Veor

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Levels Breakdown

Overall: Medium-High
Warrior: Medium
Mage: Medium-High
Utility: Some
Specials: Baby

Main play style

In Combat

Veor operates as a combat mage most of the time. Typically starting before the combat begins if possible with Snowfall, Wall of Ice & Ice Construction capable of shaping the battlefield for the parties advantage. Then Sacrifice, Snowball & Ice Bolt can be cast shortly before combat on either himself or others for use during the fight, leaving him free to cast Rays of Cold & Ice Projectiles during the fight. If need be he can step into the front line, but he is not equipped as a warrior despite being quite effective with a Quarter-staff having a number of Warrior abilities relating to it.

Out of Combat

Buff Magic tends to be Resist Cold & Greater Heart Rune, other options are Ice Armour, Rune Shield & Rune of Truth but normally people have better. He is a skilled Herbalist & Ranger with some supporting skills. He is not a Healer but here his Rune Magic allows him to replicate some of what a Healer can do as long as the target is alive. Travel Magic he normally uses Iceberg or Ice Traversal, with a castable Rune Portal as well but only over shorter distances meaning other travel magic is normally more use anyway.

Description

Veor Damarez.
Veor has undergoing a change recently, transforming into a 5'10" tall woman with a respectable build. Still blonde with flowing hair to just below the shoulder and piercing snow blue eyes that gaze out at the world with chill. She dresses in fine chain under good travelling leathers while at the guild, sometimes changing to plate while on adventure, avoiding showing flesh that would suggest anything.
In the odd occasion she appears at a court function she favours blue free moving dresses.
Most of the time the visible weapons are a re-curve bow & a true silvered battle-axe, with a shaman like quarterstaff and war club rounding the weapons out. A large shield also rests on her back.
When in armour a tabard over the top indicates that she is a member of the Pasifikan order of the wandering warrior to those familiar with Alusian heraldry.

Background & History

5th Son of a Nordic Gentleman, taught the Ice College at home in accordance with the long family tradition, Veor was sent the long distance to the Guild to, according to what his father told him, 'See the world, and learn your magic so when you come home, you're a man of knowledge and experience'.
With these words, he took ship and traveled the long journey to the Guild, therein beginning his career with a seemingly simple task for a minor noble on plane.

Skills

Professional Skills

Veor is a master herbalist, mainly focusing on hot brews while on adventure and healing poultices. They also have accreditation as a Horse Merchant. Veor has some skill in Navigator & Ranger as well to go with this. Like most seasoned adventurers they also have a good collection of other skills, but the aforementioned skills are the ones they practice off adventure also.

Weaponry

Veor has trained a wide range of weapons now as a seasoned adventurer, however he specialises in Quarterstaff & Shortsword. On adventure he normally travels with a Battleaxe, Runic Quarterstaff and a Short Recurve bow now as his primary weapons.

Artisan Skills

Cook: Apprentice Level, near completing his apprenticeship.
Bone Carver: Apprentice Level, his former trade before being sent to the guild.
Sculptor: Journeyman Level. Focusing on snow sculpting.

Languages

Expert: Folksprach (Literate), Minotaur (No written form)
Skilled: Common (Literate), Elvish (Literate), Silent Tongue
Adequate: Troll, Sho-Ji

Adventuring Skills

Climbing: Master
Horsemanship: Master
Flying: Master
Stealth: Skilled
Swimming: Skilled

Magic

Veor is an Ice Shaman, with Skill in Ice Magic and Runic magic. Below are listed the primary magics he normally uses on adventure. He has plenty of spells other than these, with the entire Ice College learnt & more than half the Rune specials learnt to castable levels, but a lot of the time the rest simply don't come up.

Primary Magics

To be filled in at a later date when I have time to do a proper update, old version was badly out of date.

Other Stuff

Major Items

Sword of Slaying: A legacy sword from before the war of tears, this sword has now fulfilled the prophecy made about it, and brought about the doom of a pair of elvish greater vampire twins. It possesses an extraordinary edge & tip, finding critical locations with ease.
Elemental Mana Amulet: Attuned to Ice, makes casting of any Ice Magic spells significantly easier and more likely to double or triple.
Staff of Controlling Undead: Used for binding undead for easier killing.
Amulet of Knowledge; Allows learning of languages via flesh, text or spirit guides.

Major Oddities

Is an official adult Troll, with a Troll Club to prove it.
Uncapped Fatigue. One per adventure.
Turns into a Minotaur occasionally.
Turns into a horrible Troll/Dragon like Hybrid occasionally. Shape-changer regeneration.