Talk:Water College: Difference between revisions

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[[User:Helen|Helen]] 20:52, 6 Aug 2009 (NZST)<br>
[[User:Helen|Helen]] 20:52, 6 Aug 2009 (NZST)<br>
[[User:NeonGraal|Struan]] 09:45, 8 Aug 2009 (NZST)<br>
[[User:NeonGraal|Struan]] 09:45, 8 Aug 2009 (NZST)<br>
[[User:SimonW|Simon]] 19:53, 8 Aug 2009 (NZST)<br>
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==== WoH Proposed for Sept 2009 ====
==== WoH Proposed for Sept 2009 ====
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Or the Adept may spend an hour and utilise materials costing 500sp to make a Potion with the same effects that will last indefinitely.  
Or the Adept may spend an hour and utilise materials costing 500sp to make a Potion with the same effects that will last indefinitely.  
The ingredients are used regardless of success or failure.
The ingredients are used regardless of success or failure.
==== Duration Enhance and Doubles ====
If Enhance Enchant on Duration is in effect at time of casting or a double/triple is applied to duration, what does this affect?
# Duration of the potion (2+2/rank mins)
# Duration of the effect (5+5/rank mins)
# Both
# Neither
And if it enhances the duration of the effect, does that apply when a potion is made permanent?
: I think it should apply to ''(3) Both'' but not when made permanent. This keeps the supply of player-originated permanent strength potions simple and grants benefit to having a lucky water mage or water & E&E mages with you. Objections/Support/Alternatives? [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 22:09, 29 July 2013 (MDT)
<br>
--[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 03:53, 30 July 2013 (MDT)
I'm now in the biased group, but agree with 3.  Through under the strict rules I believe it is 1.  As the duration of the actual spell.  Also agree with keeping player made permanent potions simple and no double/triples.
--[[User:Velcanthus|Jim]]
: I think it should only apply to the duration of the potion because that would be easier. I have seen the effect of providing choices to DMs who are indecisive, and I see no particular reason to let the game bog down into meaninglessness over this almost entirely pointless issue.

Latest revision as of 10:16, 1 August 2013

Waters of Healing (S-11)

WoH has two effects: Healing Damage and Curing Poison.

I (and I believe most people) have always played that which effect you get is decided at the time of drinking.

But it has been pointed out that the spell writeup could be interpreted either way but leans towards deciding when making it.

Deciding when making it makes more logical sense (IMO) but deciding at time of drinking involves less book-keeping and is the way most people will play it anyway.

I propose rewriting to remove ambiguity and make it clear that the effct is decided at time of drinking.

On a more trivial note the editor in me itches to change WoH and WoS so that the permanent potion option is structured and worded the same way for both spells.

-- Stephen 21:15, 4 Aug 2009 (NZST)

I've usually played that the anti-venom effect overrides the healing effect i.e.

If Venom_exists_in_patient then
   Perform Neutralise_venom
   Perform Cure_Endurance (1)
else
   Perform Cure_damage ((D-5)+R))

I know that's not exactly by the rules but it makes sense to me that the potion would seek out any existing venom and deal with it first. Another dose would then be required to deal with accumulated damage. But I see no problem with having two versions of the same potion ... just be careful that you don't grab the wrong one by mistake *g* --Keith 21:59, 4 Aug 2009 (NZST)


That makes sense too, and means there is no choice is just does what it does. So the options are:

  1. Decide when making WoH
  2. Decide when drinking WoH
  3. Auto-decide when drinking (Cure venom if any, otherwise heal)

On line straw poll, please put your name & datestamp (~~~~) on a new line under one of the options below.

I'll put whichever option is most popular into a proposal for the next GMs meeting. -- Stephen 09:13, 5 Aug 2009 (NZST)

WoH Straw Poll

1) When Making 2) When Drinking 3) Cure venom if any, otherwise heal

Stephen 09:13, 5 Aug 2009 (NZST)
Andreww 11:03, 5 Aug 2009 (NZST)
Keith 19:24, 5 Aug 2009 (NZST)
Bernard 23:16, 5 Aug 2009 (NZST)
William 11:26, 6 Aug 2009 (NZST)
Helen 20:52, 6 Aug 2009 (NZST)
Struan 09:45, 8 Aug 2009 (NZST)
Simon 19:53, 8 Aug 2009 (NZST)

WoH Proposed for Sept 2009

Explicitly defining the way the two effects work as Cure venom if any, otherwise heal.
And being explicit that when healing, it heals EN then FT.
-- Stephen 14:48, 10 Aug 2009 (NZST)

Target: Pint of water
Effects: The Adept can turn 1 pint of water into a half pint healing potion.

This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom.

Or, if there are no venoms present, the Potion will cure [D - 5] (+ 1 / Rank) damage (Endurance then Fatigue).

The Potion will last 2 minutes (+ 2 / Rank).

Or the Adept may spend an hour and utilise materials costing 200sp to make a Potion with the same effects that will last indefinitely. The ingredients are used up regardless of success or failure.


Waters of Strength (S-12)

WoS Proposed for Sept 2009

Reworded for consistency with Waters of Healing, not intended to make any change to the effects.
-- Stephen 14:48, 10 Aug 2009 (NZST)

Effects: The Adept can turn 1 pint of water into a half pint strength potion.

This potion adds [D - 2] (+ 1 / Rank) to Physical Strength for 5 minutes (+ 5 / Rank).

Potions are not cumulative.

The Potion will last 2 minutes (+ 2 / Rank).

Or the Adept may spend an hour and utilise materials costing 500sp to make a Potion with the same effects that will last indefinitely. The ingredients are used regardless of success or failure.

Duration Enhance and Doubles

If Enhance Enchant on Duration is in effect at time of casting or a double/triple is applied to duration, what does this affect?

  1. Duration of the potion (2+2/rank mins)
  2. Duration of the effect (5+5/rank mins)
  3. Both
  4. Neither

And if it enhances the duration of the effect, does that apply when a potion is made permanent?

I think it should apply to (3) Both but not when made permanent. This keeps the supply of player-originated permanent strength potions simple and grants benefit to having a lucky water mage or water & E&E mages with you. Objections/Support/Alternatives? Stephen (talk) 22:09, 29 July 2013 (MDT)


--Bernard (talk) 03:53, 30 July 2013 (MDT) I'm now in the biased group, but agree with 3. Through under the strict rules I believe it is 1. As the duration of the actual spell. Also agree with keeping player made permanent potions simple and no double/triples.

--Jim

I think it should only apply to the duration of the potion because that would be easier. I have seen the effect of providing choices to DMs who are indecisive, and I see no particular reason to let the game bog down into meaninglessness over this almost entirely pointless issue.