Seirs Sunday Soiree

From DQWiki
Jump to navigationJump to search

Scribe Notes

Summary

GM: Anne
Season: Summer 823 WK

Party
  1. Remel
  2. Elidon Pronounced (el-id-don)
  3. Boom Boom
  4. Arcadia
  5. Calliope


Employer

Seir

Mission

Entertaining Seir by completing the adventure he had created

Pay

Escaping his attention

Scribe Notes

Unexpected invitation

I was collecting berries from the north field when, in a flash of light, I found myself seated around a table upon which sat a model of a small village and surrounding landscape. There were a number of other adventures that I knew also seated around the table and looking as confused as I felt. A handsome man, with hair the colour of corn and eyes like ice, sat at the head of the table, he smiled at us all and introduced himself as Seir.

Seir explained he was the patron of adventures and has seen some very dull adventures recently, so has created one for his amusement – a princess had been kidnapped by an evil Baron and we had to stop him. He battered away any questions or objections we had and strongly encouraged us to touch a glowing orb that floated above the table. Its very difficult to say no to a demon lord so we all touched it, one by one, and each disappeared in a flash of light.

Village Surprise

The party appeared outside a gate, which we walked, and we found ourselves in a small village. We saw four live-size pictures of people drawn on card, whom all appeared to be "alive" and slowing moving around. They were a milkmaid, blacksmith, actor and retired old man. When we questioned, they all talked briefly, bouncing up and down as they spoke, explaining who they were. When they finished speaking, they became lifeless cards and topped over.

The old man told us he had seen the princess carried away up yonder path by goblins, the evil servants of the Baron. After a quick search we realise the village and buildings were all made of paper so headed up yonder path. As we walked up the long winding path under the bright and sunny sky we hear the booming voice of Seir explain it wasn't exciting enough, the sky became filled with dark and menacing clouds. Large wolves menacingly stepped out from the shadows and combat ensure. We defeated the wolves and as each was killed the disappeared in a blue flash.

Castle confusion

After a short time we reached the castle, entering through large open doors into a courtyard overlook by a balcony. The balcony held two "people" the princess and the Baron. Bouncing away as he spoke, the Baron explains we will never stop him from marrying the princess, he them disappear through a door with the princess. Arcadia spots a chest beneath a set of stairs and, after confirming it has no traps, opens it and a wizard appears (on paper of course). He asks some fiendishly difficult questions but Arcadia, Elidon and Calliope managed to answer a question each and we were reward with a magical scimitar that had bane magic on it.

Vicious Zombies

Wandering through the castle we found nothing of interest, or substance, until we eventually found ourselves in a room with a level in the centre. Remel pulling the lever and several zombies appeared that we fought and vanquished, Boom Boom dealing vicious blows with him flaming glaive. When the zombies were slain they disappeared in a blue flash. Elidon took several vicious blows and was close to death, but the party was able to get him back on his feet after the skeletons were slain. The door on the far side of the room open for us once the fight was over.

Fearsome Chickens

Walking through the door we were all healed, we fought ourselves on a bridge over a ravine, with fog obscuring our vision. At the far side of the bridge was the Baron, he bounced up and down and again explaining, word for word as he had before, that he would marry the princess. After the Baron had run off the far end of the bridge into the fog Calliope, a talented bard, suggested she would have a word to Seir about his script.

Passing across and bridge and into the fog we came out into a valley filled with what looked to be giant nests made of bones. A giant fire breathing chicken popped out and was luckily quickly dispatched by Boom Boom. We expected more combat given the number of nests, and after some planning headed back the room with the lever, cast all magics to empower ourselves. We then then returned to the valley and passing through the door had healed us all. We fought 6 giant fire breathing chickens in the valley, they made for a frightening sight.

Baronial Showdown

We continued down the valley and we eventually found ourselves in a ravine, with the Baron as the very back holding the princess. A dozen goblins blocked our way and Baron gloated he could not be hurt by anything, except a particularly magical sword. This appeared to be true, our attacks on him all failed. With all our magical enhancements we made quick work of the goblins but could not hurt the Baron. Arcadia drew the scimitar she had previously found and after a few practice blows cut through the paper Baron, his paper body falling to the floor. The princess we most relived and thanked us for rescuing her. Before we could ask her any questions we all disappeared in a flash of light.

Escape

We all reappeared around the table with Seir, he exclaimed how amused he was with out adventure and brushed off any suggestions to improve it. As Calliope began asking about pay and we all disappeared in a flash of light and found ourselves all back where Seir had taken us from. I found I was holding a small bag, woven with gold. Opening it I discovered gold sovereigns and a glowing magical sphere, when I picked it up it formed into magical darts what were bane against Barons. I then received a message from Arcadia telling it she had check the bag from traps and it was safe to open. We all had the same idea and met at the guild that evening to debrief.

Daily Activities and Travel

Daily pattern

How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day

Travel Magics

What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time. Can the party eat/sleep/etc on the mode of transport.

Watch Order

Day Watch. Used when stationary, or on a larger transport such as a ship
Matches night watch?

Night watch

Marching Order

Skirmish Formations (Front)
Double File Single File

Combats

Vision

  • Snowdrop - racial infravision
  • Remel - Witchsight
  • Elidon - racial witchsight
  • Boom Boom - racial infravision
  • Arcadia - Witchsight

Buffs.

General Buff Notes.

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs.

Magic Rk Effects Dur Arcadia Boom Boom Elidon Remel Snowdrop Pets?
Water Breathing (Re) 18 Gills. Breath and see under water 19h Y
Water proofing (Re) 8 protects completely from all forms of non-magical water damage. 29h/45d Y
Buoyancy (Re) 8 float at whatever depth they choose. Change depth 21ft/action 9 hr
Cold Resistance (Re) 8 protects the target from the effects of temperature down to -16C. -3 from cold based attacks 9hr Y
Fireproofing (BB) 11 Protects against non-magical fire and heat effects up to the equivalent of a bonfire. Also protects against smoke effects, heatstroke and sunstroke. 12 Hours Y
Fire Armour (BB) 11 Protecton from 48 points of Fire Damage 12 Hours Y
Witchsight (AR) 6 See invis. Vision in the dark of 150 feet under the open sky, and 75 feet elsewhere 3.5 Hours Y
Coriscade (AR) 6 Defence 14 half in close 3.5 Hours Y
?? ?? ??
?? ?? ??

Short duration buffs.

Magic Rk Effects Dur Arcadia Boom Boom Elidon Remel Snowdrop Pets?
Waters of Healing (Re) 10 neutralise vemon and heal 1 EN. If no venom then heal [D-5]+10 22min
Weapon of Flames (BB) 11 +12SC +6DM 16 Mins Y
Swords of Blazing Light (AR) 10 Base damage + extra to creatures of dark 15 Minutes
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??

Personnel effects and other buffs that the GM needs to know.

Magic Rk Effects Dur Arcadia Boom Boom Elidon Remel Snowdrop Pets?
Sense danger ## sense the presence of a hazard to the Adept's life or wellbeing Always 56%
Detect Hidden (ranger) ## In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it # Hours 50%/56%
Recognise danger (Navigator) recognise non-magical danger at sea before subjecting the ship to it. # Hours 77%
Create Fog 20 In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell. 126mn
Rainstorm 10 The caster summons a miniature rainstorm, radius 15 feet, that appears over the target's head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls.

All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell
If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect, but will have their Base Chances increased by 5%.

5.5h
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30