Blood-Feud?: Difference between revisions

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* [[Mordrin]] - Fighter (Mil Sci) - Clare
* [[Mordrin]] - Fighter (Mil Sci) - Clare
* [[Cher]] - Binder - Sean
* [[Cher]] - Binder - Sean
* [[Sheana]] - Fire - Jacinth
* [[Shiana]] - Fire - Jacinth
* [[Caprice]] - Thaumaturgist - Kelsie
* [[Caprice]] - Thaumaturgist - Kelsie



Revision as of 03:08, 18 June 2017

Scribe Notes

Summary

Adventure: Blood-Feud?
GM: Dean Ellis
Season: Winter 817 wk
Night: Tuesday
Location: Chez Ellis
Level: High

Party
Employer
Albrecht of Grymeron
Mission
On Grymeron, too many enemies are no longer fighting amongst themselves and are instead cooperating for some reason. This represents a great danger to the civilised Goblins and their way of life.
  • Primary - Investigate what's changed and why.
  • Secondary - Assess how to fix the situation to return it to status quo of normal inter-racial warfare and non-cooperation.
  • Tertiary - Fix the situation and return it to status quo

Also identify which Allies would help the goblins should the situation deteriorate and how. List of Allies include;

  • Vindikar
  • other goblin tribes
  • Camdindel
  • Sarska?
  • Mossiegong?
  • others as yet unknown

Enemies would include;

  • Trolls
  • Dragons
  • anything bigger than the goblins (hopefully excluding the list of Allies above)
  • Whoever or whatever is stirring up the cooperation amongst the goblin enemies
  • undead and evil types
  • unknown entities et al

Scribe Notes

Session 1

Meet, greet and introductions. It's a party of fearsome women and me their male companion - oh the hardship. Stock up on supplies (inc a quick visit to the coven at Slippery Rock), a review of previous Grymeron scribe notes (The Rainbow Gates in Winter (Thaw) 810WK & Shopping on Grymeron in Autumn 814WK) and then a nice night at the guild with naked dancing by Caprice.

The next day we travel South down to Newhaven to reset the banishment locations and then travel East towards Camdindel's Home in the Superstition Mountains, specifically on the River Rumble.

There we are met by Lorto, we then meet Camdindel and Legion. We hold discussions and have a light repast. Camdindel's father (aka Dear old Dad) floats by as well. We are later joined by Maelstrom who has recently (just now) returned from Grymeron with some information which we listen to.

Creatures / Races that we encountered

Major and Minor NPC's

Locations we survived going to

Rainbow or Mull Gates that we traversed

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur Er Ta Fb Mo Ch Sh Ca
Strength of Stone (Ta) 20 +20EN or PS Y
Fire Armour (Sh) Y
Rune Shield (Fb) 20 Y
TBA
TBA2
TBA3 - - - - -
TBA4

Short Term

Magic (caster) Rk Effects Dur Er Ta Fb Mo Ch Sh Ca
Weapon of Flames (Sh)
Smite (Fb) 20 D+21 (if not resisted then thrown prone & stunned) Y
Truth 15 PC + 30 chance of noticing deceptions 5 hours (enhanced)
 
 
 

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
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Marching Order

Skirmish Formations (Front)
Default

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Double File

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Single File

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Plans

Nominations

In game nominations (to make Guild meeting recollections easier)


Treasure

Write details here for GM to note and complete

Calendar

Winter: Frost 817 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
No tribute day
1 Guild Meeting Seagate day organising (Inc Slippery Rock) and dancing that night 2 Travel to Newhaven and Camdindel's 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 817 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelfth Night 1 2
Winter: Ice 817 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30