Hire-A-Hubby
Summary
GM: Stephen
Season: Summer 820 WK
Night: Tuesday
Location: New Windsor
Level: Med-High
- Party
- Tsayoi - Giant Lava Mage - Chris C
- Cronose - Elven - Ciaran
- Mario - Human - Dean
- Aloysious - Human Air Mage - Nick
- Merco - Halfling - Jono
- Motlie - Human Earth Mage- Paul
- Mindy - Human Fire Mage - Audrey
- Employer & Mission
- Clean up the King's to-do list, Bandits, Pirates, Barons, the usual...
- Deal with Orcs from the forest in the south.
- One of the barons has been talking about a new ruler. Find out why and do it softly.
- Find out whats up with the missing merchants (who headed up north to the Assassin cult in the mountains).
- Try to figure out the timeline on the poison on the rivers which come from the bad lands in the west.
- Sort out the piracy problem.
- Teach the children about life.
- Find the lost city of gold.
- Return with the raw gems from the gem mines.
Scribe Notes
Day 1 and 2 - Getting there and needs satisfaction
We met our employers representative and were filled in on our mission. Basically the world saving Aryan hasn't kept up with his obligations at home and his very long-suffering wife has 'needs' that we are to meet to her satisfaction and she's glad we have some big strong, well muscled men for her.
We make plans and gather supplies before setting out via Mario's 'dream points' heading to Ebola which takes a day for half the party and the other half arrives a day later. So its the afternoon of the 2nd day when we arrive at the queen's villa and we have our discussion in person. We talk late into the evening and while some retire for the night, others (such as the known lothario Mario) stay 'up' all night satisfying the queens curiosity and needs. The brother and sister in our party have to slum it in the common guest quarters - much to their displeasure.
Day 3 - Travel South towards the Orc Jungle
We fly down southwards towards the Orc infested jungle which is the 'lair' of a number of Orc's raiding north into the kings lands and are the cause of loss of life and more importantly income. We stop at a watchtower near the wreckers coast for the night.
Day 4 – Travel to southern city
We travel south for the day and at dusk, we land at a perfectly built city made for 10’s of thousands but inhabited by only about a thousand tribesmen. We enter and discuss our needs and then spend an uneventful night in a well-made stone home that looks like it hasn’t been lived in.
Day 5 – Travel east and down to the Jungle to be a staked goat.
We fly east to talk with the young noble who is with the cattle herds with no real progress and so we travel the last 50 miles south and land just beside the jungle in an advantageous spot where we can hide things from the jungle watchers whilst still appear to be a ripe target for looting/raiding.
We make the appropriate ambush preparations and retire for the night.
In the night 3 young orcs attacked us and 1 dies in an unfortunate accident when his head falls off as I lightly tap him to knock him out (they don’t make Orc’s like they used to!), but we capture the 2 others.
We interrogate them to little avail and so we decide to enter the jungle forthwith. We enter the jungle to seek out their camp using our two-captured Orcs. We considered just wiping the nearest camp out but decided to talk and negotiate instead. An agreement is reached where we would trade booze for the skulls of this tribes enemies in the jungle (we hoped to incite enough inter Orc warfare to keep them from raiding northwards. We do learn about trading port down further south near the volcanoes, which we will investigate. We return to our camp for the rest of the night.
Day 6 – To Volcano and then expeditious move Northwards
At 8 we arise and cloud south over the jungle towards the alleged port by the volcanoes. 11am sees us land on the flanks of a volcano and walk down towards a port well hidden under the jungle canopy. We get there and there is a palisade with guards who greet us gruffly. We scout out the area and the wharves and find little to excite us apart from a .
We hear rumours of a lost city of gold / gems (along with a rich mine) 50m to the NW near the twin mountains.
We make further trading arrangements and resolve to deal with these pirates soon enough. We depart and head back northwards.
We land and utilise Mario’s dream point and we find ourselves in the more cosmopolitan city of Porto del Toro by 8pm where we stay the night.
Day 7 - Northwards we go
We arise and find out via the hobbit bakery network that a baron named Iashallah is being naughty and is on our list for talking to at some time.
We then dream point to Ebolo and check in with the Queen Delores who advises us to check out some issues north of North Watch, which involves some subterfuge and mystery deliveries. We fly there and land at the Tower of North Watch by 3pm.
We garner information and find out about missing wagon trains who haven’t officially passed this way on their regular route and have thus failed to return unofficially from their trip northwards.
We can’t fly anymore and so we start trekking into the highlands and towards another jungled area. We travel on chariot and other means and after a bit of travel come across petrified creatures which causes us some consternation and we are on our guard even more.
Our Earth mage gets some wolves to question and they tell us of creatures coming from the hills to the west and a smell-less horror that we call ‘Clean Freak’.
We find a campsite and spend a night outdoors watchfully
Day 8 - into the Northern Jungle
We follow the trail (such as we have) into the Northern Jungle. The feeling of being watched increases and we come across fey traps and find dead wagoneers.
Vicious fast creatures and nasty trees attack us and so a bit of magic is used to kill the creatures and a swathe of jungle is blasted by fire.
We travel through the wreckage of the devastation, finding the path again and then we continue along. We come to an illusionary wall and almost all of us pass through except Merco. Those of us inside see Merco and realise it’s an illusionary wall that he failed to resist and thus can’t pass at this time. He stays outside while the rest explore.
We discover the living area of the training camp and are called inside by some survivors who warn us of the nasty shadows detaching from the trees and ground.
We fear for Merco and encourage him and then he manages to resist the shielding around the area and enter with us.
Inside we talk with the survivors and discover; This is a training camp belonging to the master and that there were 6 teachers and 44 students here, but there are now 18 students left and the teachers are all dead. The teachers died when they entered the secure/forbidden 5 sided tower with some prisoners some 8 weeks prior. The shadows and ground ‘lurkers’ have killed off the students who attempted to flee. The students know nothing of the master only they must obey. The students are being taught to live well and happily in the world and are likely part of a well organised spy network.
A ploy to see how the opponents react is employed using Mario who returns intact but with valuable intelligence about our foes.
We ..
…
Day 9 - xx
Day 10 - xx
Day 11 - xx
Day 12 - xx
Day 13 - xx
Day 14 - xx
Logistics
Buffs & Mil Sci
Long Term (assumed always on)
Merco's war dogs - Bite IX & Guard IV
Short Term
Merco's war dogs - Bite IX & Guard IV
Magic (caster) | Rk | Effects | Duration | Ti | Ce | Ma | As | Mo | Cw | Me | Bi | Gu |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mind Speach (Me) | 20 | Lets you hear the voices in your head. | 210 mins | |||||||||
Weapon spell? (??) | ?? | Can anyone cast a weapon spell??. | ?? |
Watch Order
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
Tsayoi | Cronose | Motley | Tsayoi | ||||||||
Mario | Crew & Guard IV | Merco & Bite IX |
Marching Order:
Skirmish Formations (Front) | ||
---|---|---|
Default
Mario |
Double File
Tsayoi / Cronose
|
Single File
Mario |
Loot and Expenses
Calendar
Summer 820wk | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Meadow (1) | ||||||||||||||
Beltane | 1 | Guild Meeting | 2 | 3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | |||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | The Castellan Borderers Ball | 20 | |||||||
21 | 22 | 23 | 24 | 25 | 26 | Seagate Crafters Ball | 27 | |||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | Seagate Guildmasters Ball | |||||||
Heat (2) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
12 | 13 | 14 | Midsummer Eve(Faerie Day) | 15 | Solstice | 16 | 17 | Seagate Summer Fair | 18 | Seagate Summer Fair | ||||
19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
Breeze (3) | ||||||||||||||
3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |