-- Rh -->
|-
|class="mg" | Ranger Detect Ambush %
|class="rk" |
|class="ef" | Base %, -5*OppRk, SpecArea +6%
|class="du" |
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc --> 89%
| <!-- Mars -->
| <!-- Rh --> 50%
|-
|class="mg" | Thief/Assassin Sixth Sense %
|class="rk" |
|class="ef" | BC 10+2xPC+5xRk
|class="du" |
| <!-- Bo -->
| <!-- Li -->
| <!-- Marc -->
| <!-- Mars -->
| <!-- Rh -->
|}
===Misc Buffs===
=== Watch Order ===
<css>
table.watches th, table.watches td { text-align: center; }
table.watches th { width: 3em; }
</css>
{| class="watches" |
|-
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 
|-
| colspan="2" | Boris
| colspan="4" | Marco
| colspan="4" | Rhiain
|-
| colspan="4" | Marseille
| colspan="4" | Lila
| colspan="2" | Boris
|}
=== Marching Order ===
{| width="50%"
!colspan="3" align="center"| Skirmish Formations (Front)
|-
|align="center"| ''Double File''
Marco  <br>
Marseille  Lila<br>
Boris  Rhiain  <br>
|align="center"| ''Single File''
Marco  <br>
Lila    <br>
Marseille    <br>
Boris  <br>
Rhiain  <br>
|}

Revision as of 22:26, 13 December 2021

Scribe Notes

Summary

Adventure: A Golden Eye on the waves
GM: Jono
Season: ~Summer 822 WK
Night: Starting Monday the 13th of December 2021 in Lynfield (Jono's place).
Area: Carzala and some tropical wilds.
Level: High
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
Playtest
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.

Four or five guild party members -
  1. Marseille - Mind Mage played by Michael McFadden.
  2. Boris - Necromantic Mage played by Michael Haycock.
  3. Lila - Celestial/Air Mage played by Kelsie.
  4. Rhiain - Ice Mage Human played by Chris R.
  5. Cher - Sean

Employer

Syrene a friend of the guild.

Mission
Background
A Golden Eye in the deep.


Mission
Deal with issues about the Air Spirit & the forgotten city (outstanding from A Golden Eye in the deep).
Free the missing water mages, deal with the pirates.

Payment
Syrene will financially back a commissioned sea voyage to the area to a value of 35,000sp.

  • Spell training for Thaumaturgies 5,000 sp each member.
  • Spell training for Elementals 10,000 sp each member.
  • Spell training for Entities 5,000 sp each member.

Buffs & Mil Sci

'A = Always on.

Long Term

Long Term (assumed always on)
Magic (caster) Rk Effects Dur Bor Lil Marc Mars Rhi
Strength of Stones (Ma) 19 +19 EN or ST 20 hrs Y Y
Armour of Earth (Ma) 14 +30 def melee, 1 armour 7.5 hrs Y Y
Shadowform (Li) 15 +32 def melee, ranged; +16 def close 8 hrs
spell (caster)

Short Term

Short Term - Cast as Needed
Magic (caster) Rk Effects Dur Bor Lil Marc Mars Rhi
Strength of Darkness (Li) 12 +7 PS 130 min Y
Feather Falling (Li) 6 Fall no more than 5'/pulse 5.5 hrs N
Shadow Wings (Li) 6 36 mph, 126 miles range 3.5 hrs
Witchsight (Li) 7 4 hours
Lightning Strike (Li) 5 [D-4]+7, save for 1/2 5hrs
Barrier of Wind (Li) 4 20 def vs missiles, 15 in melee or close 150mins
Walking Unseen(Li) 6 7 hrs
Weapon of Cold (RH) 10 +11 SC, +4DM Cold Damage(doubled vs fire enemies) 15 minutes
spell (caster)

Senses

Ambush/danger senses/skills/magic
Magic (caster) Rk Effects Dur Bor Lil Marc Mars Rhi
Sense Danger % 30%
Ranger Detect Ambush % Base %, -5*OppRk, SpecArea +6% 89% 50%
Thief/Assassin Sixth Sense % BC 10+2xPC+5xRk

Misc Buffs

Watch Order

1 2 3 4 5 6 7 8 9 10
Boris Marco Rhiain
Marseille Lila Boris

Marching Order

Skirmish Formations (Front)
Double File

Marco
Marseille Lila
Boris Rhiain

Single File

Marco
Lila
Marseille
Boris
Rhiain