It Came From The Depths
Adventure: It Came From The Depths
GM: Keith
Session: Summer 824
Night: Tuesday 7pm
Location: Online
Level: Medium+
Party
- Sabastian - Terry
- Uzi - Zane
- Seraph - Connor
- Tulip - Tricia
- Lim - Bernard. May lose some nights to shift work or Christmas.
- Ashe
- Lizette - Dylan
Employer: Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau
Mission: Investigate Strange Goings Ons In Aventi Country
Plane: Alusia
Pay: 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?) and 35,000 sp
Days on Adventure: We'll know when we get back
Job Description
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a Forbiddance against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.
Astrology Reading
The island is covered in purple fire and shadows, I fear it will destroy us. The Tridents grow eyes and watch for us to all fall asleep, fools them, for I do not sleep and outwit them.
Of note by Lim. See previous adventure that is likely related.
Coral_Sea_Colony
Scribe Notes
Party
Uzi, Leader and Mil Sci Orc e&e (what can go wrong?)
Lim, wood elf, master alchemist, potion mage, ranged damage, celestial
Sebastian, hobbit, crafter, rapier & maingauche, high level celestial, wings, blackfire, darksphere, binder, Rnk 20 Heal?
Seraph, Namer, not front line, counter-spells (Rnk 6), picks locks
Ashe Willowberry, wood Elf, military and hits things, mil sci, earth mage, good DA, beast master, healer
Tulip, Scribe elf, earth mage, not front-line, controls animals
Individuals Encountered
Spica Capella is an (Aventi) a form of aquatic human (have gills)
(white hair, arch-magus of pacifica region, dancer) she not from this plane, due to a magical accident
Vydia wife to Spica, siren mermaid, mayor of pacifica region (dark purple tail, brunette)
Melody is the Aventi daughter of Spica (blue hair)
Harmony is mermaid daughter of Vydia (lavender tail, blond), is a bard, they have tail to legs spell
Kierl is king of Merfolk who have dominion of the whole area, rules from Atlantia
Ursula is Kierl's sister, can do mind shield, Shriver and Necromancer (black tail, white hair)
Ariel is their daughter and heir who rules Coral Sea and Zeylandia, Celestial Star mage, master MilSci
Aquana is the older daughter but she become an adventurer and abdicated, Bard (orange tail, blond)
Day 1
Spica Capella comes to guild
they have a problem in that there are Aventi who are mutating into Ulat-Kini also called colloquially Skum
problem is that they got up and left, and seemed dazed, they were coherent until few days ago, originally they thought it was a disease, about 30 people are effected, first happened about 3-4 weeks ago
on investigation their generic true name is changing, guild security says there is a threat there, someone is tinkering with them at genetic level
otherwise there is some activity around deeps, horrors
origin story of Aventi is that their continent sank, humans prayed to gods and were turned into mer-people, or they were created slaves of the Aboleth ( high level mind mages, expert illusionists)
we uncover that this kind of thing may have happened in the past, so need to look up info in the library
previously something similar happened on contact with the slime of Aboleth but this if much more widespread and without the slime, the only known local Aboleth has been eliminated (see Coral Sea Colony adventure) Standard Aboleth are creatures that extrude slime with transforms land victims into water breathers and mindless servants
the transformed people walked into a mist shrouded area, which is warded by a Forbiddance, those Aventi unaffected bounced against the barrier, which seems to forbid aquatic sentients, orca and dolphins did not get through
we spend evening preparing to portal out
- Uzi-provides everyone with a stuffed mouse to enable location
- Sabastian-provides linked life force
- Sabastian-all have Rnk 20 witch sight
- Uzi-provides all with Rnk 20 greater
- Uzi/Sabastian-provides all with permanent lesser
Day 2
next morning
- we all get water breathing 16hrs
- all have Rnk 20 water breathing potion
portal out
goto library find Melody there being assisted by a 'fairy' (lykarian azata), do research
goto hospital, Vydia and Harmony are there Harmony doing bardic ritual to sleep the Aventi that are being transformed
could be the effect is transferred over telepathy, mind-spell like, so to protect we would need mind cloak on all Aventi, difficult!
effect is coming from the west, DA and find out it is a curse, around rank 42, duration-permanent unless countered
the physical transformation is a week, mental effect starts earlier, total 8 days
Lim sets-up to try to try remove curse
loud family argument ensues
we look into getting range of items/spells to protect which Ursula provides
- 2 pearls of Aboleth increases the wearer’s Magical Resistance by 10 to any attempt at magical control, charm, compulsion, coercion, or possession. Should this magic be performed by an Aboleth (or any Horror) this increase is doubled to 20. In addition, should if it becomes the possession of a Controlled entity that entity gains a new Magical Resistance vs Control with the above bonuses.
- 5 each of Rnk 20 mind special counter (a message is sent to initiate production)
- 18 mind-shield Rnk10
- 30 waters of healing Rnk 20 (5 each)
- 5 potions to increase will-power +2 Rnk 7 herbalist
- Spica provides amulets to 2 earth mages that allow us to function not in contact with earth
there is some thought that the mind effects follow an inverse square law
we rest the Aventi have air filled residences on top floor
discuss summoning of aquatic animals, sea-cats (but at 3sisters) octopus
underwater breathing works on land animals (Buz the dog)
Uzi finds out he shouldn't just pee in the water
Sebastian does some linking life force
Lim provides everyone with squeezable potion bottles, ,green healing, purple restorative, blue strength
prepare to explore, arm up(see the standard buffs below)
- all waterproofing, protection from cold, boyancy, water breathing etc
- all witch-sight, armour earth, strength of stone, etc
- all Rnk +5 sailor
plan to use boat as an Aventi base
need to consider potential for controlled people to attack us
Rnk 32 shadowings fly (11-39 mph)
fly out and send crystal balls into mist to take a look, one shows an eye, then reaches full duration
9 Mi-Go (Horrors -agent of destruction) come out and attack
- we prepare, they appear to be multi-dimensional and are hard to focus on, require 2*WP to target
- Sebastian blasts one, which goes into a dive, and is eaten by Tulips animal growthed shark
- One flys through walls and attacks is pounded and finished off by Tulips shark
- Sebatian has 4 walls up which are doing very well, especially the fear rolls
- Find out they are animated flying plants, have 4 claw attacks
- They turn and flee
- DA one of plant bodies Mi-Go dark aspected, no collage of magic, plane of origin Yuggoth, trans-dimensional
- look inside, leaf like leaves, sap like blood, body formed of vines, head has structure that is a clump of small fibers that radiate through the body (brain), has no eyes but sensory organ, glave like apendages
Human, woman flys in (Lyzette from court of Brandenburg) with red hair and a note on a lanard around her neck, she is from Aquilina, she s=is a Namer, healer, can banish, curse removal, can tank, sling/sap main weapons
We investigate the wall of mist
- forms a dome 8-10 miles hight, flashes of lightening, deep purple colour further go in
- close to but not necromancy, effect on humans on going through cloud is draining, 10s of FT a round. Necros special (+30) to resist. Effected the shark, which shows it works underwater.
- Forbidance is a little further in 5ft.
- Sebastain flys in, finds out its 3 miles wide, 3 magic and 2 flight checks required
- There is an island another 7 miles in and at least 50 Mi-Gos, purple greenish light
- cove and black sand beach (rock with writing on it) and path, surrounded by a cliff, at tope seems to be old civilisation (buildings, roads etc) graceful spires, some brocken towers appear to be in "orbit" around the island and pyramid in middle, beyond pyramid is a dome with a broken tower,
- see giant lobster for an instant (Chuul) which turns into shipwreaked sailor who is waiving, mind effect save, to disbeleave illusions. Not control or compulsion.
We ride a wave in,
- there is a pink patch which is full of jelly-fish which we skirt
- large kraken behind us, from Alusia,long lived sentient, all tenticles miss us, kracken is being controlled by mind mage, we leave it behind
- on the beach a large rock covered in graffiti, within 10ft of rock need to do a resistance check, the stone drops memories directly into mind, DA magical enchantment, sleep
- see giant lobster tracks that lead into a cave
- actively resist being mentally "tickled" by telepathy, drink mind sheild potions (last rnk hours)
- sheer cliff, 30m high, climb up with rope, work our way along an old "Roman" road through a forest, looks like someone has taken a chunk out of the landscape
- failed save get webbed feet/hands and knobly, unique magical minor taint, usual ways removing will not work. Constant barrage magical effects
- lay down some mind special counter vs tranformation (only last about 24min)
- think about flying inland, looking up we see a
- "Dementor" flying past, looks like wraith, GTN Flocka, college illusion plus other spell like effects
On balance we decide its better to fly inland
- on the way see building B2 on map, collapsed crystal dome with large shards in the ground
- then B4 looks like ruined library, preservation and indexing magics
- "merlyn" is written, apparently outermost planet of solar system which appears/disappears, some elish writing suggest it is passing in and out of Alusian plane
- see tracks up to some of copper plates that are degraded and
Day 3
Mil-Sci
Travel Magics
- Wings (Sab+GW). 11-49 Miles / Hour. 16 Hour duration. 490 Miles / 10-hour Day.
- Wave Riding (Lim+GW). 15-65 Miles / Hour. 14 Hour duration. 650 Miles / 10-hour Day. 1560 Miles / Day including overnight, can rest on wave.
- Method. ## Miles / Hour. ### Miles / Day.
Watch Order
First - 11111 / 22222.
Second - 33333 / 44444.
Third - 55555 / 66666.
Marching Order
Skirmish Formations (Front) | |
---|---|
Double File
11111, 22222 |
Single File
11111 |
DA's on Party
by Seraph
by Ashe
by Sabastian
by Tulip
by Lim
- Whole party, including pets. Nature of Control or Compulsion currently in effect.
by Lizzete
- Sabastian - Last Magic to impact.
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also
- Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.
FT Usage & Recovery
Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.
Waters of Healing [D-5]+20 as needed.
Long duration buffs
Spells that can be kept up constantly.
Magic | Rk | Effects | Dur | Sabastian | Uzi | Ashe | Seraph | Tulip | Lim | Norto | Sharky |
---|---|---|---|---|---|---|---|---|---|---|---|
Underwater Suite (Lim) | Varies by spell. | Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold. | Varies by spell./+5 ranks GW | Y | Y | Y | Y | Y | Y | Y | Y |
Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe) | B 6/10/6 U 7/7/6/6 /+5 ranks GW | Unseeniness | B 7/11 U 8/8/7 Hours | ? | ? | ? | ? | ? | ? | ? | ? |
Strength of Stone | 11/+5 ranks GW | +11 STR or EN (+16 with GW) | 12 Hours | Y | Y | Y | EN | Y | EN | Y | Y |
Armour of Earth (Tulip/Ashe) | 11/+5 ranks GW | +24% DEF -1 damage (+34% DEF with GW) | 6 Hours | N | Y | Y | Y | Y | Y | Y | Y |
Greater Enchantment(Uz) | R20 | +21% all four areas. | 3 months | Y | Y | Y | Y | Y | Y | Y(3) | N |
Shadow Wings (Sab) | R14/+5 ranks GW | Travel at 16-44mph (11-49mph with GW) | 7.5 Hours | ? | ? | ? | ? | ? | ? | N | N |
Witchsight (Sab) | R20 | See invisible, in darkness | 10.5 Hours | Y | Y | Y | Y | Y | Y | Y | Y |
Animal Growth (Ashe) | 6 | Animal grows | 7 days | ? | ? | ? | ? | ? | ? | Y | ? |
?????? | ## | ????? | ## Hours | ? | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Short-duration buffs are always situational, but the below covers the standard combat prep.
Magic | Rk | Effects | Dur | Sabastian | Uzi | Ashe | Seraph | Tulip | Lim | Norto | Sharky |
---|---|---|---|---|---|---|---|---|---|---|---|
Waters of Strength (Lim) | 20 | [D-2]+20 PS | 105 Mins | ? | ? | ? | ? | ? | Sit | ? | ? |
Wizard's Eye (Uzi) | 13 | invis and intangible eye Uzi can see and hear thru | 14 mins | N | Sit | N | N | N | N | N | N |
Quickness (Uzi) | 13 | IV+10 Two actions (6 targets) | 26x[D-5] pulses | Sit | Sit | Sit | Sit | Sit | Sit | Sit | Sit |
Strength of Darkness (Sab) | R13 | +8 PS | 140min | ? | ? | ? | ? | ? | ? | ? | ? |
Enhance Enchantment (Uzi) | R13 | Add 13 ranks to an aspect of a spell | 115 sec | ? | ? | ? | ? | ? | ? | ? | ? |
?????? | ## | ????? | ## Hours | ? | ? | ? | ? | ? | ? | ? | ? |
?????? | ## | ????? | ## Hours | ? | ? | ? | ? | ? | ? | ? | ? |
Skill Chances and Talents GM needs to know.
Usually covers things like danger sense, detect ambush, etc.
Magic | Rk | Effects | Dur | Sabastian | Uzi | Ashe | Seraph | Tulip | Lim | Norto | Sharky |
---|---|---|---|---|---|---|---|---|---|---|---|
Ranger Detect Ambush | N/A | Standard Ranger skill to detect ambush. Also favoured terrain (+10%) | N/A | Whats a ranger :) | ? | ? | ? | ? | 96%+Gr / Woods | ? | ? |
Danger Sense / Sixth Sense | N/A | Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something. | N/A | ? | ? | ? | ? | ? | S.S. 99%+Gr | ? | ? |
Heroism | 14 | +15% vs fear for anyone in LOS of Lim or Sab | Always | Y | Y | Y | Y | Y | Y | Y | Y |
Eye of Chaos | n/a | Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured | always | N | Y | N | N | N | N | N | N |
Charismatic Aura (Sab) | 20 | +25% to reaction rolls. | 105 min | Self | N | N | N | N | N | N | N |
Geomancy Wand | N/A item | can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup | N/A | ? | ? | ? | ? | ? | ? | ? | ? |
Loot
Summer
Summer | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Beltane | ||||||||||||||
Meadow (1) | ||||||||||||||
1 | Guild Meeting | 2 | Portal to Coral Sea Fight with Mi-Go |
3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | |||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | The Castellan Borderers Ball | 20 | |||||||
21 | 22 | 23 | 24 | 25 | 26 | Seagate Crafters Ball | 27 | |||||||
28 | 29 | 30 | ||||||||||||
Heat (2) | ||||||||||||||
1 | 2 | 3 | 4 | Seagate Guildmasters Ball | ||||||||||
5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
12 | 13 | 14 | Midsummers Eve (Faerie Day) |
15 | Solstice | 16 | 17 | Seagate Summer Fair Day | 18 | Seagate Summer Fair Day | ||||
19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
26 | 27 | 28 | 29 | 30 | ||||||||||
Breeze (3) | ||||||||||||||
1 | 2 | |||||||||||||
3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |