Veor

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Levels Breakdown

Overall: Medium-High
Warrior: Medium
Mage: Medium-High
Utility: Some
Specials: Baby

Description

Veor Damarez.
Now going under Vigdis Damarez
Veor/Vigdis has undergoing a change recently, transforming into a 6' tall woman with a respectable build. Still blonde with flowing hair to just below the shoulder and piercing snow blue eyes that gaze out at the world with chill. He dresses in relatively covering leathers, avoiding showing flesh that would suggest anything.
Typically equipped for the hunt the usual visible weapons are a Compound bow, a fine silvered battle axe, with an old short sword in it's sheath at his side, the buckler on it's strap hanging off the back completing the range.

Background & History

4th Son of a Nordic Gentleman, taught the Ice College at home in accordance with the long family tradition, Veor was sent the long distance to the Guild to, according to what his father told him, 'See the world, and learn your magic so when you come home, you're a man of knowledge and experience'.
With these words, he took ship and traveled the long journey to the Guild, therein beginning his career with a seemingly simple task for a minor noble on plane.

Skills

Professional Skills

Navigator: Apprentice Level.
Ranger: Journeyman Level, specializing in Spirit Realms.
Merchant: Journeyman level. specialising in Equines
Warrior: Journeyman Level. specialising in Shortsword
Philosopher: Journeyman Level. specialising in Runes & Magic.

Weaponary

Good: Shortsword
Skilled: Battle axe, Unarmed, Shield, Hand & 1/2, Quarterstaff, Giant Club
Trained: Dagger, Two Handed Sword, Javelin, Estoc, Sabre.

Artisan Skills

Cook: Apprentice Level, near completing his apprenticeship.
Bone Carver: Apprentice Level, his former trade before being sent to the guild.
Sculptor: Journeyman Level. Focusing on snow sculpting.

Languages

Expert: Folksprach (Literate), Minotaur (No written form)
Skilled: Common (Literate), Elvish (Literate), Silent Tongue
Adequate: Troll, Sho-Ji

Adventuring Skills

Climbing: Master
Horsemanship: Master
Flying: Journeyman
Stealth: Apprentice
Swimming: Journeyman

Magic

Veor is an Ice Shaman, with Skill in Ice Magic and Runic magic.

Primary Magics

Standard Ice Generals (Rk 6+) - Utility use
Resist Cold (Rk 20) - Usual don't freeze use
Armour of Ice (Rk 8) - Handy for waking up when not on watch, situations one leaves armour behind for, and caster armour.
Iceberg (Rk 6) - Instant boat with it's own current, great for ramming.
Snowball (Rk 9) - Low powered but distracting and keeps going for ages.
Ice Projectiles (Rk 9) - Low powered attack spell with periodic devastating spec grevs.
Ice Pack (Rk 6) - Saving dying party members at range.
Runic Healing - Several sorts but not Willow Healing.

Unusual Stuff

Enhance/Dim Animal Mind. (Rk 6) - Allows Veor to harness the powers of the Mammoth in his head, granting him certain abilities.
Elemental Warding (Rk 6) - Blocks creatures from nominated planes, normally Elemental planes, from entering an area/structure/wall.
Minotaur Spirit Form (Rk 12) - Can transform to a Minotaur on spirit planes, or sometimes on other planes.
Enhance Vision (Rk 10) - As illusionists, can see invisibles & illusions.

Other Stuff

Major Items

Sword of Slaying: A legacy sword from before the war of tears, this sword has now fulfilled the prophecy made about it, and brought about the doom of a pair of elvish greater vampire twins. It possesses an extraordinary edge & tip, finding critical locations with ease.
Elemental Mana Amulet: Attuned to Ice, makes casting of any Ice Magic spells significantly easier and more likely to double or triple.
Staff of Controlling Undead: Used for binding undead for easier killing.

Major Oddities

Is an official adult Troll, with a Troll Club to prove it. However does not regenerate yet or transform to a large green killing machine.
Uncapped Fatigue. One per adventure.