Hire-A-Hubby

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Summary

GM: Stephen
Season: Summer 820 WK
Night: Tuesday
Location: New Windsor
Level: Med-High

Party
  • Tsayoi - Giant Lava Mage - Chris C
  • Cronose - Elven - Ciaran
  • Mario - Human - Dean
  • Aloysious - Human Air Mage - Nick
  • Merco - Halfling - Jono
  • Motley - Human - Paul
  • Crew - Human - Audrey
  • Lisa /Michelle
Employer & Mission
Clean up the King's to-do list, Bandits, Pirates, Barons, the usual...
  • Deal with Orcs from the forest in the south.
  • One of the barons has been talking about a new ruler. Find out why and do it softly.
  • Find out whats up with the missing merchants (who headed up north to the Assassin cult in the mountains).
  • Try to figure out the timeline on the poison on the rivers which come from the bad lands in the west.
  • Sort out the piracy problem.

Scribe Notes

Day 1 and 2 - Getting there and needs satisfaction

We met our employers representative and were filled in on our mission. Basically the world saving Aryan hasn't kept up with his obligations at home and his very long-suffering wife has 'needs' that we are to meet to her satisfaction and she's glad we have some big strong, well muscled men for her.

We make plans and gather supplies before setting out via Mario's 'dream points' heading to Ebola which takes a day for half the party and the other half arrives a day later. So its the afternoon of the 2nd day when we arrive at the queen's villa and we have our discussion in person. We talk late into the evening and while some retire for the night, others (such as the known lothario Mario) stay 'up' all night satisfying the queens curiosity and needs. The brother and sister in our party have to slum it in the common guest quarters - much to their displeasure.

Day 3 - Travel South towards the Orc Jungle

We fly down southwards towards the Orc infested jungle which is the 'lair' of a number of Orc's raiding north into the kings lands and are the cause of loss of life and more importantly income. We stop at a watchtower near the wreckers coast for the night.

Logistics

Buffs & Mil Sci

Long Term (assumed always on)

Merco's war dogs - Bite IX & Guard IV

Magic (caster) Rk Effects Duration Ti Ce Ma As Mo Cw Me Bi Gu
Mind Speach (Me) 20 Lets you hear the voices in your head. 210 mins
Heroic Aura (Ma) 15 Mario:+16SC,+3Dmg,+16vsFear; Allies:+5SC,+1Dmg,+8vsFear;Both +5Def,+1DR 480 mins
Vapor Breathing (Al) 10 Let's you breath the armpit of Murio and live. 12 hours
?? Can anyone cast a defense spell??. ??

Short Term

Merco's war dogs - Bite IX & Guard IV

Magic (caster) Rk Effects Duration Ti Ce Ma As Mo Cw Me Bi Gu
Mind Speach (Me) 20 Lets you hear the voices in your head. 210 mins
Weapon spell? (??) ?? Can anyone cast a weapon spell??. ??

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Tsayoi Cronose Motley Tsayoi
Mario Crew & Guard IV Merco & Bite IX

Marching Order:

Skirmish Formations (Front)
Default

Mario
Tsayoi
Cronose
Motley
Tsayoi
Crew
Merco, Bite IX & Guard IV

Double File

Tsayoi / Cronose
Motley / Tsayoi
Mario / Crew
Merco, Bite IX & Guard IV


Single File

Mario
Tsayoi
Cronose
Motley
Tsayoi
Crew
Merco, Bite IX & Guard IV


Loot and Expenses

Calendar

Summer 820wk
  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Meadow (1)
Beltane 1 Guild Meeting 2 3 4 5 White Lotus 6 Seagate Light Festival
7 8 9 10 11 12 13
14 15 16 17 18 19 The Castellan Borderers Ball 20
21 22 23 24 25 26 Seagate Crafters Ball 27
28 29 30 1 2 3 4 Seagate Guildmasters Ball
Heat (2)
5 6 7 8 9 10 Seagate Races 11 The Duke of Carzala's Summer Ball
12 13 14 Midsummer Eve(Faerie Day) 15 Solstice 16 17 Seagate Summer Fair 18 Seagate Summer Fair
19 20 21 22 23 24 The Castellan of Brastor's Summer Ball 25
26 27 28 29 30 1 2
Breeze (3)
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30