Liberty of County Palatine of Borovia
Summary
Adventure: Liberty of County Palatine of Borovia
GM: Jono
Season: Winter 818 wk
Night: Tuesday in New Windsor - First night Wednesday 13th and then Tuesday there after
Level: High
Info: Information from players for Jono
Playtest: 47 - Thief - Version 3.0 A and 33 - Assassin skill 3.0 A1
- Dramatis Personae
- Alandis of the Mighty Pen. Scribe
- Colonel Blackthorn.
- Braegon Elementalist & Healer and man of the people. Military Scientist
- Keshah an Elvish Rune Mage.
- Roderigo is a respectable businesshobbit & E&E
- Verity. Party Leader
- Employer
- Baron Silverfoam
- Mission
- Stop the Drow in Borovia.
- Destroy the Arch Vampire Strahd von Zarovich.
- Drive the Drow back through the portal to the Elven Isles.
- Secure the liberty of Borovia.
- Payment up front
- 500,000 sp in silver ingots at the guild. 50% now and 50% on success.
- Some allies have made transport available to allow people to add Names to The Block of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.
- Three nicely worked ashwood chests containing -
- 40 small red bottles (one knot) of 10EN & 20Ft Gutbusters in raspberry flavour
- 60 small blue bottles (two knots) of D+18 Waters of healing
- 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions
- Some invested/scrolled Air magics
- 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3
- 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3
- 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3
Scribe Notes
Night 0 : preplanning
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree & Anasatsia
FoE include:
- Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee appointed by the War Party (in TerraNova), and ally of Ruby Scourge.
- Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)
- Her current minion DARK SKIES a Drow person/Thing of Power
- Her minion Ld AZZUR (see Calder box)
- The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)
- and (currently) the Giants he controls
FOUR(?) demons involved: Vassago, Phenix, Sitri, Forneus, [and … ?]
CONSEQUENCES:
- A vindictive, resurrected Arch-Vampire is dangerous for us & our friends/relatives/employers on this side of the Continent.
- Freeing Terminius bad
- The Drow Military controlling much of Alusia not good either.
- Also, Karisi (from Asan) an ex of Cain's wants to use Darkskies after the ritual so that she can kill Cain … which might be bad
UNITED KEY AIMS & TASKS:
- To Weaken the Drow
- To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)
- A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual
- To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)
POSSIBLE TACTICS:
- Some Janx are supposedly fetching the important regalia — disrupt!
- The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]
- Rumours of ITEM/person who can change the location of a portal (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi
- Cultivate/Liberate potential allies … namely:
POTENTIAL ALLIES & possible critical/pressure points of the Enemy's structure
- Karisi's associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria
- The giants currently under the Infected Prince's Control (Fire & Ice Gts)
N/A: M&R are in Hells, training.
ANCILIARY THREATS
- Sasha has identified Sangarius [Vampire & Zombie Lord] & 19 minions is lurking in Sewers beneath Sanctuary
- FAKE PEOPLE: There is also a Kree at the Guild … some party members were almost clowned …sorry cloned. KatG may be only a Klone, He is real but that doesn't necessarily mean there are no others.--Kelsie (talk) 22:06, 18 June 2018 (MDT)
SASHA's group
- going to Azuria … to investigate, but esp. to “relocate†the formerly Ashan Sceptre of Terminus.
ARYAN'S group:
- Infiltrate Morgor's Lair, this time doing it the easy way [NB: inside the front door of Morgor's Lair (on the right?) there's an Antechamber that has the amulets for the service-staff] in order to:
- Use the Kraken Heartstone to control vampires [drop it into Karisi's pool in Mgr's lair]
- Then raid the armoury … see shopping list:
- HORNS --- can use on the Ruby Scourge to lower MR
QUESTIONS
- from Sabrina — How many Krees are there?
- Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don't know WHAT it is --Kelsie (talk) 22:06, 18 June 2018 (MDT)
SHOPPING LIST
- IMPORTANT provisions: including Jasper amulets
- request something useful from the Armoury.
Night 1
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point: We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in Asan to memorise the place in order to “Get Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.
We then head to Adjepbar, to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).
It take some time for Roderigo to negotiate the price that the whole party heads for a Café and have some local delicacies. Once back in Seagate we all head to Turf’s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our “to do†list.
Morgor takes our orders, and requests to meet him in the morning for the goods.
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know it’s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.
Night fall and dawn rises but 3 figures venture out when is still dark. At Turf’s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.
We meet with Matt. Morgor, Syrene, the 2 Elemetal elven brothers and Anguitia are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge. Syrene has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies. Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place.
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time??? As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message.
Once the show is done, we suit up ready for a fight. Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow. Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.
Items Available
- 6 Amulet of Jasper (kilroy and Wife)
- 2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence
- 1 Amulets (Roderigo) 1PT protection against drain +5% defence
- 1 Clasp (Keshah) 1PT protection against drain +5% defence
- 1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.
- 1 Potion (Breagon) Fixing his boots
Buffs & Mil Sci
'^ Indicates duration always doubled on that character. A = Always on.
