Talk:Mislaid Offspring

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Playing Nights

  1. 12 March
  2. 19 March
  3. 26 March Cancelled
  4. 02 April
  5. 09 April
  6. 16 April
  7. 23 April
  8. 30 April
  9. 07 May
  10. 14 May
  11. 21 May

Opposed Rolling Combat

Summary of rules/changes in play for this game. Opposed Rolling Combat

Weapon SC Calculation is unchanged but rather than subtracting defence from SC, a roll is made against both and the quality of results are compared to find the outcome.

Qualities of result are:

  • Miss/Fail - rolling above the %chance
  • A/1 - rolling <= %chance
  • B/2 - rolling <= 40% of %chance
  • C/3 - rolling <= 20% of %chance
  • D/4 - rolling <= 10% of %chance
  • E/5 - rolling <= 10% of (%chance - 100)
  • F/6 - rolling <= 10% of (%chance - 200)

Fumble - in addition to the above, a roll above 90+rank of weapon is also a Fumble.

Outcomes:

  • A/1 - Standard FT Hit
  • B/2 - Max Damage FT Hit (the first damage dice is automatically 10)
  • C/3 - Standard EN Hit
  • D/4 - Standard SG Result
  • E/5 - Max Damage SG Result (the first damage dice is automatically 10)
  • F/6 - Max Damage + Guaranteed SG Result (roll until a valid SG result for the weapon is achieved)

Defence:

  • Add PC
  • Double shield defence. New calc is (5 + rank) * Base Defence of Shield, max rank increased to 5.
  • Melee Evade, add 40% (50 +4/rank)
  • Defensive Withdrawal is +50% defence and move back 2 hexes

Initiative: No more engaged vs unengaged, all act on IV value.

  • Engaged IV is unchanged
  • Magical Actions = MA + PC + [Spell or Talent rank] / 2
  • Otherwise = AG + PC