It Came From The Depths
Adventure: It Came From The Depths
GM: Keith
Session: Summer 824
Night: Tuesday?
Location: Smiths online?
Level: Medium+
Party
- Sabastian - Terry
- Uzi - Zane
- Seraph - Connor
- Tulip - Tricia
- Lim - Bernard. May lose some nights to shift work or Christmas.
- Ashe
Employer: Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau
Mission: Investigate Strange Goings Ons In Aventi Country
Plane: Alusia
Pay: 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back
Job Description
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a Forbiddance against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.
Astrology Reading
The island is covered in purple fire and shadows, I fear it will destroy us. The Tridents grow eyes and watch for us to all fall asleep, fools them, for I do not sleep and outwit them.
Of note by Lim. See previous adventure that is likely related.
Coral_Sea_Colony
Scribe Notes
Party
Uzi, Leader and Mil Sci Orc e&e (what can go wrong?)
Lim, wood elf, master alchemist, potion mage, ranged damage, celestial
Sebastian, hobbit, crafter, rapier & maingauche, high level celestial, wings, blackfire, darksphere, binder, Rnk 20 Heal?
Seraph, Namer, not front line, counter-spells (Rnk 6), picks locks
Ashe Willowberry, wood Elf, military and hits things, mil sci, earth mage, good DA, beast master, healer
Tulip, Scribe elf, earth mage, not front-line, controls animals
Individuals Encountered
Spica Capella is an (Eventi) a form of aquatic human (have gills)
(white hair, arch-magus of pacifica region, dancer) she not from this plane, due to a magical accident
Videa wife to Spica, siren mermaid, mayor of pacifica region (dark purple tail, brunette)
Melody is the Eventi daughter of Spica (blue hair)
Harmony is mermaid daughter of Videa (lavender tail, blond), is a bard, they have tail to legs spell
Kiel is king of Merfolk who have dominion of the whole area, rules from Atlantia
Ursula is Kiel's sister, can do mind shield, Shriver and Necromancer (black tail, white hair)
Ariel is their daughter and heir who rules Coral Sea and Zeylandia, Celestial Star mage, master MilSci
Aquana is the older daughter but she become an adventurer and abdicated, Bard (orange tail, blond)
Day 1
Spica Capella comes to guild
they have a problem in that there are Evanti who are mutating into Ulat-Kini also called colloquially Skum
problem is that they got up and left, and seemed dazed, they were coherent until few days ago, originally they thought it was a disease, about 30 people are effected, first happened about 3-4 weeks ago
on investigation their generic true name is changing, guild security says there is a threat there, someone is tinkering with them at genetic level
otherwise there is some activity around deeps, horrors
origin story of Eventi is that their continent sank, humans prayed to gods and were turned into mer-people, or they were created slaves of the Aboleth ( high level mind mages, expert illusionists)
we uncover that this kind of thing may have happened in the past, so need to look up info in the library
previously something similar happened on contact with the slime of Aboleth but this if much more widespread and without the slime, the only known local Aboleth has been eliminated (see Coral Sea Colony adventure) Standard Aboleth are creatures that extrude slime with transforms land victims into water breathers and mindless servants
the transformed people walked into a mist shrouded area, which is warded by a Forbiddance, those Evanti unaffected bounced against the barrier, which seems to forbid aquatic sentients, orca and dolphins did not get through
we spend evening preparing to portal out
- Uzi-provides everyone with a stuffed mouse to enable location
- Sabastian-provides linked life force
- Sabastian-all have Rnk 20 witch sight
- Uzi-provides all with Rnk 20 greater
- Uzi/Sabastian-provides all with permanent lesser
Day 2
- next morning
we all get water breathing 16hrs
all have Rnk 20 water breathing potion
portal out
goto library find Melody there being assisted by a fairy, do research
goto hospital, Videa and Harmony are there Harmony doing bardic ritual to sleep the Evanti that are being transformed
could be the effect is transferred over telepathy, mind-spell like, so to protect we would need mind cloak on all Eventi, difficult!
effect is coming from the west, DA and find out it is a curse, around rank 42, duration-permanent unless countered
the physical transformation is a week, mental effect starts earlier, total 8 days
Lim sets-up to try to try remove curse
loud family argument ensues
we look into getting range of items/spells to protect
- Avanti have pearls of Aboleth which stop mind control
- Ursula can provide 5 each of Rnk 20 mind special counter (a message is sent to initiate production)
- one potions to increase will-power each
- Spica provides amulets to 2 earth mages that allow us to function not in contact with earth
- there is some thought that the mind effects follow an inverse square law
we rest the Evanti have air filled residences on top floor
discuss summoning of aquatic animals, sea-cats (but at 3sisters) octupus
underwater breathing works on land animals (Buz the dog)
Lim provides everyone with squeezable potion bottles,
green healing, purple restorative, blue strength
prepare to explore, arm up(see the standard buffs below)
- all waterproofing, protection from cold, boyancy, water breathing etc
- all witch-sight, armour earth, strength of stone, etc
- all Rnk +5 sailor
Day 3
Mil-Sci
Travel Magics
- Method. ## Miles / Hour. ### Miles / Day.
Watch Order
First - 11111 / 22222.
Second - 33333 / 44444.
Third - 55555 / 66666.
Marching Order
Skirmish Formations (Front) | |
---|---|
Double File
11111, 22222 |
Single File
11111 |
DA's on Party
by Seraph
by Ashe
by Sabastian
by Tulip
by Lim
- Whole party, including pets. Nature of Control or Compulsion currently in effect.
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also
- Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.
FT Usage & Recovery
Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.
Waters of Healing [D-5]+20 as needed.
Long duration buffs
Spells that can be kept up constantly.
Magic | Rk | Effects | Dur | Sabastian | Uzi | Ashe | Seraph | Tulip | Lim | Norto |
---|---|---|---|---|---|---|---|---|---|---|
Underwater Suite (Lim) | Varies by spell. | Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold. | Varies by spell./+5 ranks GW | Y | Y | Y | Y | Y | Y | Y |
Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe) | B 6/10/6 U 7/7/6/6 /+5 ranks GW | Unseeniness | B 7/11 U 8/8/7 Hours | ? | ? | ? | ? | ? | ? | ? |
Strength of Stone | 11/+5 ranks GW | +11 STR or EN | 12 Hours | Y | Y | Y | Y | Y | Y | Y |
Armour of Earth (Tulip/Ashe) | 11/+5 ranks GW | +24% DEF -1 damage | 6 Hours | N | Y | Y | Y | Y | Y | Y |
Greater Enchantment(Uz) | R20 | +21% all four areas. | 3 months | Y | Y | Y | Y | Y | Y | Y(3) |
Shadow Wings (Sab) | R14/+5 ranks GW | Travel at 16-44mph | 7.5 Hours | ? | ? | ? | ? | ? | ? | ? |
Witchsight (Sab) | R20 | See invisible, in darkness | 10.5 Hours | Y | Y | Y | Y | Y | Y | ? |
Animal Growth (Ashe) | 6 | Animal grows | 7 days | ? | ? | ? | ? | ? | ? | Y |
?????? | ## | ????? | ## Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Short-duration buffs are always situational, but the below covers the standard combat prep.
Magic | Rk | Effects | Dur | Sabastian | Uzi | Ashe | Seraph | Tulip | Lim | ???? |
---|---|---|---|---|---|---|---|---|---|---|
Waters of Strength (Lim) | 20 | [D-2]+20 PS | 105 Mins | ? | ? | ? | ? | ? | ? | ? |
Wizard's Eye (Uzi) | 13 | invis and intangible eye Uzi can see and hear thru | 14 mins | n | Sit | n | n | n | n | n |
Quickness (Uzi) | 13 | IV+10 Two actions (6 targets) | 26x[D-5] pulses | Sit | Sit | Sit | Sit | Sit | Sit | ? |
Strength of Darkness (Sab) | R13 | +8 PS | 140min | ? | ? | ? | ? | ? | ? | ? |
Enhance Enchantment (Uzi) | R13 | Add 13 ranks to an aspect of a spell | 115 sec | ? | ? | ? | ? | ? | ? | ? |
?????? | ## | ????? | ## Hours | ? | ? | ? | ? | ? | ? | ? |
?????? | ## | ????? | ## Hours | ? | ? | ? | ? | ? | ? | ? |
Skill Chances and Talents GM needs to know.
Usually covers things like danger sense, detect ambush, etc.
Magic | Rk | Effects | Dur | Sabastian | Uzi | Ashe | Seraph | Tulip | Lim | ???? |
---|---|---|---|---|---|---|---|---|---|---|
Ranger Detect Ambush | N/A | Standard Ranger skill to detect ambush. Also favoured terrain (+10%) | N/A | Whats a ranger :) | ? | ? | ? | ? | 96%+Gr / Woods | ? |
Danger Sense / Sixth Sense | N/A | Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something. | N/A | ? | ? | ? | ? | ? | S.S. 99%+Gr | ? |
Heroism | 14 | +15% vs fear for anyone in LOS of Lim or Sab | Always | Y | Y | Y | Y | Y | Y | Y |
Eye of Chaos | n/a | Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured | always | n | Y | n | n | n | n | n |
Charismatic Aura (Sab) | 20 | +25% to reaction rolls. | 105 min | Self | n | n | n | n | n | n |
Geomancy Wand | N/A item | can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup | N/A | ? | ? | ? | ? | ? | ? | ? |
Loot
Summer
Summer | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Beltane | ||||||||||||||
Meadow (1) | ||||||||||||||
1 | Guild Meeting | 2 | Portal to Coral Sea | 3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | |||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | The Castellan Borderers Ball | 20 | |||||||
21 | 22 | 23 | 24 | 25 | 26 | Seagate Crafters Ball | 27 | |||||||
28 | 29 | 30 | ||||||||||||
Heat (2) | ||||||||||||||
1 | 2 | 3 | 4 | Seagate Guildmasters Ball | ||||||||||
5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
12 | 13 | 14 | Midsummers Eve (Faerie Day) |
15 | Solstice | 16 | 17 | Seagate Summer Fair Day | 18 | Seagate Summer Fair Day | ||||
19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
26 | 27 | 28 | 29 | 30 | ||||||||||
Breeze (3) | ||||||||||||||
1 | 2 | |||||||||||||
3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |