Veor
Levels Breakdown
Overall: Medium
Warrior: Low
Mage: Medium
Utility: Some
Specials: Baby
Description
Veor Damarez.
Now going under Vigdis Damarez
Veor/Vigdis has undergoing a change recently, transforming into a 6' tall woman with a respectable build. Still blonde with flowing hair to just below the shoulder and piercing snow blue eyes that gaze out at the world with chill. He dresses in relatively covering leathers, avoiding showing flesh that would suggest anything.
Typically equipped for the hunt the usual visible weapons are a Compound bow, a fine silvered battle axe, with an old short sword in it's sheath at his side, the buckler on it's strap hanging off the back completing the range.
Background & History
4th Son of a Nordic Gentleman, taught the Ice College at home in accordance with the long family tradition, Veor was sent the long distance to the Guild to, according to what his father told him, 'See the world, and learn your magic so when you come home, you're a man of knowledge and experience'.
With these words, he took ship and traveled the long journey to the Guild, therein beginning his career with a seemingly simple task for a minor noble on plane.
- 802: Winter Quarry in a Quarry
- 803: Summer The Emperors Gonna Die
- 803: Autumn Rescue of a Lady
- 804: Autumn Sunken Doomed
- 805: Autumn Urnwards we Go
- 805: Spring The Death Gate
- 806: Spring A Toothy Extraction
- 807: Summer Kill the Vampires
- 807: Winter Sleeping with Trolls
- 808: Summer Swamp Exploration
- 808: Spring Rangiwhero Recon
- 810: Autumn Little Girl Lost in the Woods
- 812: Summer Delph Vermin - The Extermination Mission
- 813: Autumn For_Those_in_Peril_IN_the_Sea...
Skills
Professional Skills
Navigator: Apprentice Level.
Ranger: Journeyman Level, specializing in Spirit Realms.
Merchant: Journeyman level. specialising in Equines
Warrior: Journeyman Level. specialising in Shortsword
Philosopher: Journeyman Level. specialising in Runes & Magic.
Weaponary
Good: Shortsword
Skilled: Battle axe, Unarmed, Shield, Hand & 1/2, Quarterstaff, Giant Club
Trained: Dagger, Two Handed Sword, Javelin, Estoc, Sabre.
Artisan Skills
Cook: Apprentice Level, near completing his apprenticeship.
Bone Carver: Apprentice Level, his former trade before being sent to the guild.
Sculptor: Journeyman Level. Focusing on snow sculpting.
Languages
Expert: Folksprach (Literate), Minotaur (No written form)
Skilled: Common (Literate), Elvish (Literate), Silent Tongue
Adequate: Troll, Sho-Ji
Adventuring Skills
Climbing: Master
Horsemanship: Master
Flying: Journeyman
Stealth: Apprentice
Swimming: Journeyman
Magic
Primary Magics
Standard Ice Generals (Rk 6+) - Utility use
Resist Cold (Rk 15) - Usual don't freeze use
Armour of Ice (Rk 8) - Handy for waking up when not on watch, situations one leaves armour behind for, and caster armour.
Iceberg (Rk 6) - Instant boat with it's own current, great for ramming.
Snowball (Rk 9) - Low powered but distracting and keeps going for ages.
Ice Projectiles (Rk 6) - Low powered attack spell with periodic devastating spec grevs.
Ice Pack (Rk 6) - Saving dying party members at range.
Unusual Stuff
Enhance/Dim Animal Mind. (Rk 6) - Allows Veor to harnass the powers of the Minotaur in his head, granting him certain abilities.
Other Stuff
Major Items
Sword of Slaying: A legacy sword from before the war of tears, this sword has now fulfilled the prophecy made about it, and brought about the doom of a pair of elvish greater vampire twins. It possesses an extraordinary edge & tip, finding critical locations with ease.
Major Oddities
Has a Minotaur Mind in his head. Is an official adult Troll, with a Troll Club to prove it.