Pasifika in Peril: Difference between revisions

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===Session 5===
===Session 5===
6 Frost 800 - Phila Delphia
6 Frost 800 - Phila Delphia
Grif had gone to sleep in the throne, and I was just
about to start getting dinner ready, when there was a
page 4
shout from the rear. Sven had spotted a stranger, a
person in blue robes, poking his head around the
door. Of course he gave chase and we all had to
follow. I threw the cooking things back into my pack,
much to the consternation of a certain feline, while
Caine prodded Grif awake. Then we all headed off
after Sven, who’d dissappeared through the
teleporter ward by then.
We caught up with him some levels down, where
he’d stopped for a very obvious reason. Sven was
confronting a whole platoon of what were plainly
temple guards, all in blue leathers. It didn’t help that
none of them spoke Common. It was a stand-off until
one of them was dispatched, and returned with a
young man in deep blue robes. He cast a spell, and
then he could talk to us. Must be a Bard, like
Aqualina’s friend with the funny accent.
Sven again explained our mission and the Head
Priest was sent for. After some more discussion it was
all sorted out. The people in the floating city were
keen to help their compatriots in Pasifika. They
would give us the Fire Stone. They’d also help by
loaning us a device which would stabilise the portal
from Perelandra to Pasifika. It would help them as
well, by allowing them to set up trade with the
Pasifikans. Turned out that this city was actually
floating above one of the mountain ranges in Terra
Nova and was hidden to protect it from the Spawn.
Some of their adventurers would sometimes go
below to explore, and they were able to show us
some maps. I made copies for the Guild library.
We were told that these cities had been established
soon after the War of Tears as some of the elves had
feared that the humans may become extinct.
However, after many centuries, they lost contact with
each other for various reasons such as Serendip
being invaded by giant insects and having to be
abandoned. So we told them of what our Guild
adventurers had found out.
Finally we got dinner and some sleep.
7 Frost 800
Phila Delphia to Perelandra to Pasifika
Next morning, we said farewell to the nice
Philadelphians and left through the portal to
Perelandra. One of their number was coming with
us, a non-mage Ranger called Iolaus, who was going
to try to find out more about the current state of the
other cities from our Guild library.
At Perelandra, we placed the device around the
portal key to Pasifika. I wasn’t so keen on this idea. I
know I was about to get very very wet - a state I
detest! Sven kindly cast water breathing on us, and
water proofing on our gear. Without telling us, so I
didn’t get a chance to take the soap out first! Sven
didn’t seem to even know what soap is!
Of course I did get wet. The Pasifikan gates are
submerged fifty feet beneath the surface. They were
guarded too, by some very well-armed and wary
merfolk. We told them who we were, and asked
where the Pasifikan Guild was to be found, so they
gave us directions.
Fortunately, Aqualina had managed to teach me to
dog-paddle, so I made it to the surface easy enough.
Sven conjured up a boat thingy out of coral and
stuff, which was good, but I had to get wet again to
visit the Pasifikan Guild, where we handed over our
Fire Stone, and got some maps of the islands to the
south of here. You see, we’d figured out that the next
stone to look for would best be the one lost to the
south of here - in the Land of the Long White Cloud.
8 Frost 800 Pasifika and Parts Southward
In the morning, we set sail for parts due southward.
Or more literally, set mage current by day, and mage
wind by night. Silverfoam’s skill as a navigator
helped us keep on course, as did the glow on the
northern horizon. What was going on up there, I
hated to think, although my children were staying
safe with their grandparents in Ranke - with
instructions to get them off plane to Lyonesse if the
Dark Circle started expanding towards Silverstream.
It was a long journey, some thousands of miles
across mostly empty ocean once we got past the
southernmost island of Pasifika. I amused myself
practicing short bow, casting my Flame Sniper
variant of Weapon of Flame and shooting seagulls.
They told me to be careful and not fire at an
albatross. I suppose that was that really big bird I
didn’t target. Hey, I might not know what an albatross
is, but I know what a seagull isn’t. And that wasn’t!
I also spent time learning basic elvish from
Silverfoam.
20 Frost 800
Stratosland (aka Zeyland)
Land at last! Grif spotted it first, so he got naming
rights, but Sven insisted it be called Svenburg. Boy,
has he got an ego problem! I’m not calling it that
and I’m the official scribe and mapmaker. Our
astrology reading said it was the Land of the Long
White Cloud - so maybe we should call it
Stratosland. There was a tall conical mountain
page 5
which I think must be a volcano. Nestling at its base
was a village with a wooden palisade beside a sandy
beach. They can’t have any Fire mages here if they
think a wooden palisade is any defence.
We guessed that we’d need some help in
understanding the local language so Swen
summoned a dolphin. Fom it, we discovered that a
merfolk adventurer was in the vicinity who had been
studying the locals. So we went and found her. Her
name was Neri and she agreed to help translate.
When we approached the village, several groups of
natives in linen kilts and feathered cloaks
approached us in canoes, waving clubs and wooden
spears at us. They obviously thought they were scary,
but I’ve seen much scarier things. Neri knew that they
were speaking a form of Pasifikan, and that’s how we
managed to establish communication. After we
convinced them that we weren’t hostile, they let us
ashore, and took us into the largest of the wooden
buildings in the village. I asked them their name for
this land. They called it ‘Zeyland’ so that’s what we
will call it. Neri had to be carried in a tub of water as
she did not have the ability to change her tail to
legs. I had to admire the skill in the carvings on the
centrepost and the beams inside, but they sure were
ugly. Like gargoyles on churches I suppose.
Inside there was a group of elderly natives,
presumably the Village Chief and his advisors. After
they greeted us, one of the warriors indicated that we
should sit in front of the chief, and they brought food
for all of us, mostly steamed roots and fowl.
Following the meal we got to explain our mission to
the elders, but we didn’t get far, because they knew
nothing of the Fire Stone we were seeking. That was,
before I remembered the astrology reading had
mentioned something about a “Gatekeeper”. Then
they spoke animatedly and pointed in the direction
of the mountain. Obviously we would have some
climbing to look forward to. However, they also
warned us that the mountain was “tapu” which meant
something like sacred, because of the monster, the
taniwha which lived there.
Session 6
20 Frost 800 - Zeyland
There wasn’t so much climbing after all - Silverfoam
suggested we explore the mountain by flying, and
there didn’t seem to any good reason not to. We took
the mermaid back to the beach, considering that she
wasn’t exactly built for mountaineering - by flight or
otherwise.
We left the native village the same day, there being
some hours remaining before dark, and surveyed the
mountain, employing a spiral search pattern for
efficiency. As we passed over the forest I thought I
might have spotted one of the large flightless birds
we had been served for lunch, and with which Viola
had become fascinated. She had wanted to take one
back to Seagate to train as a riding beast, until the
rest of the party pointed out that it would be much
more practical to take an egg - or several. I had other
ideas, such as the possibility of domesticating them
for culinary purposes. I could just see Basalic’s
reaction to drumsticks the size of his arm - and as for
the omelette potential... But we didn’t stop.
The other interesting feature that Silverfoam and I
both noted was a flat area on the side of the
mountain about a third of the way from the summit
to the tree line. Something about it seemed
unnatural somehow. We noted it for future reference
and looked for a camp site. I found a good spot, a
crevice near a stream, with a fine view. Silverfoam
and I were just checking out the cleft when there was
a whoomp of displaced air behind us. I turned, and
there was a large grey object which looked
remarkably like Sven’s battle barge we had travelled
south in. Now I know were all those legends of ships
found on mountain tops come from - water mages
with instant boat spells. But it made adequate
enough hostelry, especially when warmed by my
increase temperature spell.
21 Frost 800 - Zeyland
The night passed uneventfully. After breakfast Grif
started casting flight spells, but back-fired on the first
attempt, wiping the spell from his mind. That meant
we had little choice but to divide the party, if we
wished to accomplish anything useful that morning.
Silverfoam remained with Grif to perform a remove
curse ritual, while Sven and Caine stood guard.
The rest of us had the task of scouting ahead. I cast
Wildfires on Thorn, Viola, Iolaus and myself, and we
went for a run. We spiralled up, following the
contours of the mountain. After a hour or so of
nothing but rock and snow, we came upon a cave
and slowed to examine it. Suddenly, a hairy
humanoid figure leapt down in front of us. I had no
idea what it was, just that it wanted us for lunch, and
leapt aside, then broke into a dead run. It was more
that a little surprised by the speed with which we
fled, and missed completely.
When we reported back to camp Sven was most
critical, wanting to know why we didn’t kill it. I
page 6
pointed out that it was not the job of scouts to
engage in combat, and was most gratified when
both Silverfoam and Caine backed me up.
After lunch, I cast Wildfires on the rest of the party
and Immolate on me (Viola had a triple, and didn’t
need redoing), we went back. There was no sign of
the hairy humanoid - which we later discovered was
a yeti, just its tracks. So Sven approached the cave.
A winged beast emerged, tail dripping venom. A
wyvern! So this was the taniwha. Battle ensued.
Sven got in some hefty blows, while Thorn slipped
around to its rear and I cast weapon of flames on my
staff. It was a swift, but bloody fight, Thorn dealing
the final blow, just ahead of me.
Then we checked out the cave, and found what
appeared to have once been the equipment of an
adventuring party, including a huge sword which
took Thorn’s fancy, a set of vambraces which looked
very much like they might suit me, and some
coinage engraved with the name “Lord Gilead”.
We explored further, and found the remains of the
yeti. Apparently it hadn’t exactly missed lunch after
all. It had been lunch for the wyvern. A little further
on, and we realised that we were approaching the
area we had spotted yesterday. We slowed our pace,
and advanced cautiously. Suddenly a tall female
figure bearing a huge key, surmounted with a
spherical red gem, appeared in front of us.
“You must be the Gatekeeper,” I said. She asserted
that she was, and that we were expected. She went
on to tell us that her name was Sesuna, and that she
was a chronomancer, and the Guardian of the
Timegate that stood behind her. What had appeared
to be an ordinary, if unusually shaped, boulder was
abruptly revealed to be a circular portal. Through it
we could see the streets of a city, similar to
Malachandra save that the light was different. The
people were dressed in Ellenic style, most in robes,
though some wore leather armour. Sesuna
explained that the city was some thousands of years
in the past, and that the Firestone we sought had
disappeared from a museum there at that time.
Presumably because we had taken it... would take
it... whatever. Time travel makes my head ache. The
good news was that the magic of the portal was such
that we should be able to speak and read the
language used at our destination.
Session 7
21 Frost 800 - Zeyland
Late Spring to Mid-Autumn ??? Ancient Pasifika
21 Frost 800 - Zeyland
We made the usual preparations, including disguise
illusions to make us look like natives, and then
stepped through the portal...
.... and found ourselves in a sunny meadow. In the
near distance we could see a great city surmounted
by a pyramid like those we had seen before. The
City nestled beside the shore of a great ocean, but if
we were on an island it was a very large one.
Silverfoam checked the aura of the grass and
established that we were still on Alusia. That was all
we had time to take in before the local constabulary
arrived - on a flying raft. This was novel, especially
since none of the guards appeared to be a mage.
The captain announced that they were aware that
we had arrived from elsewhere by portal and
demanded that we come quietly. Since it would
have been counterproductive to do otherwise we
boarded the raft and they took us to a stone building
labeled “Pasifika Customs”.
