The Chaos That Sleeps In The Deep: Difference between revisions

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* a small amount of silver
* a small amount of silver
* an Item from the mermaid royal vaults of our choice (from a range)
* an Item from the mermaid royal vaults of our choice (from a range)
* a Shrivable talent/potion (details unclear as to the specifics and range of whats avaliable).
* a Shrivable talent/potion (details unclear as to the specifics and range of whats avaliable).<br>
<br>
 
Our employer is due to travel back the next day on a house sulis merchant Carrack vessel the next day at mid-morning so after affirming everyone is equipped for underwater combat, we decided to start gather supplies of (good) food, ingredients. Minerva decided to start asking the sun for advice, and without going blind got the following anwsers. <br>
* Nasty Horrors in the deeps
* New alien civilization in a place where no adventure has gone before <br>
That last one we believe has the potential to allude to a portal for a new plane.<br>
 
we board the ship, I was able to bring my horse Octavia without issue as Rowan is able to turn it to stone and back again. Lim set about ensure the ship moves in very quick time towards Pacifica on a very direct route towards the great shallows in a couple of weeks. however we strayed a little to close to the demonic worship mermaid cult and encoutered three young incohesive mermaids look to have "fun times" with the male crew members (in which Minerva seem to think was a good idea) before incidentally sacrificing them presumable for their cult after extending the population. (Minerva did not think this part was a good idea). Lim deciding this was more trouble that it was worth used his mage current to completely disengage with the questionable "friendly" mermaids and we carried onto our destination


==Mil-Sci==
==Mil-Sci==

Revision as of 03:45, 22 March 2022

Summary

Adventure: The Chaos That Sleeps In The Deep
GM: Keith
Session: Autumn 822
Night: Wednesday
Location: Smiths online
Level: Medium+

Party


Employer: The Aventi of the Coral Sea
Mission: To Trade with House Sulis
Plane: Alusia and maybe a few others.
Pay: 20sp per day per person and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back

Scribe Notes

the start

we started the adventure off, like most adventure in the guild meeting room. our nervous but studious employer wishes the explore the depths of the aventi/abolyth temple during Coral Sea Colony. Interested in the adventure were three of my fellow adventures from the aforementioned adventure. Sno - the icelandic Volcano mage (and her cute car Shadow), Lim - the potion anti naval mage, Minerva the Blast Solar mage. A forth adventure Rowan, a ranged focused adventure and binder with a multitude of golems (that will be very helpful bolstering up the front line alongside me).

After establishment payments of

  • a small amount of silver
  • an Item from the mermaid royal vaults of our choice (from a range)
  • a Shrivable talent/potion (details unclear as to the specifics and range of whats avaliable).


Our employer is due to travel back the next day on a house sulis merchant Carrack vessel the next day at mid-morning so after affirming everyone is equipped for underwater combat, we decided to start gather supplies of (good) food, ingredients. Minerva decided to start asking the sun for advice, and without going blind got the following anwsers.

  • Nasty Horrors in the deeps
  • New alien civilization in a place where no adventure has gone before

That last one we believe has the potential to allude to a portal for a new plane.

we board the ship, I was able to bring my horse Octavia without issue as Rowan is able to turn it to stone and back again. Lim set about ensure the ship moves in very quick time towards Pacifica on a very direct route towards the great shallows in a couple of weeks. however we strayed a little to close to the demonic worship mermaid cult and encoutered three young incohesive mermaids look to have "fun times" with the male crew members (in which Minerva seem to think was a good idea) before incidentally sacrificing them presumable for their cult after extending the population. (Minerva did not think this part was a good idea). Lim deciding this was more trouble that it was worth used his mage current to completely disengage with the questionable "friendly" mermaids and we carried onto our destination

Mil-Sci

Daily pattern

Travel Magics

Instilling flight, you can each have your own carpet flying at 50 mph for 7 1/2 hrs Range over 350 miles.
Mage Current, +20 mph to Ship speed. (Roughly 30 mph for most ocean going ships)

Watch Order

Day Watch
First - Second - Third -

Night watch

  • First (short 4 hrs) - Rhiain ------- First (long 6 hrs) - Lim
  • Second (short 4 hrs)- Sno
  • Third (short 4 hrs)- Minerva ------- Second (long 6 hrs) - Rowan

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

Raspberry Volcano flavoured restoratives available 1*Person with each Meal, Waters of Healing chaser. +24 Ft per meal as required.

Circle magic ritual; ritually cast travel or buff spells as a group each entity pays its own ft cost for the spells. (A different spell from each mage present or increase of rank in same spells).

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Lim Min Rhi Row Sno Bear Gru Gro Sha Oct
Ithans Armour (Row) 12 130 points of Ablative Armour 12 hrs Y Y Y Y Y Y Y
Waterproofing (Li) 10 Resist harmful water effects 33 Hours Y Y Y Y Y Y Y
Water Breathing (Li) 15 Breath Underwater 16 Hours Y Y Y
Bouyancy (Li) 10 Go up or down 25' a pulse 5.5 Hours Y Y Y Y Y Y
Armour of Ice 16 9 +/- Fatigue Armour -2 AG, WGT-F 5 8 1/2 Hours Y Y Y Y Y
Enhance Animal (Li) 15 +40% MR (Bonded animals may get less), +3 Prot, +15% S.C. +2 DM (Natural weapons only, not unarmed or weapons) Days Y
Name (??) ## ???? # Hours
Name (??) ## ???? # Hours
Name (??) ## ???? ? Hours

Short duration buffs

Magic Rk Effects Dur Lim Min Rhi Row Sno Bear Gru Gro Sha Oct
Waters of Strength 20 [D-2]+20 to PS 105 Mins Sit Sit Sit Sit Sit
Weapon of Cold 10 11 SC/+4 cold damage 15 minutes Sit (Trident) Y Sit Sit Sit
Branch counters (Row) 7 27 MR on entities, 51 on area 12 mins
Name
Name
Name
Name
Name
Name
Name
Name

Effects a GM needs to know

Effect Effects Dur Lim Min Rhi Row Sno Bear Gru Gro Sha Oct
Chalcedony/Jade Amulets 10' / 30' keep undead away - 10' / 30'
Iron / Jet Amulets 10' / 50' Keep Demons away - 10' / 50'
Finding Find Traps, Secret Doors, Compartments, etc - 81%
Detect Ambush Spot Ambushes, etc, Bonus in Terrain. 84% (Woods)
Predict Weather Predict Weather for the next few days 110%
Name
Name
Name
Name
Name
Name

Calendar

Autumn

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad
Fruit (4)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Harvest (5)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Equinox 16   17 Seagate Autumn Fair 18 Seagate Autumn Fair
19 Harvest Moon 20   21   22   23   24   25  
26   27   28   29 Michaelmas 30    
Vintage(6)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17 Blood Moon 18   19   20   21   22   23  
24   25   26   27   28   29   30 Beerfest