A Golden Eye in the deep: Difference between revisions
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=== Scribe notes === | === Scribe notes === | ||
Lila is elected party leader based on her Aesthetics (20 pb?) | |||
Rihan will be Military Scientist | |||
I am elected scribe due to my skills with a paintbrush… | |||
A carriage has been prepared for us to meet Syrene, keeper of the Great Heart our employer out front of the guild. A guild rep, introduces Rosemary Syrene’s representative ,a human looking elf woman – I enquire discretely as to Syrense’s eligibility – but she already has 3 husbands & a tree… must get a permanent Patron soon… | |||
The carriage takes us to Turf’s household. We meet three women – 2 humans and an elf at Turfs housegold. Brandy, food and cushions! Syrene is an average good looking elf maybe 20 pb. | |||
She wants to employ us on a delicate job (why the guild – delicacy not our forte apart from the odd artiste like myself?) | |||
Over last 3 moons she has had unusual dreams which she has identified as coming from an unsettled spirit- maybe a dead/ maybe living – who appears to Syrene as an attractive naked woman on a white horse… (symbolic of something I am sure - although based on my portrait commissions, a favourate gauche theme for fat matrons married to carriage salesman done good) | |||
Syrene wants us to deliver a message (why not a pigeon – but she is paying – artiste’s rule – never turn down a commission.) | |||
The Dream comes from a hot tropical area – - she points on an map to the northern shore line near the Great Shallows | |||
She offers offers items to assist - armour, potions, back pack, never ending water bottle etc and the like, training 10,000 ep to start / 10,000 at the end. | |||
I negotiate a side deal 2 art works in oil of Syrene & our party (5000 sp each). | |||
I spend an initial week painting the first work of Syrene & party while a ship is arranged. | |||
Syrene will finance the voyage. She suggests we approach a the local captains & give consideration to things such as – whether they ship comes with watermage, its size, cost/ month, whether the crew can fight/ etc. We debate what qualities a good ship will have. Rihan claims we want a Caravel. I want one with billowing sales & fluttering flags that will make a good portrait subject. We decide we want to trade – at both ends ideally to finance the trip. Syrene will introduce as to a merchant so we don’t get fleeced when we hire a ship… | |||
Much more importantly Syrene prepares a letter of introduction her seamstress/ tailor.. anticipating fashions in the tropics is a concern – much bare flesh I am sure and maybe pastels ? Yes pastels it is and maritime themes.. Boris the orc orders garment that can be turn inside out to hide in the jungle ( or match his skin tone) | |||
As we travel through the city we encounter many extolling the vitues of Mayoral candidates - halflings dispense sausages on behalf of the populist hobbit candidate Roderigo – the peoples champion they call him, although those that do business with him or frequent his establishments would not let him kiss their baby & would count their fingers after he shook their hands… a drunken mob of dwarves beat drums – (the beer is watered & poor according to Rosemary - their leader wont be elected). | |||
We are lead through well paved secondary streets – tough looking hobbits everywhere – we are taken to a merchant Master Flynn – large armoured guards are about the front of his premises.. | |||
Master Flynn, a large bearded man reads out letter of introduction. He knows Rosemary and listens to our plans to travel to the Great Shallows, our request to source a cargo & request get an appropriate ship. (Rihan who has been upon a boat twice informs master Flynn that a caravel is the answer.) Encouragingly, he refers to the Great Shallows as the ships graveyard – maritime wit! | |||
Our cargo should be “worked goods†which is anything that is made. We could obtain pearls, corals & other items - at Palestrina? The greater shallows specialise in cinnamon as a trade item. He suggests we pick up guides, etc as we gp. He has contacts in Palestrina who he will alert. There are three possible ships “Red Crow†& “Griffin’s Nest†– the two fastest, & Wave Prince which has the best fighters. | |||
We decide to try for the Griffins Nest which has the bonus of insurance & ransom prearranged. | |||
We will be send an order to pick up at Palestrina from the port mage. We are given a code book for the message. He suggest a buy own and sell arrangement backed by Syrene. Syrene who has had a windfall recently- will front for an 80 tonne cargo while we secure a ship. | |||
It is suggested: | |||
- We might consider kidnapping a bushman when we get to Palestrina to act as a guide… Boris presumably would know about that, Orcs I am sure are experts at kidnapping | |||
- We should arrange bribes for officials – the Captain will know what about this, part of doing business. | |||
- We must contact Yasmin –which refers to 3 sisters / air mages all & tell them what we need to be inspected so they can check it out – we are given a code book which I memorise before destroying - nice to be doing a bit of field work - listening for gossip in Court can bore the paint off your brush… & even a bit of risk to add frisson as if we are caught it would be certain death, yawn … I will send messages back via the sisters .. | |||
Boris talks to the guards outside who reveal that the Red Crow has no descent Mil Sci & that the Griffins Nest comes with a Maritime soldier crew | |||
Our choice is likely the Griffin’s nest. Apparently her captain Captain Taylor likes pretty ladies. The Lieutenant favours rough trade. Boris, Rihan & Lila may get the best cabins if they play their cards right! | |||
Next we travel to a Sailor’s tavern – “The Shallow Graveâ€. Three tough looking bouncers cover a narrow entrance. We surrender weapons other than daggers & enter a crowded, raucous & “salty†establishment where all the best & stylish folk won’t be seen… it extends a long way in three buildings deep. A performer is at one end, singing shanties & dancing. There is drinking and many games of chance. Sailors on shore leave, spending it all in one night, seven sheets to the wind as sailors say. Jugglers perform – men & women in the nude & twirling sharp objects items… | |||
We find Captain Taylor who turns out to be a handsome black women - she shakes Lila’s hand firmly & stares her in the eye with a steely gaze. Strangely she seems to be using her other eye to ogle Boris the orc & Marco the hairy druid – must have her preferences wrong. Maybe its the Lt? | |||
Over rums (foul ) she explains her water mage Betty has been stolen by a rival Captain Yasmin - she will take our commission if we get Betty back – she will also cover Betty’s water - mage cost - she thinks Betty has been tricked drugged be spelled. We are expected to fight when necessary as part of the deal. We plan to leave in three days if all goes well. | |||
We learn Betty was last seem with a handsome Marine, Lt Max who has signed up with the Red Crow… maybe cupids bow had more to do with it than the drugs…. | |||
Ship details | Ship details | ||
Revision as of 08:47, 23 June 2021

Summary
Adventure: A Golden Eye in the deep
GM: Jono
Season: ~Winter 821 WK
Night: Starting Monday the 14th of June 2021 at an Albany (Kelsie's place).
Area: Carzala and some tropical wilds.
Level: Medium+
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
Playtest
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.
- Four or five guild party members -
- Marseille - played by Michael McFadden.
- Boris - played by Michael Haycock.
- Lila - played by Kelsie.
- Rhiain - Ice Mage Human played by Chris R.
- Marco - played by Michael Young.
Employer
- Syrene a friend of the guild.
Mission
Background
Syrene The Keeper of the Great Heart, has been visiting New Seagate and Carzala over the last few years. She is normally and currently still protected from evil spirits & undead. Recently she has been receiving odd dreams from what she thinks is an unsettled spirit. These dreams show a scene set on the shores of hot tropical island thought to be close to the Great Shallows.
Mission
Deliver a message and then if acceptable assist a pure spirit who is known to be riding a white charger.
Payment
If needed Syrene will financially back a commissioned voyage to the area.
10,000 silver pennies for the party half in advance.
- Spell training for Thaumaturgies 10,000 sp each member.
- Spell training for Elementals 15,000 sp each member.
- Spell training for Entities 10,000 sp each member.
Two healing potions in advance.
Scribe notes
Lila is elected party leader based on her Aesthetics (20 pb?) Rihan will be Military Scientist I am elected scribe due to my skills with a paintbrush…
A carriage has been prepared for us to meet Syrene, keeper of the Great Heart our employer out front of the guild. A guild rep, introduces Rosemary Syrene’s representative ,a human looking elf woman – I enquire discretely as to Syrense’s eligibility – but she already has 3 husbands & a tree… must get a permanent Patron soon…
The carriage takes us to Turf’s household. We meet three women – 2 humans and an elf at Turfs housegold. Brandy, food and cushions! Syrene is an average good looking elf maybe 20 pb.
She wants to employ us on a delicate job (why the guild – delicacy not our forte apart from the odd artiste like myself?) Over last 3 moons she has had unusual dreams which she has identified as coming from an unsettled spirit- maybe a dead/ maybe living – who appears to Syrene as an attractive naked woman on a white horse… (symbolic of something I am sure - although based on my portrait commissions, a favourate gauche theme for fat matrons married to carriage salesman done good) Syrene wants us to deliver a message (why not a pigeon – but she is paying – artiste’s rule – never turn down a commission.) The Dream comes from a hot tropical area – - she points on an map to the northern shore line near the Great Shallows
She offers offers items to assist - armour, potions, back pack, never ending water bottle etc and the like, training 10,000 ep to start / 10,000 at the end.
I negotiate a side deal 2 art works in oil of Syrene & our party (5000 sp each).
I spend an initial week painting the first work of Syrene & party while a ship is arranged.
Syrene will finance the voyage. She suggests we approach a the local captains & give consideration to things such as – whether they ship comes with watermage, its size, cost/ month, whether the crew can fight/ etc. We debate what qualities a good ship will have. Rihan claims we want a Caravel. I want one with billowing sales & fluttering flags that will make a good portrait subject. We decide we want to trade – at both ends ideally to finance the trip. Syrene will introduce as to a merchant so we don’t get fleeced when we hire a ship…
Much more importantly Syrene prepares a letter of introduction her seamstress/ tailor.. anticipating fashions in the tropics is a concern – much bare flesh I am sure and maybe pastels ? Yes pastels it is and maritime themes.. Boris the orc orders garment that can be turn inside out to hide in the jungle ( or match his skin tone)
As we travel through the city we encounter many extolling the vitues of Mayoral candidates - halflings dispense sausages on behalf of the populist hobbit candidate Roderigo – the peoples champion they call him, although those that do business with him or frequent his establishments would not let him kiss their baby & would count their fingers after he shook their hands… a drunken mob of dwarves beat drums – (the beer is watered & poor according to Rosemary - their leader wont be elected).
We are lead through well paved secondary streets – tough looking hobbits everywhere – we are taken to a merchant Master Flynn – large armoured guards are about the front of his premises..
Master Flynn, a large bearded man reads out letter of introduction. He knows Rosemary and listens to our plans to travel to the Great Shallows, our request to source a cargo & request get an appropriate ship. (Rihan who has been upon a boat twice informs master Flynn that a caravel is the answer.) Encouragingly, he refers to the Great Shallows as the ships graveyard – maritime wit!
Our cargo should be “worked goods†which is anything that is made. We could obtain pearls, corals & other items - at Palestrina? The greater shallows specialise in cinnamon as a trade item. He suggests we pick up guides, etc as we gp. He has contacts in Palestrina who he will alert. There are three possible ships “Red Crow†& “Griffin’s Nest†– the two fastest, & Wave Prince which has the best fighters.
We decide to try for the Griffins Nest which has the bonus of insurance & ransom prearranged.
We will be send an order to pick up at Palestrina from the port mage. We are given a code book for the message. He suggest a buy own and sell arrangement backed by Syrene. Syrene who has had a windfall recently- will front for an 80 tonne cargo while we secure a ship.
It is suggested:
- We might consider kidnapping a bushman when we get to Palestrina to act as a guide… Boris presumably would know about that, Orcs I am sure are experts at kidnapping
- We should arrange bribes for officials – the Captain will know what about this, part of doing business.
- We must contact Yasmin –which refers to 3 sisters / air mages all & tell them what we need to be inspected so they can check it out – we are given a code book which I memorise before destroying - nice to be doing a bit of field work - listening for gossip in Court can bore the paint off your brush… & even a bit of risk to add frisson as if we are caught it would be certain death, yawn … I will send messages back via the sisters ..
Boris talks to the guards outside who reveal that the Red Crow has no descent Mil Sci & that the Griffins Nest comes with a Maritime soldier crew
Our choice is likely the Griffin’s nest. Apparently her captain Captain Taylor likes pretty ladies. The Lieutenant favours rough trade. Boris, Rihan & Lila may get the best cabins if they play their cards right!
Next we travel to a Sailor’s tavern – “The Shallow Graveâ€. Three tough looking bouncers cover a narrow entrance. We surrender weapons other than daggers & enter a crowded, raucous & “salty†establishment where all the best & stylish folk won’t be seen… it extends a long way in three buildings deep. A performer is at one end, singing shanties & dancing. There is drinking and many games of chance. Sailors on shore leave, spending it all in one night, seven sheets to the wind as sailors say. Jugglers perform – men & women in the nude & twirling sharp objects items…
We find Captain Taylor who turns out to be a handsome black women - she shakes Lila’s hand firmly & stares her in the eye with a steely gaze. Strangely she seems to be using her other eye to ogle Boris the orc & Marco the hairy druid – must have her preferences wrong. Maybe its the Lt?
Over rums (foul ) she explains her water mage Betty has been stolen by a rival Captain Yasmin - she will take our commission if we get Betty back – she will also cover Betty’s water - mage cost - she thinks Betty has been tricked drugged be spelled. We are expected to fight when necessary as part of the deal. We plan to leave in three days if all goes well.
We learn Betty was last seem with a handsome Marine, Lt Max who has signed up with the Red Crow… maybe cupids bow had more to do with it than the drugs….
Ship details
Griffon’s Nest
Griffon’s Nest with Captain Teyonah Baroo
Caravel 120 tons, 70 crew, missing water mage
Best wind speed 9 knots, normal wind speed 5 knots + magic (around 5.5 mph + magic)
Max 90 tons cargo
Lieutenant Taylor
15 mercenaries 15,000 sp per month & 500 sp per person per fight.
Hard fighters, they are insured, they have three 25,000 ransoms.
Total cost of the Caravel ship, 7 officers, 63 crew, 1 water mage, 1 lieutenants, 14 mercenaries & party will normally cost 30,000 sp per month. Recovery of the water mage will give a 4,000 sp discount making the total 26,000 sp per month.
Prize shares captain 25% to be split with captain and party. Officers & mercenaries 25%, Crew 50%
Calendar
Winter | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | ||||||||||||||
| Frost (7) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | ||||||||||||
| Snow (8) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | 9 | Moon enters "The Camel" | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||||
| 19 | Days of Chaos | 20 | DoC 2 | 21 | DoC 3 | 22 | DoC 4 | 23 | DoC 5 | 24 | DoC 6 | 25 | DoC 7 | |
| 26 | DoC 8 | 27 | DoC 9 | 28 | DoC 10 | 29 | DoC 11 | 30 | Twelfth Night | |||||
| Ice (9) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | Wotan exits retrograde. Thunor enters "The Spear" | 12 | 13 | 14 | 15 | 16 | |||||||
| 17 | 18 | 19 | 20 | 21 | Freya passes "The Lovers" | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||