They checked us over throughly, made us fill out
customs declarations forms, and then had us hand
over all our weapons, armour, drugs and magical
items. The arm bands we had been awarded in
Malachandra caused some raised eyebrows, but
noone commented. Most of our gear was returned,
but some items, my Rod of Fires, my Amulet of
Delahn, the vambraces and the big sword we found,
Grif’s hammer, Silverfoam’s staff and Sven’s armour
they kept. They told us that some of these items
would be impounded for the duration of our stay,
being weaponry and armour they did not want loose
in their city. Other items, like my Amulet were
required for further study, but would also be returned
when we left. Assuming we would be staying for
more than a few days, which we assured them would
be the case.
We found a decent Inn, one not too fancy, but
comfortable enough, and settled in. Later we rented
a house obtained work permits and set up shop, but
for the first few days we played tourist. Viola and I
bought toys for the children, Silverfoam purchased
fabric, Caine checked out the herb shops, and we all
got new sets of native clothing, and maps of the city.
Viola began ingratiating herself with the city guard,
going to the tavern they frequented, and making
friends with various constables and sergeants.
Then we amused ourselves visiting temples, the
arena, the city museum and various other sites. The
fact they we may have spent longer than most
looking at the display of gems in the museum was
covered by the long and technical conversation
page 7
Caine and I were having on the subject. While this
was in progress the room was thoroughly examined.
We found the Fire Stone itself displayed on a plinth
in the centre of the room, covered by a glass box.
The plinth was warded and trapped to set off alarms.
There were invisible eyes in the corners of the room,
which proved to be linked to crystals in the central
museum guard room. A set of circular patches
arranged in a square around the plinth matched
another set in the ceiling above. We discovered that
these could generate a series of beams of light,
which, if broken would set off alarms and wards. That
could make matters difficult, especially since we
didn’t have a Celestial mage, but they weren’t active
during the day. Which led to us planning daylight
robbery!
I had already suggested that we substitute a clever
fake for the Firestone - a red gem similar to a fire
opal, perhaps a garnet or a red spinel, with a
firelight cast at the centre to imitate the flickering
flame at the centre of the stone. Shaping the gem
would be easy, given my Gloves of Shaping and
some skill in sculpture, followed by a polish cantrip
or two. But first the gem must be obtained. Towards
the end of the second week in the city, I began
visiting the gem shops and found a specialist in
semi-precious and uncut stones, where I purchased a
few examples for Basalic. I asked about the
availability of red stones which would be of suitable
size and quality for manufacturing a crystal of vision
for a fire mage such as myself, and the proprietor
was happy to order one for me. However, it would
take some weeks to arrive.
We spent the intervening time fine-tuning the plan,
and using our skills to get us enough silver to ensure
that we at least broke even. Viola managed to form
a relationship with one of the museum guards and
got a look inside the museum security office, by
taking him his lunch. We discovered that they’d let us
have our weapons and other toys if we were
venturing forth from the city to explore the
surrounding countryside. So this we did, at regular
intervals. Sven created a pleasure barge which we
parked off shore around a headland. This would
become our remote base of operations, where I
would be sitting on overwatch using my crystal ball
to watch the guards in the office.
Finally the appointed day came, ten days after the
gem was delivered. The shaping had gone well, and
the result would need a well-trained eye to identify
as a fake. I lent my Necklace of Misdirection to Sven,
and cast firelight on the gem until I got a multiple
effect. Grif cast flight on Sven who would be official
gem carrier. Then I collected our things from the
customs officers, and with Iolaus and Grif, who had
no role to play in Operation Daylight Robbery,
headed for the barge. The plan went off without a
hitch. The others went to the museum and wandered
around for a while, finally gravitating to the gem
room. Caine lurked in the hallway until it was empty,
and cast the spells he would need, Quicken, Blur,
and most importantly, the Passing spell, which would
enable him to pass through solid objects.
Viola headed for the guardroom taking lunch to her
boyfriend, and ensuring that the guards would not be
watching their crystals. That was my job. I was using
our crystal ball to watch the guards. Silverfoam was
coordinating the operation using a series of sticks
which if broken would signal him via locate spells
when to tell the others to move. I broke the first stick
to indicate the guards were distracted. Silverfoam
gestured to Caine, and Caine moved, so quickly that
even I could hardly see it. The gem was quietly
passed from Caine to Silverfoam and thence to
Sven. And he simply walked out with it.
We all met back at the boat, and activated the key
Sesuna had given us to take us back to our own time.
Mission accomplished.
