Argentum Ethics

From DQWiki
Jump to navigationJump to search
This article expresses the opinion of an individual or group within the game world, and may not be entirely factual, or free of bias.


The aim of this series of articles is to present a viable system of ethics that is not strictly traditional in outlook, yet draws upon ancient and mediaeval ideas and authorities in codifying both modern and traditional values. It should be flexible enough to allow moral dilemmas and different interpretations depending on the relative weighting of various ethical elements.

This discussion is divided into:


Each man is born with virtuous and vicious elements in their disposition. Habituation of their disposition via a virtuous life will lead to a greater proportion of virtuous desires. Each desire will be consented to or repudiated in a more or less informed manner to form intentions. Finally, intentions will be acted upon to varying degrees of competency. The rational formation of intentions is the primary location of a moral act. However, the nature of the desires and the competency of actions affect the degree of morality involved.


Vice is a call to extremity by emotions, animal instincts and base desires.

Moral Virtue is seeking the relative mean between these calls.

Temptation is the siren song of each vicious desire.

Habituation to a virtue weakens the calls of temptation of its associated vices.

Fortitude is the ability to resist a vicious desire, and allow consent to be rational.

Free Will enables every man to consent to or reject temptation, no matter how strong or weak it or they may be.

Consent to a desire is an intention to act.

Good intention (or good consent) is the free choice of virtue.

Evil intention (or evil consent) is the free choice of vice.

Competence is the efficient and effective carrying out of intentions via a course of action, and heightens the moral weight of an intent.

Incompetence has the opposite result, weakening an intent's moral weight.