Temple of the Drow God: Difference between revisions

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This chamber has an as yet untriggered Guardian that triggers on the ability of the entity to speak Drow. No investigation has been performed to determine what rank triggers this Guardian. But those who comprehend the language due to abilities in related tongues were unaffected.
This chamber has an as yet untriggered Guardian that triggers on the ability of the entity to speak Drow. No investigation has been performed to determine what rank triggers this Guardian. But those who comprehend the language due to abilities in related tongues were unaffected.
===Chamber of the First Drow===
This now empty room glows perpetually with the true sunlight. In the centre of the room are now empty shackles that once bound the first Drow. He has since been removed and destroyed by a Guild party.


==The items==
==The items==

Revision as of 02:09, 28 August 2013

There is a reasonable amount of information about this area that will not be placed on the Wiki as it relates only to those planning on GM'ing within the temple. Please speak with Mandos or Jon in regards to gaining this information.

LOCATION: 25 miles north of the Fords of Gar in northern Brastor

The Temple

The temple resides at the bottom of a large excavation and only the first chamber is visible, the remainder of the temble dissapearing into the earth to the north.

The visible section resembles pyramid constructed of black obsidian with a high but narrow entryway. The entrance is 30 ft high and 5 feet wide and surrounded by ornate Runes in a Draconic script.

The Guardians

The Entryway

Through the entryway there are two statues of Dragons in alcoves, recessed so that they are not visible from outside the temple.

Previous Guild parties have discovered that these guardians will trigger if anyone who is 'Evil' crosses the boundary. The definition of Evil was not completely assertained but predates the existance of the Powers of Light or Darkness and appears to be based on some moral judgement, possibly that of the Dragon Roche.

The effect of the guardians attack was witnessed when a Stone Golem tried to enter the temple. Two bolts of lightning eminated from the Dragons and destroyed the golem.

The First Chamber

Through an archway with the same dimentions as the entrance to the complex is a large room, within this room is a statue 60ft high with glowing eyes. The statue is that of a Dragon with it's wings fully extended. This guardian appears to trigger on blessings, curses and items of evil or malign construction or intent.

A ball of flame eminates from the mouth of the dragon over anyone who enters the room. blessings and curses are stripped from the entity and no resitance has been noted by any who have witnessed this. Items deemed evil or malign are stripped from the user and have been found later in an antichamber off the main hall. Any entry from any direction triggers this flame.

The Chamber of Secrets

This chamber has an as yet untriggered Guardian that triggers on the ability of the entity to speak Drow. No investigation has been performed to determine what rank triggers this Guardian. But those who comprehend the language due to abilities in related tongues were unaffected.


Chamber of the First Drow

This now empty room glows perpetually with the true sunlight. In the centre of the room are now empty shackles that once bound the first Drow. He has since been removed and destroyed by a Guild party.

The items

A number of items were found in the temple, few were divinated and none were recovered due to the inherent nature of them. A few of the items are listed below as an indication.

The Antichamber

Eye gouge of Living Memory
This object is similar to a tablespoon and is made of iron overlayed with silver and inlayed with obsidian. When an eyeball is removed from a living victim with the spoon the user may insert the eye into their own eyesocket (their eye must have been removed prior to this) and they will gain the victims knowledge and insight into any object they look at for the next hour. This knowledge will be all that the victim knows including triggering conditions or other knowledge of a magical nature.
This is not a complete item writeup and Mandos should be contacted if this is to be given out as treasure
Thong of the stained soul
This tatty piece of bloodstained cord can be tied around the wrists of a victim and it will bind their soul to the entity that tied them. The victim will become a mindless minion performing any and all commands given to them by the person who bound them. Should this be used the person who binds the victim will slowly sucomb to insanity and will eventually fall under the sway of dark powers.
This is not a complete item writeup and Mandos should be contacted if this is to be given out as treasure

The chamber of Trapped Souls

Soul Banners
These are cold iron frames with the stretched flayed skin of an Elf attached to the top. The skins are all members of the same Elvan family and include the entire family tree from the aged down to newborns. Those with appropriate perceptions will hear the cries and screams of souls in torment. The souls are bound to the banners and the banners have been made indestructable through ritual shaping. The power of the souls within the banners is similar to that of the Powers of Light or Darkness. The banners are able to be lifted from the ground but no means of removing them from the room or destroying them has been discovered.