===Session 8===
21 Frost 800 - Zeyland - Modern Pasifika

Revision as of 09:07, 16 February 2026

Scribe Notes

Summary

Adventure: Pasifika in Peril
GM: Keith Smith
Season: Winter 800 WK
Night: Someday
Level: Level

Party
  • Flamis - I am a Fire Mage of some repute, most noted for blasting the enemy with DragonFlames. I am the party scribe. Oh, and I’m definitely a blonde. (Jacqui S)
  • Sven - Male Human Water Mage. Comes from Svenway. Likes to bog down opponents, or failing that, hit them lots. He’s also bossy and rude! Party Leader. (William D)
  • Silverfoam - Elven Namer. Really experienced. Party Military Scientist. (Michael P)
  • Viola - Female Human Illusionist. Likes to flash the bad guys. (Bridget)
  • Thorn - Female Human Fighter. Icky-thump! (Helen S)
  • Grif - Male (I think) Dwarven Air Mage. Into lightning and hammering. (Zane)
  • Caine - Male Monk and Martial Artist. Throws his weapons away and hits things with bare hands. (Scott R)
Time on adventure
tbc 826 WK to tbc 826 WK
Employer
someone rich
Mission
Hired to do a job
Pay
Lots
Original Scribe Notes
Media:Snwi0002.zip

Scribe Notes

Session One 1 Frost 800 There were any number of interesting adventures going out this time, though not many seemed to have much to do with this Dark Circle business. I decided that I might instead try for some midwinter sunshine, and chose an adventure out to Aqualina’s homeland, Pasifika. I did have some misgivings when they told us the meeting room would be in the Water College. There was something fishy about this, and it turned out to be our employers. They were themselves a team of adventurers, merfolk and aquatic elves, from the Pasifikan Guild. I didn’t even know they had a Guild. Aqualina never said anything. They were: Lethe - Male aquatic elf Mind Mage Urewa - Merman Namer Aquana - Mermaid Bard Kaoh - Female Aquatic Elf E&E Mizuno - Mermaid water mage/healer Urewa, their party leader, explained that the islands of Pasifika were in peril - the ancient city was threatening to rise from the depths, causing eruptions, earthquakes and tidal waves, which would surely drown the islands and destroy the mer city. They had found some legends which suggested methods of restricting the damage which had been used once before. We would need to find the Fire stones, now scattered and lost. They didn’t even know how many were needed. Just that one of them was said to be somewhere in the Seventh City, the Hidden City of Phila Delphia in Terranova. Another had been stolen and taken somewhere, possibly offplane. It had become apparent to the aquatic adventurers that this would involve some travel in places far from the ocean, places they couldn’t go. So they came to hire us. In return we would each receive an item from their vaults, something they couldn’t use, and we could. Sounded like a pretty good deal to me. Meanwhile they would go hunt down some special oils and rocks, which could be used in a ritual to prevent the earthquake and retrieve other firestones. We rapidly came to the conclusion that these guys didn’t know anywhere near enough about what we had to do, so we set about doing some astrology and such like. I did a flamesight ritual using the firestone they had brought, and performed a ritual of Conversing with Other Selves to find out if one of my alter-egos knew anything. We also got an astrology reading to find out the fastest way to get to Phila Delphia. Here’s what we got: 1) What is the quickest and fastest way to Philedelphia Take a mad dash across plains of peril Will you need a thing of beryl? Beware the creatures that sap your will Reach the gate where all is still Even though you have the key The first portal, the right one may not be Follow the thread to where it leads Until a connection can be made to succeed 2) Reading on a firestone It was there but now it's not To find it go south a lot Find the land of the long white cloud Where the Gate Keeper can be found Journey back to its current place Remove it carefully, leave no trace Destiny says this must be done So past and future can be one 3) Reading on another firestone My first is in ocean but is not in the sea page 1 My second is the sea that follows the bee My third is a drink that is made from a leaf My fourth appears twice in a Pasifikan drink My fifth is an old measurement useful for length My whole is the place where the object now lies octal? It can't be reached by conventional means Instead travel through the stuff of dreams Emerge in a land similar to this But do not assume or your target you'll miss Wait for the person who can weave The way that the tentacled ones can This person can send you but there is a price The name must be known to do this plan 4) Reading on the ritual Take two stones from each side of the fault Find the oil that'll make anything slip Coat each end and then sit and wait For the earth to move, shake and flip Go to the spot where the epicentre be With arcane words slide one on the other If all done right there should be sympathy And the fault will slide, not stick together 5) How should the firestones be arranged? Vision of geometric shape with epicentre in the middle. 6) What happened when they were used once before? Waves bouncing off a wall of fire getting slower and smaller with each bounce. The wall flared as each wave hit. 7) Where can the firestones be found? 'Beauty - in the night' We spent the rest of that day getting ourselves organised. Kaoh did Greater Enchantments on those of us who could afford it, and there were Lesser Enchantments all round. We choose our party leader, military scientist and scribe, and made plans for the following day. It was pretty obvious that the quickest way to Phila Delphia was to use the Beth Salem portals, but they’re on the Plain of Grass, which meant travelling through a fair chunk of the Dark Circle. We’d been given a portal key for Phila Delphia, but told that the Pasifika portals were misbehaving, fading in and out, which meant we had to find another Gate. I thought of the Pellucidar Gate, but that was away to the north. Too far. I figured that with an Enchanter to boost the duration on Wildfires, and a carefully chosen route, we could get to the Beth Salem portals in one run. And it would be a lot safer than flying. Flying over the Dark Circle is BAD. Walking is worse. Running at 40 miles an hour, we’d only be likely to come under attack at the Portals themselves. Session 2 2 Frost 800 - Seagate to Beth Salem to Pellucidar I was right. The undead couldn’t touch us as we ran like fire across the treetops. And the portal circle was easy to spot on a low grassy mound above the ruined city. The weird thing was the perfectly circular lake right in the centre of the ruins. We didn’t stop to investigate, but ran straight for the portals. Silverfoam checked the auras of the six trilithon portals. One was flickering intermittently - that had to be the Pasifika gate. Another, marked with a square, had a constantly bright aura, indicating a functionally portal. We tried our diamond key in the trilithon for Phila Delphia. No change in the aura. The key at the other end had to be out. And that wasn’t the only problem. Sven spotted movement in the ruins. And a black cloud headed our way. The Dark Circle had noticed