Long Term (assumed always on)
Magic (caster) | Rk | Effects | Dur | Al | Bl | Br | Ke | Ro | Ve |
---|---|---|---|---|---|---|---|---|---|
Strength of Stone (Br) | 20 | +20 EN | 21 hrs | Y | Y | A | Y | Y | Y |
Armour of Earth (Br) | 21 | +44 Def, 2 DR | 12 hrs | Y | Y^ | Y | Y | ||
Rune Armour (Ke) | 20 | +25 Def, +5 AP, SG | 10.5 hrs | Y | Y | ||||
Fire Armour (Br) | 20 | 100 Ablative Mag. Fire | 21 hrs | Y^ | Y | Y | Y | Y | Y |
Heat Shield (Br) | 9 | 40 Ablative Mag. Cold | 10 hrs | Y^ | Y | Y | Y | Y | Y |
Fire Proofing (Br) | 17 | Prot. Normal Fire 6 less Dmg | 18 hrs | Y^ | Y | Y | Y | Y | Y |
Cold Resistance - Water (Br) | 18 | Prot -36°C 5 Less Damage | 19 hrs | Y | Y | Y | Y | Y | Y |
Water Proofing (Br) | 7 | Dry, protection from Rainstorm | 24 hrs | Y | Y | Y | Y | Y | Y |
Water Breathing (Br) | 6 | Breathe and see in water | 7 hrs | Y | Y | Y | Y | Y | Y |
Buoyancy (Br) | 6 | Up/down 17'/pulse, withstand pressure | 3½ hrs | Y | Y | Y | Y | ||
Vapour Breathing (Br) | 6 | 3½ hrs | Y | Y | Y | Y | Y | Y | |
Witchsight (Br) | 20 | 10½ hrs | Y | Y | Y | Y | Y | ||
Willow Healing (Ke) | 7 | 3 end per pulse | 14 Hrs | Y | Y | Y | |||
Greater Heart Rune (Ke) | 18 | heals 12 end | 19 days | Y | Y | Y | |||
Smite (Ke) | 20 | Resist or D+21, knocked prone, stunned | 21 h | Y | Y | Y | Y | Y | |
Blessing F.(Br) | 6 | +50 vs Disease/Infection +30 Fertility | 7 Mo | Y | Y | Y | Y | Y | |
Disguise (Ve) | 20 | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender | 33 hrs | Y | Y | Y | Y | Y | Y |
Short Term - Cast as Needed
Magic (caster) | Rk | Effects | Dur | Al | Bl | Br | Ke | Ro | Ve |
---|---|---|---|---|---|---|---|---|---|
Feather Fall (Br) | 6 | Fall no more than 5'/pulse | 3½ hrs | ||||||
Star Wings (Br) | 6 | 36 mph | 3½ hrs | ||||||
Shadow wings (Bl) | 9 | 39 mph | 5 hrs | ||||||
Enhance Enchantment (Ve) | 15 | up to +15 Ranks spell duration | 17 pulses | ||||||
Invisibility (Ve) | 12 | 1hr/2hrs | |||||||
Enchant Weapon(Ve) | 6 | +7SC / +2 dam I'm hoping we have something better | 120*[D-5] secs/2hrs |
Ambush/danger senses/skills/magic
Magic (caster) | Rk | Effects | Dur | Al | Bl | Br | Ke | Ro | Ve |
---|---|---|---|---|---|---|---|---|---|
Sense Danger % | 91% | ||||||||
Ranger Detect Ambush % | Base %, -5*OppRk, SpecArea +6% | 119% | 203% | ||||||
Thief/Assassin Sixth Sense % | BC 10+2xPC+5xRk | 83% | 132% | ||||||
Sense Intent % | Sense ill intent toward self or party 100' range or 20' when asleep self only | 104% |
Self Only
Magic (caster) | Rk | Effects | Dur | Al | Bl | Br | Ke | Ro | Sa |
---|---|---|---|---|---|---|---|---|---|
Fall Banding (Br) | 6 | Land on earth without damage | 3½ hrs | Y^ | |||||
Elemental Transformation (Br) | 15 | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth | 8 hrs | Y^ | |||||
Tracking (Br) | 20 | Tremor Sense 100' | 21 Days | Y^ | |||||
Detect Traps & Snares (Br) | 10 | +20% to detect Traps/Ambushes within 70' in Nat. Env. | 11 hrs | Y^ | |||||
Immolation (Al) | 3 | +7% to defence, Self | 2 hrs | Y^ | |||||
Black Fire Archer (Al) | 10 | +7 SC +3 DM | 45 min | Y | |||||
Dark Cloak (Bl) | 7 | +3 Armour | Variable | Y |
- Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)
- Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20'r. Unaffected by Awe or Fear for 5 mins from first exposure.
- Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).
- Anti-scrying (Rk 21 Spell)
- Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.
- Herbalist Meals/Broth
- 4FT for meal or 5FT for broth/tea
- Verity, and three others have whispering earrings, range 600'
- All tagged so that Verity can talk with them within 200 miles
- Naked Dancing
- by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43
- Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah)
- by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse
- Psaltery of Psilence
- sneaking at 1/2 TMR
- by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses
- presumably check with SF - Defence potion, 1 each from Siverfoam
- 35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs
Watch Order
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|
Alandis | Braegon | Keshah | Roderigo | Verity | |||||
Blackthorn |
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Default
Blackthorn Keshah |
Double File
Blackthorn Keshah |
Single File
Keshah |
Calendar
Winter: Frost 818 (7) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Samhain | 1 | Guild Meeting Kilroy's Place, Lunar Empire, Adjepbar, Seagate (Turf's) | 2 | Turf's place, Asan | 3 | 4 | 5 | 6 | ||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Winter: Snow 818 (8) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||||
19 | Days of Chaos | 20 | DoC2 | 21 | DoC3 | 22 | DoC4 | 23 | DoC5 | 24 | DoC6 | 25 | DoC7 | |
26 | DoC8 | 27 | DoC9 | 28 | DoC10 | 29 | DoC11 | 30 | Twelfth Night | 1 | 2 | |||
Winter: Ice 818 (9) | ||||||||||||||
3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |