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[[Category: Bernard]][[Category:Character]][[Category:Ice Mage]]
[[Category: Bernard]][[Category: Character]]
[[Category: Ice Mage]][[Category: Rune College]]
[[Category: Herbalist]][[Category: Astrologer]][[Category: Philosopher]]
[[Category: Wandering_Warrior]]
<div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div>
=Semi Retirement=
Having achieved their main goals as an adventurer Veor is not seen much around the guild anymore, having mostly retired though they maintain their guild membership and visit on occasion.<br>
They are instead teaching magic in Pasifika, and it is rumoured they also act as a merchant in the area using a flying ship.<br>
Lately one of their apprentices from Pasifika, [[Sno]], has joined the Guild.
 
=Levels Breakdown=
=Levels Breakdown=
<b>Overall: Medium-High</b><br>
<b>Overall: High</b><br>
Warrior:  Medium<br>
Warrior:  High<br>
Mage:    Medium-High<br>
Mage:    High<br>
Utility:  Some<br>
Utility:  Lots<br>
Specials: Baby<br>
Specials: Medium<br>


=Main play style=
=Main play style=
==In Combat==
==In Combat==
Veor operates as a combat mage most of the time.  Typically starting before the combat begins if possible with Snowfall, Wall of Ice & Ice Construction capable of shaping the battlefield for the parties advantage.  Then Snowball & Ice Bolt can both be cast shortly before combat for use during the fight, leaving him free to cast Rays of Cold & Ice Projectiles during the fight.  If need be he can step into the front line, but he is not a front line warrior by any stretch of the imagination.<br>
Veor operates as a combat mage most of the time.  Typically starting before the combat begins if possible with Snowfall, Wall of Ice & Ice Construction capable of shaping the battlefield for the parties advantage.  Then Weapon spells & Ice Bolt can be cast shortly before combat on either themselves or others for use during the fight, leaving them free to cast Cones of Cold & Elemental Torrent during the fight.  They are highly competent with a quarter-staff having a number of special warrior abilities with one, but it is not a weapon that lends itself well to holding the front rank in a pressed battle.<br>
 
==Out of Combat==
==Out of Combat==
Ice doesn't have a lot of buff magic and his Rune magic isn't very good yet so he doesn't do a lot of buffing, Normally Greater Heart Rune & occasionally Resist Cold or Ice Traversal as wellNor are his skills exceptional in any area, though he does have some court & travel skills.  He is not a Healer but here his Rune Magic allows him to replicate some of what a Healer can do as long as the target is alive.  The only travel magic he has is the Iceberg spell.<br>
Buff Magic tends to be Resist Cold, Rune of Willow Healing & Greater Heart Rune, other options are Ice Armour, Rune Shield & Rune of Truth but normally people have betterThey are a skilled Herbalist & Ranger with some supporting skills.  They are not a Healer but here their Rune Magic allows them to replicate some of what a Healer can do as long as the target is alive.  Travel Magic they normally uses Ice Ship or Ice Traversal, also having a portal to the Spirit Realm that can allow for fast travel, but with it's own perils.
 