us. The movement resolved itself into a small army of skeletons heading up the hill. I prepared Dragonflames, ready to blast them if they got close. Sven was ahead of me, and the ground below the undead turned to bog. “That should hold them...” he called. But still more came out of the ruins. He cast again, and the whole hillside started to give way. “Mudslide! Time we’re out of here!” Giff grabbed our portal key, as we ran for the active gate, the one with the square. Through the portal we stepped.... ....into sudden damp heat, and the noise of thousands of insects. We were standing in another square, trilithon portals on three sides, a great ruined city on the fourth side. Above us was not the sky but the distant roof of a tremendous cavern. I knew at once where we were. Pellucidar, the City Below. Behind the portals was jungle as far as the eye could see. A huge pyramid rose beyond the city, on its summit, tiny black winged shapes lifted into the air. ‘Pterries,” I called aloud and pointed, much to the consternation of the party. I explained where we were, and that the only thing to worry about here was the wildlife, no problem to experienced adventurers like us. There was good eating here too, I recalled from Phaeton’s stories. Down by the lake, there page 2 should be mud dwelling critters called “Lunchus Valliumus” after the adventurer who first found them - or trilobites for their three bite snackability. They made an excellent dinner, and we settled down for a relatively peaceful night, only interrupted by a visit from a snake, which became breakfast, and by the purring of a small cat which found its way into my sleeping bag. Session 3 3 Frost 800 - Pellucidar to Malacandra We purified, cast defence spells, had breakfast, packed up and headed for the portals. Our Phila Dephia key still wouldn’t work, leaving us with the choice of going back the way we came, or trying the other active gate, one marked with a triangle. We stepped through the portal.... ..... and shivered. It was cold, and the air was dry. We stood in on a vast barren plain, near a walled city. It was near sunrise, the first light of dawn touching the top of the pyramid which dominated the city. A gigantic volcano rose from the plain to the southwest of the city. But we had little time to study the landscape. This city was not uninhabited, and its portals were guarded. We were challenged by two humans in a language none of us understood. Then horns blared from the city walls. It didn’t take much to recognise the sound of an alarm. The guards turned to the east and drew their weapons. More guards came running from the city gates. We looked and saw a swarm of four-armed goblinoids approaching rapidly on six-legged riding beasts. “Thark,” said a guard, looking at us. We got the drift, and prepared our weapons. As we moved into fighting order, I prepared and cast Weapon of Flames on my staff and Thorn’s sword. By then one group of the foe were in bow and spell range. Viola let loose a flash of light. Caine shot arrow after arrow into the enemy spell-caster, while I sent him a bolt of fire. He still got his spell off and my guts told me what it was. “Necrosis! Get the damned Necromancer!” Thorn, Sven, Caine, and Grif formed a fighting V in front of me, with Silverfoam and Viola behind. They readied melee weapons while I blasted the oncoming foe with Dragonflames, flash-frying the Necromancer and scorching others of his company. One of the enemy charged, and I was grateful for Grif’s defence spell as he just missed me. Then it was all a melee. I think I slew two more Thark with my flaming staff, as Caine fought bravely at my side. Thorn accounted for another, as did Grif. Then the battle was over. The horns blared in victory. We found that some of our companions in arms spoke a form of Elvish. The Thark attacked here rarely, and there must be an encampment nearby. They would take the bodies for food, and captives to be eaten later. We spent the day healing our wounds, and planning a raid on the encampment. It was easy enough to see which when the Thark had fled. Then it was a matter of guessing the distance. Our hosts were impressed when I pulled a large Crystal of Vision out of my pack (along with a small cat, and several somewhat damaged ration bars). I was lucky and managed to sight on the Thark encampment first shot. They were roasting the corpses of brave human warriors for their feast! Others were being kept captive behind the camp in a shallow cave in the face of the escarpment rearing up there. We had to rescue them! Session 4 4 Frost 800 - Malacandra We formulated a plan (actually it was mostly Silverfoam’s plan). It got much easier when I told them about the extra-spicy fire elementals I was able to summon with the aid of my Rod of Fires. Then we waited until the height of the feast, and flew for the escarpment - aided by some of the city’s finest warriors, mages and healers. I spent the next hour hidden from view, summoning the fire elemental. It came and bent readily to my control. Then Viola cast an illusory wall to protect the captives, while Silverfoam rendered the elemental indetectable. Then I sent the elemental out to lay waste to the camp. Confusion reigned among the horrified Tharks, then death, as their tents burst into flame. They ran, only to find themselves confronted by Walls of Fire and Smoke. Some fell on their own spears, crying out to Ares, their heathen god. Their Shaman, whom we suspect might have been a Wiccan, tried to cast at the elemental, but collapsed, half a dozen arrows piercing his corpse. When all was still, I had the elemental extinguish the remaining fires, at then sent it back to its home with thanks. I got the vague impression that it had enjoyed itself. We rounded up the remaining terrified mounts - the natives called them Thoats. Then we released the captives, ensured ourselves that all the Tharks were truly dead, and rested until dawn, while the camp cooled. In the cruel light of sunrise, the Thark encampment page 3 was a less gruesome sight than many battlefields I have seen. The fire had seen to that. But it was still a depressing job, sifting through the remains for valuables, looking at the destruction I had wrought here. It was the pervasive stink of burned flesh that got me the most. Still, we found a number of amulets, most of Luck, but some others. I claimed an Amulet of Carbuncle for myself. We returned to the city, the once captives helping us to herd the Thoats. We sold them in the city, and then reported to the Generals, who were well pleased with us. We were gifted with native clothing, light but warm, and invited to bathe and rest before the feast that evening. There we were presented with tokens of honour and gratitude; silver armbands engraved with laurel leaves. Of course, all Sven wanted to know was how many silver pennies it was worth. Talk about mercenary! 5 Frost 800 Malacandra to Perelandra to Phila Delphia Next morning we woke refreshed and ready to continue our adventures. Taking our leave of the people of Malacandra, we returned to the portals, and Silverfoam tested the aura of each gate. We found that the Phila Delphia key was not working here either, but the gate marked with a cross was active. Silverfoam divinated that portal and concluded that it went to Perelandra - on the wet planet. Ugh! We prepared ourselves and stepped through the portal... ....onto warm sand under a bright white clouded sky. Waves washed up the beach not far away, almost touching the trilithons. A trench had been dug to one portal so that the water swirled around its base. This proved to be the gate to Pasifika. The city itself was underwater nearby. We experimented with our gate key, and were greatly pleased to find that it worked! The way to Phila Delphia was open at last. Silverfoam prepared to divinate the gate, while I got lunch and fed the cat. There were trilobites in the sand here - and spiral shaped shellfish which Silverfoam named ammonites, and tasted of squid. They made a rather tasty seafood chowder. After lunch, and after Silverfoam confirmed that the portal with the diamond key did indeed lead to Phila Delphia, we packed our gear, readied our weapons, and walked through the gate... ... onto a wide windswept circular stone plaza. A chest-high wall ran around its edge, and at its centre was a stone ziggurat, surmounted by a block-shaped temple. Grey clouds swept above us, and below as well, as we saw when we looked over the wall. It seemed that this city floated among the clouds. “Seemed” because the clouds below were purely illusory. The Air mage was ecstatic, saying that the whole place felt like a mountain top. That was until he spotted the two stationary tornados which appeared near the base of the pyramid. Air elementals, and really big ones. “Who are you?” said one. “What do you want?” said the other. We answered with our names, and then Sven said we’d come for the Fire Stone to save Pasifika. That seemed to satisfy them, because they went away. The only way in appeared to be the doors to the temple at the summit of the pyramid, so we climbed all the way up the steps, our dwarf friend becoming more and more excited. The golden doors were closed, but were not warded or trapped. Sven opened the doors, revealing the hall beyond, dominated by a giant-sized throne. The dwarf could barely be restrained from running forward into the room, so Caine cast slept on him, while we checked for more auras. The throne glowed intensely of air magic, the doorway of something else. Silverfoam and Caine checked the doorway, to see it passing it would kill or have any detrimental effect. Suddenly I realised that that was the wrong question, and read the aura myself, learning that the effect would be “cleansing”, and that the nature of the cleansing would be to remove all magics in effect. I most certainly did not want to go that way. Silverfoam divinated the doorway, guarded by Thorn, Viola and the sleeping Grif, while Sven, Caine and I explored the top of the pyramid. Around the back, we found another set of doors, this time of silver, and not inclined to cleansing people of their magic stuff. Not warded at all it appeared, so we woke Grif and let him through. He had only taken a step or two past the door when he vanished. Then reappeared some moments later. It proved to be a teleportation ward. We explored the top floor of the temple and found no more hazards. Hidden doors led into the back of the main hall. Finally we let Grif at the big chair. He looked so happy I began to wonder if we’d ever get him down again.

Session 5

6 Frost 800 - Phila Delphia Grif had gone to sleep in the throne, and I was just about to start getting dinner ready, when there was a page 4 shout from the rear. Sven had spotted a stranger, a person in blue robes, poking his head around the door. Of course he gave chase and we all had to follow. I threw the cooking things back into my pack, much to the consternation of a certain feline, while Caine prodded Grif awake. Then we all headed off after Sven, who’d dissappeared through the teleporter ward by then. We caught up with him some levels down, where he’d stopped for a very obvious reason. Sven was confronting a whole platoon of what were plainly temple guards, all in blue leathers. It didn’t help that none of them spoke Common. It was a stand-off until one of them was dispatched, and returned with a young man in deep blue robes. He cast a spell, and then he could talk to us. Must be a Bard, like Aqualina’s friend with the funny accent. Sven again explained our mission and the Head Priest was sent for. After some more discussion it was all sorted out. The people in the floating city were keen to help their compatriots in Pasifika. They would give us the Fire Stone. They’d also help by loaning us a device which would stabilise the portal from Perelandra to Pasifika. It would help them as well, by allowing them to set up trade with the Pasifikans. Turned out that this city was actually floating above one of the mountain ranges in Terra Nova and was hidden to protect it from the Spawn. Some of their adventurers would sometimes go below to explore, and they were able to show us some maps. I made copies for the Guild library. We were told that these cities had been established soon after the War of Tears as some of the elves had feared that the humans may become extinct. However, after many centuries, they lost contact with each other for various reasons such as Serendip being invaded by giant insects and having to be abandoned. So we told them of what our Guild adventurers had found out. Finally we got dinner and some sleep. 7 Frost 800 Phila Delphia to Perelandra to Pasifika Next morning, we said farewell to the nice Philadelphians and left through the portal to Perelandra. One of their number was coming with us, a non-mage Ranger called Iolaus, who was going to try to find out more about the current state of the other cities from our Guild library. At Perelandra, we placed the device around the portal key to Pasifika. I wasn’t so keen on this idea. I know I was about to get very very wet - a state I detest! Sven kindly cast water breathing on us, and water proofing on our gear. Without telling us, so I didn’t get a chance to take the soap out first! Sven didn’t seem to even know what soap is! Of course I did get wet. The Pasifikan gates are submerged fifty feet beneath the surface. They were guarded too, by some very well-armed and wary merfolk. We told them who we were, and asked where the Pasifikan Guild was to be found, so they gave us directions. Fortunately, Aqualina had managed to teach me to dog-paddle, so I made it to the surface easy enough. Sven conjured up a boat thingy out of coral and stuff, which was good, but I had to get wet again to visit the Pasifikan Guild, where we handed over our Fire Stone, and got some maps of the islands to the south of here. You see, we’d figured out that the next stone to look for would best be the one lost to the south of here - in the Land of the Long White Cloud. 8 Frost 800 Pasifika and Parts Southward In the morning, we set sail for parts due southward. Or more literally, set mage current by day, and mage wind by night. Silverfoam’s skill as a navigator helped us keep on course, as did the glow on the northern horizon. What was going on up there, I hated to think, although my children were staying safe with their grandparents in Ranke - with instructions to get them off plane to Lyonesse if the Dark Circle started expanding towards Silverstream. It was a long journey, some thousands of miles across mostly empty ocean once we got past the southernmost island of Pasifika. I amused myself practicing short bow, casting my Flame Sniper variant of Weapon of Flame and shooting seagulls. They told me to be careful and not fire at an albatross. I suppose that was that really big bird I didn’t target. Hey, I might not know what an albatross is, but I know what a seagull isn’t. And that wasn’t! I also spent time learning basic elvish from Silverfoam. 20 Frost 800 Stratosland (aka Zeyland) Land at last! Grif spotted it first, so he got naming rights, but Sven insisted it be called Svenburg. Boy, has he got an ego problem! I’m not calling it that and I’m the official scribe and mapmaker. Our astrology reading said it was the Land of the Long White Cloud - so maybe we should call it Stratosland. There was a tall conical mountain page 5 which I think must be a volcano. Nestling at its base was a village with a wooden palisade beside a sandy beach. They can’t have any Fire mages here if they think a wooden palisade is any defence. We guessed that we’d need some help in understanding the local language so Swen summoned a dolphin. Fom it, we discovered that a merfolk adventurer was in the vicinity who had been studying the locals. So we went and found her. Her name was Neri and she agreed to help translate. When we approached the village, several groups of natives in linen kilts and feathered cloaks approached us in canoes, waving clubs and wooden spears at us. They obviously thought they were scary, but I’ve seen much scarier things. Neri knew that they were speaking a form of Pasifikan, and that’s how we managed to establish communication. After we convinced them that we weren’t hostile, they let us ashore, and took us into the largest of the wooden buildings in the village. I asked them their name for this land. They called it ‘Zeyland’ so that’s what we will call it. Neri had to be carried in a tub of water as she did not have the ability to change her tail to legs. I had to admire the skill in the carvings on the centrepost and the beams inside, but they sure were ugly. Like gargoyles on churches I suppose. Inside there was a group of elderly natives, presumably the Village Chief and his advisors. After they greeted us, one of the warriors indicated that we should sit in front of the chief, and they brought food for all of us, mostly steamed roots and fowl. Following the meal we got to explain our mission to the elders, but we didn’t get far, because they knew nothing of the Fire Stone we were seeking. That was, before I remembered the astrology reading had mentioned something about a “Gatekeeper”. Then they spoke animatedly and pointed in the direction of the mountain. Obviously we would have some climbing to look forward to. However, they also warned us that the mountain was “tapu” which meant something like sacred, because of the monster, the taniwha which lived there. Session 6 20 Frost 800 - Zeyland There wasn’t so much climbing after all - Silverfoam suggested we explore the mountain by flying, and there didn’t seem to any good reason not to. We took the mermaid back to the beach, considering that she wasn’t exactly built for mountaineering - by flight or otherwise. We left the native village the same day, there being some hours remaining before dark, and surveyed the mountain, employing a spiral search pattern for efficiency. As we passed over the forest I thought I might have spotted one of the large flightless birds we had been served for lunch, and with which Viola had become fascinated. She had wanted to take one back to Seagate to train as a riding beast, until the rest of the party pointed out that it would be much more practical to take an egg - or several. I had other ideas, such as the possibility of domesticating them for culinary purposes. I could just see Basalic’s reaction to drumsticks the size of his arm - and as for the omelette potential... But we didn’t stop. The other interesting feature that Silverfoam and I both noted was a flat area on the side of the mountain about a third of the way from the summit to the tree line. Something about it seemed unnatural somehow. We noted it for future reference and looked for a camp site. I found a good spot, a crevice near a stream, with a fine view. Silverfoam and I were just checking out the cleft when there was a whoomp of displaced air behind us. I turned, and there was a large grey object which looked remarkably like Sven’s battle barge we had travelled south in. Now I know were all those legends of ships found on mountain tops come from - water mages with instant boat spells. But it made adequate enough hostelry, especially when warmed by my increase temperature spell. 21 Frost 800 - Zeyland The night passed uneventfully. After breakfast Grif started casting flight spells, but back-fired on the first attempt, wiping the spell from his mind. That meant we had little choice but to divide the party, if we wished to accomplish anything useful that morning. Silverfoam remained with Grif to perform a remove curse ritual, while Sven and Caine stood guard. The rest of us had the task of scouting ahead. I cast Wildfires on Thorn, Viola, Iolaus and myself, and we went for a run. We spiralled up, following the contours of the mountain. After a hour or so of nothing but rock and snow, we came upon a cave and slowed to examine it. Suddenly, a hairy humanoid figure leapt down in front of us. I had no idea what it was, just that it wanted us for lunch, and leapt aside, then broke into a dead run. It was more that a little surprised by the speed with which we fled, and missed completely. When we reported back to camp Sven was most critical, wanting to know why we didn’t kill it. I page 6 pointed out that it was not the job of scouts to engage in combat, and was most gratified when both Silverfoam and Caine backed me up. After lunch, I cast Wildfires on the rest of the party and Immolate on me (Viola had a triple, and didn’t need redoing), we went back. There was no sign of the hairy humanoid - which we later discovered was a yeti, just its tracks. So Sven approached the cave. A winged beast emerged, tail dripping venom. A wyvern! So this was the taniwha. Battle ensued. Sven got in some hefty blows, while Thorn slipped around to its rear and I cast weapon of flames on my staff. It was a swift, but bloody fight, Thorn dealing the final blow, just ahead of me. Then we checked out the cave, and found what appeared to have once been the equipment of an adventuring party, including a huge sword which took Thorn’s fancy, a set of vambraces which looked very much like they might suit me, and some coinage engraved with the name “Lord Gilead”. We explored further, and found the remains of the yeti. Apparently it hadn’t exactly missed lunch after all. It had been lunch for the wyvern. A little further on, and we realised that we were approaching the area we had spotted yesterday. We slowed our pace, and advanced cautiously. Suddenly a tall female figure bearing a huge key, surmounted with a spherical red gem, appeared in front of us. “You must be the Gatekeeper,” I said. She asserted that she was, and that we were expected. She went on to tell us that her name was Sesuna, and that she was a chronomancer, and the Guardian of the Timegate that stood behind her. What had appeared to be an ordinary, if unusually shaped, boulder was abruptly revealed to be a circular portal. Through it we could see the streets of a city, similar to Malachandra save that the light was different. The people were dressed in Ellenic style, most in robes, though some wore leather armour. Sesuna explained that the city was some thousands of years in the past, and that the Firestone we sought had disappeared from a museum there at that time. Presumably because we had taken it... would take it... whatever. Time travel makes my head ache. The good news was that the magic of the portal was such that we should be able to speak and read the language used at our destination. Session 7 21 Frost 800 - Zeyland Late Spring to Mid-Autumn ??? Ancient Pasifika 21 Frost 800 - Zeyland We made the usual preparations, including disguise illusions to make us look like natives, and then stepped through the portal... .... and found ourselves in a sunny meadow. In the near distance we could see a great city surmounted by a pyramid like those we had seen before. The City nestled beside the shore of a great ocean, but if we were on an island it was a very large one. Silverfoam checked the aura of the grass and established that we were still on Alusia. That was all we had time to take in before the local constabulary arrived - on a flying raft. This was novel, especially since none of the guards appeared to be a mage. The captain announced that they were aware that we had arrived from elsewhere by portal and demanded that we come quietly. Since it would have been counterproductive to do otherwise we boarded the raft and they took us to a stone building labeled “Pasifika Customs”. They checked us over throughly, made us fill out customs declarations forms, and then had us hand over all our weapons, armour, drugs and magical items. The arm bands we had been awarded in Malachandra caused some raised eyebrows, but noone commented. Most of our gear was returned, but some items, my Rod of Fires, my Amulet of Delahn, the vambraces and the big sword we found, Grif’s hammer, Silverfoam’s staff and Sven’s armour they kept. They told us that some of these items would be impounded for the duration of our stay, being weaponry and armour they did not want loose in their city. Other items, like my Amulet were required for further study, but would also be returned when we left. Assuming we would be staying for more than a few days, which we assured them would be the case. We found a decent Inn, one not too fancy, but comfortable enough, and settled in. Later we rented a house obtained work permits and set up shop, but for the first few days we played tourist. Viola and I bought toys for the children, Silverfoam purchased fabric, Caine checked out the herb shops, and we all got new sets of native clothing, and maps of the city. Viola began ingratiating herself with the city guard, going to the tavern they frequented, and making friends with various constables and sergeants. Then we amused ourselves visiting temples, the arena, the city museum and various other sites. The fact they we may have spent longer than most looking at the display of gems in the museum was covered by the long and technical conversation page 7 Caine and I were having on the subject. While this was in progress the room was thoroughly examined. We found the Fire Stone itself displayed on a plinth in the centre of the room, covered by a glass box. The plinth was warded and trapped to set off alarms. There were invisible eyes in the corners of the room, which proved to be linked to crystals in the central museum guard room. A set of circular patches arranged in a square around the plinth matched another set in the ceiling above. We discovered that these could generate a series of beams of light, which, if broken would set off alarms and wards. That could make matters difficult, especially since we didn’t have a Celestial mage, but they weren’t active during the day. Which led to us planning daylight robbery! I had already suggested that we substitute a clever fake for the Firestone - a red gem similar to a fire opal, perhaps a garnet or a red spinel, with a firelight cast at the centre to imitate the flickering flame at the centre of the stone. Shaping the gem would be easy, given my Gloves of Shaping and some skill in sculpture, followed by a polish cantrip or two. But first the gem must be obtained. Towards the end of the second week in the city, I began visiting the gem shops and found a specialist in semi-precious and uncut stones, where I purchased a few examples for Basalic. I asked about the availability of red stones which would be of suitable size and quality for manufacturing a crystal of vision for a fire mage such as myself, and the proprietor was happy to order one for me. However, it would take some weeks to arrive. We spent the intervening time fine-tuning the plan, and using our skills to get us enough silver to ensure that we at least broke even. Viola managed to form a relationship with one of the museum guards and got a look inside the museum security office, by taking him his lunch. We discovered that they’d let us have our weapons and other toys if we were venturing forth from the city to explore the surrounding countryside. So this we did, at regular intervals. Sven created a pleasure barge which we parked off shore around a headland. This would become our remote base of operations, where I would be sitting on overwatch using my crystal ball to watch the guards in the office. Finally the appointed day came, ten days after the gem was delivered. The shaping had gone well, and the result would need a well-trained eye to identify as a fake. I lent my Necklace of Misdirection to Sven, and cast firelight on the gem until I got a multiple effect. Grif cast flight on Sven who would be official gem carrier. Then I collected our things from the customs officers, and with Iolaus and Grif, who had no role to play in Operation Daylight Robbery, headed for the barge. The plan went off without a hitch. The others went to the museum and wandered around for a while, finally gravitating to the gem room. Caine lurked in the hallway until it was empty, and cast the spells he would need, Quicken, Blur, and most importantly, the Passing spell, which would enable him to pass through solid objects. Viola headed for the guardroom taking lunch to her boyfriend, and ensuring that the guards would not be watching their crystals. That was my job. I was using our crystal ball to watch the guards. Silverfoam was coordinating the operation using a series of sticks which if broken would signal him via locate spells when to tell the others to move. I broke the first stick to indicate the guards were distracted. Silverfoam gestured to Caine, and Caine moved, so quickly that even I could hardly see it. The gem was quietly passed from Caine to Silverfoam and thence to Sven. And he simply walked out with it. We all met back at the boat, and activated the key Sesuna had given us to take us back to our own time. Mission accomplished.

Session 8

21 Frost 800 - Zeyland - Modern Pasifika