Mislaid Offspring

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Summary

GAME-DETAILS: Wednesday night at Stephen Martin's (New Windsor/Avondale) starting on the 13th, finshing 22nd May.
Opposed Rolling system; Level will be more than medium, but less than God-Bothering (if the world is actually ending, who wants them bothered).

PARTY: (strongly preferred size is 6 characters)

  1. Wordsmith (Errol Cavit, provisionally), trusted hero of Westcapital
  2. Faith (Andrew Withy), beloved hero of Westcapital (no, really!)
  3. Aryan (Stephen Martin)
  4. Veor (Bernard Hoggin)
  5. TBA (please confirm with GM first m.parkinson<at>auckland.ac.nz, or arrange at guildmeeting)
  6. TBA (ditto)


THE REAL MISSION: Alfred of Hy-Brasil, a Dwarf, has won the contract to save the world. Unfortunately, the only way he can afford to succeed is with foreign labour: i.e., you lot. Fortunately the World in Question* is only the Plane of Purple. Someone/thing plans to destroy the Global Ocean-Level Equalising Mechanism. The humungous Rock due to fall out of the sky in a few weeks is possibly a diversion.
* To Be or Not To Be, that is the Question.

THE COVER: Alfred has arranged a “cover mission”, since the presence of Seagate guild-members on Purple is usually a source of interest, even alarm, to Purpurians. If you succeed on the cover mission, you may keep at least 75% of its loot. The Parliament of Houses, in the “West Capital” of the Dragonfolk-controlled territory, has posted a reward for a couple of Missing Offspring, presumed stolen for a hideous Fane ritual. Obviously Dwarves &/or “hobbits” are preferred, but other people-like creatures (even humans & elves) are good too, especially if they're not afraid of heights or not driven insane by them.
No necromancers, demon-worshippers, lizard-men, Undead, Atrocities, or Destinians.

PAYMENT, HEALTH & SAFETY, etc:

  1. Up front, for the attempt, a small cup of rubies.
  2. Upfront, a “Red-Button music box” ... useful should the party need to Blip to a mostly-safe alternate Plane of Existence for a few days if they need to recuperate, prepare, interrogate a witness, whatever. Should work atleast twice, but it Elvish magic, and will leave behind all items containing ANY nonorganic iron ... even non-cold-iron such as most magical weapons, silvered armour, etc)
  3. Upfront, a variety of useful non-Iron items, including smithed weapons & armour ...some of which you may keep, the rest will purchasable at a dwarvenly generous discount.
  4. If you succeed, Master-level training in a skill** [provided you’ve previously done the requisite master-work], OR being taught a college of Magic, OR being taught a special spell, ritual, & talent.
  5. The Dragonfolk will provide you Royal Warrants, permitting you to seize any & all relevant criminals’ possessions that you believe to be the profits or tools of The Stated Crime (including supporting, subsequent, or ancillary crimes). Should the crimes be judicially proven, you may keep all such possessions; but you will be fined for improperly seized goods.


** While stocks last: substitution (of lesser or equal value) permissible.


Astrology & other pre-adventure advice
Several astrology readings, narrow & specific, have been attempted. However, perhaps because the End of the World affects the fate of too many, most have failled or given dubious gibbering. Alfred says a Priest of Hyperion has, unofficially, indicate this is the best of a bad bunch:

"The Joint is out of Time, Oh spiteful Curse,
That ever She was hatch'd to make it worse."

No.2 on the list is:
"Die di-die di-die di-die, di-die di-die di-die di-die,
di-die di-die di-die di-die di-Dooooooooooom."
[the lyrics weren't helpful, but the tune was fairly catchy]

Scribe Notes

Calendar

Autumn 814wk: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 814wk: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 814wk: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest

Mil Sci

Formations

Skirmish Formations Watches
Default

Aryan Faith
Veor Wordsmith

Double File

Aryan Faith
Veor Wordsmith

Single File

Aryan
Faith
Wordsmith
Veor

4 Hrs per Watch

Aryan Faith
Veor Wordsmith


Campsite Notes.
Warding with Runes available. 42% chance of blocking incoming spells, blocks unattended magic items, Adepts, Magic Creatures & Extra Planar must resist at -12/-12/-18 to enter. 1 Hour Ritual.
Elemental Warding also possible. Blocks Entry of creatures from named planes. As short as 10 Min ritual.

Buffs

Magic Rk Effects Dur W F A V x x
Long Term
Resist Cold 20 +6 Gauge, 6 Cold DR 21 Hours - - - Y - -
Ice Traversal 12 +5 TMR on Ice 4 & 1/3 H - - - - - -
Greater Heart Rune 7 Heals 7 EN on EN damage 8 Days - - - Y - -
- - - - - -
Short Term
Branch Counterspells (Wo) 7/8 +51MR on a college on area, +27MR entities. +54/+28 Ent/Thau SK 12/13 min
Weapon of Flames (Wo) 16 +17%, +8 damage (+16 vs. undead/cold/water) 21 minutes Y
Rune Weapon 8 Magical Poison ((D-5)+3) for D10 Pulses 13 Mins - - - - - -
Selfies
Mind Shield (Ar) 2 +14% vs Mental Attacks 20 hrs - - Y - - -
Tracking (Ar) 2 +14% Tracking 12 days - - Y - - -
Animal Mind(Ve) 8 +4 WP, 3 Hex, -3 PC, +2 Elem DR 9 Hours - - - Y - -
- - - - - -
Aryan Mil Sci
Melee Only: +14 IV +14 SC +14 Def +1 Pass Action at End of Pulse
Raise Morale +5 WP
-17 dice mod on Fear Checks; -34 on Fright Table
Aryan - Morning Callisf Drill
+1 AG until dawn.