=Description=
=Description=
Veor Damarez.<br>
Veor Damarez.<br>
Now going under Vigdis Damarez<br>
Veor has undergoing a change recently, transforming into a 5'10" tall woman with a respectable build.  Still blonde with flowing hair to just below the shoulder and piercing snow blue eyes that gaze out at the world with chill.  She dresses in fine chain under good travelling leathers while at the guild, sometimes changing to plate while on adventure, avoiding showing flesh that would suggest anything.<br>  In the odd occasion she appears at a court function she favours blue free moving dresses.<br>
Veor/Vigdis has undergoing a change recently, transforming into a 6' tall woman with a respectable build.  Still blonde with flowing hair to just below the shoulder and piercing snow blue eyes that gaze out at the world with chill.  He dresses in relatively covering leathers, avoiding showing flesh that would suggest anything.<br>
Most of the time the visible weapons are a re-curve bow & a true silvered battle-axe, with a shaman like quarterstaff and war club rounding the weapons out.  A large shield also rests on her back.<br>
Typically equipped for the hunt the usual visible weapons are a Compound bow, a fine silvered battle axe, with an old short sword in it's sheath at his side, the buckler on it's strap hanging off the back completing the range.<br>
When in armour a tabard over the top indicates that she is a member of the Pasifikan order of the wandering warrior to those familiar with Alusian heraldry.<br>
==Main play style==
Combat Mage.
===In Combat===
Veor operates as a combat mage most of the time.  Typically starting before the combat begins if possible with Snowfall, Wall of Ice & Ice Construction capable of shaping the battlefield for the parties advantage.  Then Snowball & Ice Bolt can both be cast shortly before combat for use during the fight, leaving him free to cast Rays of Cold & Ice Projectiles during the fight.  If need be he can step into the front line, but he is not a front line warrior by any stretch of the imagination.<br>
===Out of Combat===
Ice doesn't have a lot of buff magic and his Rune magic isn't very good yet so he doesn't do a lot of buffing, Normally Greater Heart Rune & occasionally Resist Cold or Ice Traversal as well.  Nor are his skills exceptional in any area, though he does have some court & travel skills.  He is not a Healer but here his Rune Magic allows him to replicate some of what a Healer can do as long as the target is alive.  The only travel magic he has is the Iceberg spell.<br>
 
=Background & History=
=Background & History=
4th Son of a Nordic Gentleman, taught the Ice College at home in accordance with the long family tradition, Veor was sent the long distance to the Guild to, according to what his father told him, 'See the world, and learn your magic so when you come home, you're a man of knowledge and experience'.<br>
5th Son of a Nordic Gentleman, taught the Ice College at home in accordance with the long family tradition, Veor was sent the long distance to the Guild to, according to what his father told him, 'See the world, and learn your magic so when you come home, you're a man of knowledge and experience'. With these words, he took ship and traveled the long journey to the Guild, therein beginning his career with a seemingly simple task for a minor noble on plane.<br>
With these words, he took ship and traveled the long journey to the Guild, therein beginning his career with a seemingly simple task for a minor noble on plane.<br>
Early adventures taught Veor a lot about being a warrior, accompanying a number of higher level warriors and standing beside them in combat.<br>
Later on, they became recognised as an apprentice troll shaman, through a couple of adventures to do with helping some tribes living near trolls, and the spirit world.  They build on this connection with a Dwarvish Rune mage, who helped them become a full Rune Mage as well.<br>
They have now mostly retired from adventuring to Pasifika & Paeleolithica, helping with the winters for the refugee settlements from Pasifika that passed through the portals, and providing the novelty of Ice Magic to the Tropical Pasifika.  They trade the area using a ship that was recovered from the seabed on adventure some time ago.  They have taken on several local apprentices to further introduce Ice Magic into the area, one of whom [[Sno]] has joined the guild.<br>
They still maintain a guild membership and tend to follow up on matters of interest to do with Purple or Pasifika, and continue to work with the Order of the Wandering Warrior.<br>
<br>
<br>
*819: Autumn [[The Fate of Or]]
*817: Autumn [[Through A Mirror Darkly]]
*816: Summer [[Gypsy_Smugglers_Wanted]]
*815: Summer [[Vun_Enchanted_Evening]]
*814: Autumn [[Mislaid_Offspring]]
*813: Autumn [[For_Those_in_Peril_IN_the_Sea...]]
*812: Autumn [[Divisions_Within]]
*812: Summer [[Delph Vermin - The Extermination Mission]]
*810: Autumn [[Little Girl Lost in the Woods]]
*809: Winter [[The_casting_of_shadows]]
*808: Spring [[Rangiwhero Recon]]
*808: Summer [[Swamp Exploration]]
*807: Winter [[Neither Hare nor Thar|Sleeping with Trolls]]
*807: Summer [[Kill the Vampires]]
*806: Spring [[A Toothy Extraction]]
*805: Spring [[The Death Gate]]
*805: Autumn [[Urnwards we go]]
*804: Autumn [[Sunken Doomed]]
*803: Autumn  Rescue of a Lady
*803: Summer [http://dq.sf.org.nz/library/snsu0303.pdf The Emperors Gonna Die]
*802: Winter [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry]
*802: Winter [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry]
*803: Summer [http://dq.sf.org.nz/library/snsu0303.pdf The Emperors Gonna Die]
*803: Autumn  Rescue of a Lady
*804: Autumn [[Sunken Doomed]]
*805: Autumn Urnwards we Go
*805: Spring [[The Death Gate]]
*806: Spring [[A Toothy Extraction]]
*807: Summer [[Kill the Vampires]]
*807: Winter [[Neither Hare nor Thar|Sleeping with Trolls]]
*808: Summer [[Swamp Exploration]]
*808: Spring [[Rangiwhero Recon]]
*810: Autumn [[Little Girl Lost in the Woods]]
*812: Summer [[Delph Vermin - The Extermination Mission]]
*813: Autumn [[For_Those_in_Peril_IN_the_Sea...]]
*814: Autumn [[Mislaid_Offspring]]


=Skills=
=Skills=
==Professional Skills==
==Professional Skills==
Navigator: Apprentice Level.<br>
Veor is a master herbalist, mainly focusing on hot brews while on adventure and healing poultices.  Lately they have also been focusing heavily on Astrologer & Philosopher, with Astrologer focused a lot more on reading entrails rather than pure star gazing.<br>
Ranger: Skilled, specializing in Spirit Realms.<br>
Like most seasoned adventurers they also have a good collection of other skills, but the aforementioned skills are the ones they practice off adventure also.
Merchant: Journeyman level. specialising in Equines<br>
 
Warrior: Journeyman Level. specialising in Shortsword<br>
==Weaponry==
Philosopher: Journeyman Level. specialising in Runes & Magic.<br>
Veor has trained a wide range of weapons now as a seasoned adventurer, however they specialises in Quarterstaff & Shortsword. On adventure they normally travels with a Battleaxe, Runic Quarterstaff and a Short Recurve bow now as their primary weapons.
Herbalist: Skilled.


==Weaponary==
Good:  Shortsword<br>
Skilled: Battle axe, Unarmed, Shield, Hand & 1/2, Quarterstaff, Giant Club<br>
Trained: Dagger, Two Handed Sword, Javelin, Estoc, Sabre.<br>
==Artisan Skills==
==Artisan Skills==
Cook: Apprentice Level, near completing his apprenticeship.<br>
Cook: Apprentice Level, near completing her apprenticeship.<br>
Bone Carver: Apprentice Level, his former trade before being sent to the guild.<br>
Bone Carver: Apprentice Level, her former trade before being sent to the guild.<br>
Sculptor: Journeyman Level.  Focusing on snow sculpting.<br>
Sculptor: Journeyman Level.  Focusing on snow sculpting.<br>


==Languages==
==Languages==
Expert: Folksprach (Literate), Minotaur (No written form)<br>
Lots, primarily focused on human languages, common non human languages at the guild & Titanic.<br>
Skilled: Common (Literate), Elvish (Literate), Silent Tongue <br>
Adequate: Troll, Sho-Ji<br>


==Adventuring Skills==
==Adventuring Skills==
Climbing: Master<br>
Climbing: Master<br>
Horsemanship: Master<br>
Horsemanship: Master<br>
Flying: Journeyman<br>
Flying: Master<br>
Stealth: Journeyman<br>
Stealth: Skilled<br>
Swimming: Journeyman<br>
Swimming: Skilled<br>


=Magic=
=Magic=
Veor is an Ice Shaman, with Skill in Ice Magic and Runic magic.
Veor is an Ice Shaman, with Skill in Ice Magic and Runic magic.
Below are listed the primary magics she normally uses on adventure.  She has plenty of spells other than these, with the entire Ice College learnt to good ranks & more than half the Rune specials learnt to castable levels, but a lot of the time the rest simply don't come up.
==Primary Magics==
==Primary Magics==
===Standard Ice===
To be filled in at a later date when I have time to do a proper update, old version was badly out of date.
Standard Ice Generals (Rk 6+) - Utility use <br>
Resist Cold (Rk 20) - Usual don't freeze use <br>
Armour of Ice (Rk 8) - Handy for waking up when not on watch, situations one leaves armour behind for, and caster armour. <br>
Iceberg (Rk 6) - Instant boat with it's own current, great for ramming.<br>
Ice Pack (Rk 6) - Saving dying party members at range.<br>
===Modified Ice===
Snowball (Rk 9) - No damage but distracting and keeps going for ages.  Moves with Veor.<br>
Ice Projectiles (Rk 9) - Low powered attack spell with periodic devastating spec grevs.  Resist half but Armour normally applies.  Can stun as Physical damage.<br>
Ray of Cold (Rk 11) - Multiple rays, at higher ranks will penetrate through first target into additional targets.<br>
Ice Bolt (Rk 6) - Creates a number of physical Ice Bolts that travel with Veor, than then can be fired one at a time like a Heavy Crossbow.<br>
===Rune===
Standard Rune Generals (Rk 6+) - Normal utility uses.<br>
Lesser Healing Rune (Rk 14) - 1 Min Cast, 8 Healing.
Greater Heart Rune (Rk 7) - Long Duration Contingency, Triggers on taking EN damage and heals 7 EN.<br>
Ritual of Rune Healing (Rk 6) - 30 Min ritual, Heals 24 wrapping, Also counts as Rk 2 Healer.<br>
Rune Weapon (Rk 8) - Creates a magical poison on a weapon (So will go on an enchanted weapon, but not stack with a normal poison), or creates a Rk 0 weapon that can hit insubstantial creatures.<br>
===Other===
Enhance/Dim Animal Mind. (Rk 8) - Allows Veor to harness the powers of the Mammoth in his head, granting him certain abilities. <br>
Elemental Warding (Rk 6) - Blocks creatures from nominated planes, normally Elemental planes, from entering an area/structure/wall. <br>
Minotaur Spirit Form (Rk 12) - Can transform to a Minotaur on spirit planes, or sometimes on other planes.<br>
Enhance Vision (Rk 10) - As illusionists, can see invisibles & illusions.<br>


=Other Stuff=
=Other Stuff=
Line 108: Line 94:


==Major Oddities==
==Major Oddities==
Is an official adult Troll, with a Troll Club to prove it.  However does not regenerate yet or transform to a large green killing machine.<br>
Is an official adult Troll, with a Troll Club to prove it.<br>
Uncapped Fatigue. One per adventure.<br>
Uncapped Fatigue. One per adventure.<br>
Turns into a horrible Troll/Dragon like Hybrid occasionally.  Shape-changer regeneration.<br>
== Adventures ==
*[[Looking Glass Lost]] Winter 820 <br>

Latest revision as of 05:58, 24 December 2025

Semi Retirement

Having achieved their main goals as an adventurer Veor is not seen much around the guild anymore, having mostly retired though they maintain their guild membership and visit on occasion.
They are instead teaching magic in Pasifika, and it is rumoured they also act as a merchant in the area using a flying ship.
Lately one of their apprentices from Pasifika, Sno, has joined the Guild.

Levels Breakdown

Overall: High
Warrior: High
Mage: High
Utility: Lots
Specials: Medium

Main play style

In Combat

Veor operates as a combat mage most of the time. Typically starting before the combat begins if possible with Snowfall, Wall of Ice & Ice Construction capable of shaping the battlefield for the parties advantage. Then Weapon spells & Ice Bolt can be cast shortly before combat on either themselves or others for use during the fight, leaving them free to cast Cones of Cold & Elemental Torrent during the fight. They are highly competent with a quarter-staff having a number of special warrior abilities with one, but it is not a weapon that lends itself well to holding the front rank in a pressed battle.

Out of Combat

Buff Magic tends to be Resist Cold, Rune of Willow Healing & Greater Heart Rune, other options are Ice Armour, Rune Shield & Rune of Truth but normally people have better. They are a skilled Herbalist & Ranger with some supporting skills. They are not a Healer but here their Rune Magic allows them to replicate some of what a Healer can do as long as the target is alive. Travel Magic they normally uses Ice Ship or Ice Traversal, also having a portal to the Spirit Realm that can allow for fast travel, but with it's own perils.

Description

Veor Damarez.
Veor has undergoing a change recently, transforming into a 5'10" tall woman with a respectable build. Still blonde with flowing hair to just below the shoulder and piercing snow blue eyes that gaze out at the world with chill. She dresses in fine chain under good travelling leathers while at the guild, sometimes changing to plate while on adventure, avoiding showing flesh that would suggest anything.
In the odd occasion she appears at a court function she favours blue free moving dresses.
Most of the time the visible weapons are a re-curve bow & a true silvered battle-axe, with a shaman like quarterstaff and war club rounding the weapons out. A large shield also rests on her back.
When in armour a tabard over the top indicates that she is a member of the Pasifikan order of the wandering warrior to those familiar with Alusian heraldry.

Background & History

5th Son of a Nordic Gentleman, taught the Ice College at home in accordance with the long family tradition, Veor was sent the long distance to the Guild to, according to what his father told him, 'See the world, and learn your magic so when you come home, you're a man of knowledge and experience'. With these words, he took ship and traveled the long journey to the Guild, therein beginning his career with a seemingly simple task for a minor noble on plane.
Early adventures taught Veor a lot about being a warrior, accompanying a number of higher level warriors and standing beside them in combat.
Later on, they became recognised as an apprentice troll shaman, through a couple of adventures to do with helping some tribes living near trolls, and the spirit world. They build on this connection with a Dwarvish Rune mage, who helped them become a full Rune Mage as well.
They have now mostly retired from adventuring to Pasifika & Paeleolithica, helping with the winters for the refugee settlements from Pasifika that passed through the portals, and providing the novelty of Ice Magic to the Tropical Pasifika. They trade the area using a ship that was recovered from the seabed on adventure some time ago. They have taken on several local apprentices to further introduce Ice Magic into the area, one of whom Sno has joined the guild.
They still maintain a guild membership and tend to follow up on matters of interest to do with Purple or Pasifika, and continue to work with the Order of the Wandering Warrior.

Skills

Professional Skills

Veor is a master herbalist, mainly focusing on hot brews while on adventure and healing poultices. Lately they have also been focusing heavily on Astrologer & Philosopher, with Astrologer focused a lot more on reading entrails rather than pure star gazing.
Like most seasoned adventurers they also have a good collection of other skills, but the aforementioned skills are the ones they practice off adventure also.

Weaponry

Veor has trained a wide range of weapons now as a seasoned adventurer, however they specialises in Quarterstaff & Shortsword. On adventure they normally travels with a Battleaxe, Runic Quarterstaff and a Short Recurve bow now as their primary weapons.

Artisan Skills

Cook: Apprentice Level, near completing her apprenticeship.
Bone Carver: Apprentice Level, her former trade before being sent to the guild.
Sculptor: Journeyman Level. Focusing on snow sculpting.

Languages

Lots, primarily focused on human languages, common non human languages at the guild & Titanic.

Adventuring Skills

Climbing: Master
Horsemanship: Master
Flying: Master
Stealth: Skilled
Swimming: Skilled

Magic

Veor is an Ice Shaman, with Skill in Ice Magic and Runic magic. Below are listed the primary magics she normally uses on adventure. She has plenty of spells other than these, with the entire Ice College learnt to good ranks & more than half the Rune specials learnt to castable levels, but a lot of the time the rest simply don't come up.

Primary Magics

To be filled in at a later date when I have time to do a proper update, old version was badly out of date.

Other Stuff

Major Items

Sword of Slaying: A legacy sword from before the war of tears, this sword has now fulfilled the prophecy made about it, and brought about the doom of a pair of elvish greater vampire twins. It possesses an extraordinary edge & tip, finding critical locations with ease.
Elemental Mana Amulet: Attuned to Ice, makes casting of any Ice Magic spells significantly easier and more likely to double or triple.
Staff of Controlling Undead: Used for binding undead for easier killing.
Amulet of Knowledge; Allows learning of languages via flesh, text or spirit guides.

Major Oddities

Is an official adult Troll, with a Troll Club to prove it.
Uncapped Fatigue. One per adventure.
Turns into a horrible Troll/Dragon like Hybrid occasionally. Shape-changer regeneration.

Adventures