Into the Unknown

From DQWiki
Revision as of 04:57, 23 September 2017 by Fabio (talk | contribs) (→‎Scribe Notes)
Jump to navigationJump to search

I'll run a game but this will only be for new PC's - at a push PC's of 1 game may be considered, but I'm trying to encourage new PC's into our top heavy DQ milieu. It's much more fun at low levels than high IMHO
I've moved the character creation details to the discussion page - CJC 10th Sep 17


Scribe Notes

Summary

Adventure: Into the Unknown
GM: ChrisC
Season: Spring 817 wk
Night: Wednesday night (starting 20th Sept)
Level: Low

Party
  • Papa Midnight - a new voodoo witch-doctor - played by Fabio
  • Dimitri - a new Dark Mage - played by Mike o'keefe
  • Haedric - a Dwarven Ice mage - played by Stephen M
  • xxx - a new PC - played by Julia
  • xxx - a new PC - played by Kelsie
  • Katalin Hilborne - a new PC - played by Clare
  • xxx - a new PC - played by William
Employer
Hieronymus Ermit of Seagate
Mission
Bring his daughter home. She hasn't returned from a guild mission exploring a new portal recently discovered. She was the 3 guild member sent through to explore the portal and none have returned.

All have 2 x guild scrolls of banishment to enable their return should they need to use them but none have done so or returned to Alusia.

Pay
5 x Guild rates + 'Salvage' (within 'laws of the land' - of course)!

Scribe Notes

Session 1

Day 1 Before our meeting meeting with the guild security, we are introduced to our employer, Hieronymus Ermit of Seagate. He is most concern about his daughter disappearance and he is willing to pay 5 time the going rates for us to investigate what happen to her as well as returning her to her family.

On further enquiry, he explains that his daughter had offered her services to the guild after her son and husband went missing. She took the assigned of exploring a portal 25 miles North of the hills of Aldri; there she vanished like the previous adventurers.

We learn from the Guild Security that the portal had been investigate 3 times in the past year. This resulted in the disappearance of all Adventures. What is baffling for us is that each adventurer had 2 scrolls of Banishment and 2 of Whispering wind, and yet no messages were received.

The guild is willing to equip us with armours, and weapons as well as a 1 item of our choosing plus 2x scrolls of Banishment and 2 x scrolls of Whispering Wind for each member of the party.

Before our departure we enquire about some astrology reading, Potions of healing and Greater, and we spend the following 4 days getting ready for the trip.

  • Rahne Astrology Reading;

-Bring those you trust -Guard thy Loin -Love conquers all -Do not trust the disbelievers -Darkness is coming

Day 5 At noon of the 5th day we depart on horseback headed to Stoneboro.

Day 6 The following day we reach a natural deep in the ground covered in thick mist. The Spell-caster perceive the area as high mana ground, however we do not venture in and limit our travelling to the ridge of this depression. Just before duck we set camp and Haedric erect the perfect forest traveller camp essential; an Igloo. While on patrol Haedric is attack by a wild boar. Haedric and Dimitri make mincemeat out of it, while the rest of the party are oblivious of what is happening. The two discover a barbed arrow on the body of the boar, before the making breakfast out of it.

Day 7 After a hearty breakfast we continue our journey. Along the way we make the acquaintance of a wood elf hunting outlaws and drows. We show the arrow found on the boar and he advise us to get rid of the culprit if we found it. He also gifts us some elven biscuits, which I hear it can sustain a man like a full meal. After setting camp and a good meal, we retreat in our igloo. A big, white, ice made construction may not be the most conspicuous thing in a forest. We are not particularly concerned about it and in the middle of the night we are attacked by 5 brigands. 3 casualties later, and with 1 brigand fleeing for dear life, we interrogate the captive one. He and his companion were forced into this life after contracting some infectious disease and been driven out of their town.

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur PA Di Ha XX XX Ka XX
 
 

Short Term

Magic (caster) Rk Effects Dur PA Di Ha XX XX Ka XX
 
 

Spell Racks

Standard contents of spell racks:

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
??? ??? ??? ???
??? ??? ???

Marching Order

Skirmish Formations (Front)
Default

???  ???
???  ???  ???
???

Double File

???  ???
???  ???
???  ???

Single File

???
 ???
 ???
 ???
 ???
 ???

Plans

Spring

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa
Thaw (10)
  1 Guild Meeting 2   3   4   5 The Carzalan Generals Ball 6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Seedtime (11)
  1   2   3   4  
5   6   7   8 Rites of Thunor 9   10   11  
12   13   14   15 Equinox 16   17 Eostre 18 The Seagate Spring Ball
19   20   21   22   23   24   25  
26   27   28   29   30    
Blossom (12)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21 Floralia 22   23  
24   25   26   27   28   29   30 Walpurgisnacht