Menglana revenge

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Destinian Queen Isabella


Scribe Notes

Summary

Adventure: Menglana's Revenge
GM: Jono
Season: ~Summer 824 WK
Night: Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).
Area: The Kingdom of Ibanvaal in the region of Ivinia.
Level: High
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness

Party

Current events

  • An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured Jaro son of King Osidar and other significant clan members.
    • This was done by turning many brave warriors into pigs and making many others fall asleep.


  • Runes read by Arngerth Gythja of Hel show many things -
    • It whispers of Dagenborg falling to this horde, without the aid of Heroes.
    • The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.
    • A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.
    • Ragna will return.
  • The night sky speaks of many things -
    • The return of the Great Heart's blood kin will turn the waters of hate.
    • The titan of unnatural size has many faces.
    • Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).
    • Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.

Employer

Arngerth Gythja of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.

Payment

  • 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.
  • Training in rare magic or melee

Mission

  • Rescue Ragnfríðr Yngvarrsdóttir
  • Defeat the army of Queen Isabella.
  • Secure the release of captured clan members.
    • Rescue Jaro son of King Osidar

Preparations

After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member Ragnfríðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???

Assorted discussion, planning, rumour mongering and twiddling of thumbs.

We spend a week obtaining scrolls, invested items buffs and rituals.

  • Fire Armour and Fireproofing from Lady Flamis
  • Strength of Stone, Lesser Enchantment, Tunnelling and Trollskin from Lady Callis
  • Quickness from ????
  • Greater Enchantment from Rodrego the Mayor of Seagate

And so it begins

We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene the Keeper of the Great Heart. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.

We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.

A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. Matt Tumbledown the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.

We agree to escort a Seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The Seer also persuades us to go see the Dragon Orm the unwise, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon Orm the Unwise. He welcomes my suggestion to attempt to destroy the fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.

As expected the visit to the metallic dragon is largely unwise. He likes King Osidar, dislikes Jaro (kings son), gives us crystal to resurrect the Seer whom apparently has been killed in our absence. While the dragon dreams the party rests after I counterspell 3 exploding Spectral Warriors (who were they targeting...) lurking outside the dragons lair (hillside of iron). Dragon Dream reveals beatiful men and women to attack us.

We return

After resting the party discuss our next move.

  • Resurrect Seer
  • Destroy the enemy fleet
  • Rescue Lady Syrene's niece from Brogar Island, the fortress of Pelyn
  • Assassinate enemy leaders

The "Tusks of Edrolyin" rumoured to have done bad things to people who attack the Island through magic.

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name (??) ## ???? # Day ? ? ? ? ? ? ?
Name (??) ## ???? # Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Earth Door Potion Rank 12 (On Morgan)

Range Special Duration One pulse Experience Multiple 700 Base Chance 1% Resist Passive only Storage Potion Target Self This spell will transport the Adept and Rank / 3 other entities with her up to 1 mile + 1 mile / 3 or fraction Ranks through the Earth. At Rank 20 the range is increased to 21 miles. The Adept must be able to see their hoped for destination or have previously visited or seen it. The other entities must be in physical contact with the Adept and all of the aspiring travellers must be in contact with the ground, although they may be on, say, the second or third floor of a building rooted in the earth.

Time to travel by Earth Door is one pulse.

This spell always Backfires on a roll of 100, regardless of Base Chance. If the Adept wishes to travel to a point that she cannot see or has never visited, then 30 is added to the die roll when she casts. Should the spell backfire the result is entirely up to the GM

11 pieces of Waybread, each will restore 24 Fatigue. Five minutes after eating wafer, FT will be restored as determined by Rank. The waybread will restore FT lost any means except curses. Waybread is very filling, and may be used to replace a meal without penalty. Weight is 1 oz. (2 each, balance Morgan)

  • 6 rings of Trollskin- Rank 15, 118%, 55 feet range, 105 seconds, 6 charges (1 each, balance Morgan) @1875sp each/charge
  • 4 rings of Tunneling- Rank 12, 99%, 17 feet range, 90 seconds duration, 3 charges (all but Mongo) @1200sp each/charge
  • 2 rings of Smoking Magma- Rank 10, 90%, 75% range, 110 seconds, 6 charges (Mongo and Hagan) @1500sp each/charge
  • 1 ring of Wall of Iron- Rank 10, 88%, 120 feet range, 10 minutes, 3 charges (Morgan) @1250sp each/charge
  • 6 Scrolls of Armour of Earth- Rank 20, 133%, 10 feet range, 10.5 hours (1 each, balance Morgan) @1000sp each/scroll
  • 20 Scrolls of Strength of Stone- Rank 20, 133%, 10 feet range, 21 hours (3 each, balance Morgan) @1000sp each/scroll

Minor Items

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30