Hire-A-Hubby
Summary
GM: Stephen
Season: Summer 820 WK
Night: Tuesday
Location: New Windsor
Level: Med-High
- Party
- Tsayoi - Giant Lava Mage - Chris C
- Cronose - Elven - Ciaran
- Mario - Human - Dean
- Aloysious - Human Air Mage - Nick
- Merco - Halfling - Jono
- Motlie - Human - Paul
- Mindy - Human - Audrey
- Lisa /Michelle
- Employer & Mission
- Clean up the King's to-do list, Bandits, Pirates, Barons, the usual...
- Deal with Orcs from the forest in the south.
- One of the barons has been talking about a new ruler. Find out why and do it softly.
- Find out whats up with the missing merchants (who headed up north to the Assassin cult in the mountains).
- Try to figure out the timeline on the poison on the rivers which come from the bad lands in the west.
- Sort out the piracy problem.
- Teach the children about life.
- Find the lost city of gold.
- Return with the raw gems from the gem mines.
Scribe Notes
Day 1 and 2 - Getting there and needs satisfaction
We met our employers representative and were filled in on our mission. Basically the world saving Aryan hasn't kept up with his obligations at home and his very long-suffering wife has 'needs' that we are to meet to her satisfaction and she's glad we have some big strong, well muscled men for her.
We make plans and gather supplies before setting out via Mario's 'dream points' heading to Ebola which takes a day for half the party and the other half arrives a day later. So its the afternoon of the 2nd day when we arrive at the queen's villa and we have our discussion in person. We talk late into the evening and while some retire for the night, others (such as the known lothario Mario) stay 'up' all night satisfying the queens curiosity and needs. The brother and sister in our party have to slum it in the common guest quarters - much to their displeasure.
Day 3 - Travel South towards the Orc Jungle
We fly down southwards towards the Orc infested jungle which is the 'lair' of a number of Orc's raiding north into the kings lands and are the cause of loss of life and more importantly income. We stop at a watchtower near the wreckers coast for the night.
Logistics
Buffs & Mil Sci
Long Term (assumed always on)
Merco's war dogs - Bite IX & Guard IV
Short Term
Merco's war dogs - Bite IX & Guard IV
Magic (caster) | Rk | Effects | Duration | Ti | Ce | Ma | As | Mo | Cw | Me | Bi | Gu |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mind Speach (Me) | 20 | Lets you hear the voices in your head. | 210 mins | |||||||||
Weapon spell? (??) | ?? | Can anyone cast a weapon spell??. | ?? |
Watch Order
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
Tsayoi | Cronose | Motley | Tsayoi | ||||||||
Mario | Crew & Guard IV | Merco & Bite IX |
Marching Order:
Skirmish Formations (Front) | ||
---|---|---|
Default
Mario |
Double File
Tsayoi / Cronose
|
Single File
Mario |
Loot and Expenses
Calendar
Summer 820wk | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Meadow (1) | ||||||||||||||
Beltane | 1 | Guild Meeting | 2 | 3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | |||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | The Castellan Borderers Ball | 20 | |||||||
21 | 22 | 23 | 24 | 25 | 26 | Seagate Crafters Ball | 27 | |||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | Seagate Guildmasters Ball | |||||||
Heat (2) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
12 | 13 | 14 | Midsummer Eve(Faerie Day) | 15 | Solstice | 16 | 17 | Seagate Summer Fair | 18 | Seagate Summer Fair | ||||
19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
Breeze (3) | ||||||||||||||
3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |