Loyalty and honor

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Summary

Night Monday
Place:13 Layard st Avondale
Phone 021 1067365 or 8285154
Information: Information from players for Julia.

The lady Elizabeth De Winter wishes to fund a mission of Mercy to the north

Scribe Notes

Thaw 2nd: Castle Chilton

The 7 of us, (Billy, Edgar, Lila, MDK Rodrigo, Quentin, and me Alandis) are bought together in one of the guild chambers; we quickly introduce ourselves and swiftly select Lila, the only human, as our fearsome leader. MDK will be our military Scientist and me; once again I am faced with the duty of reporting our journey.

Once the roles have been finalized, the guild representative ushers us to a royal carriage, witch is headed to Castle Chilton. We are expected by Duncan, the castle mage, and by her grace the Duchess Elisabeth of Carzala.

Once we reach his large office, Duncan clarifies our mission. Our assignment is to uphold the honors of the guild with the Duchess, by retrieving and escorting Lady Isabella (the duchess teenage daughter) back to Carzala. The Duke Baltmond Aladar is fostering the young lady in his summer house; a keep 10 miles north of Grobbety Town. Due to the Drow invasion the area is becoming increasingly unstable and dangerous, therefore the Duchess fears for her daughter safety. The Party will be remunerated accordingly.

We are taken to meet her Grace the Duchess which remind us not to start any diplomatic headaches, and to bring her daughter back alive and in one piece. After the brief meeting we head back to Duncan’s chamber, were we are introduced to Sticks, the rune mage. He will provide safe passage via portal; unfortunately the safest spot for arrival is in Sticks keep, a few miles north east of the Great Salt Flats, a few hundred miles west of Grobbety Town.

Thaw 3: Rest and Fight

The journey is safe but we arrive completely exhausted from the 3 portal jumps, so after a good feed we spend the day recuperating our energies. The afternoon and evening goes by without troubles, however in the deep of the night during my turn on guard, I spot some flaying figures approaching at speed. I wake everyone and prepare the defenses. All but one of the soul gathering Imps are defeated while we spare the one controlled by Edgar for interrogation. The little creatures was summoned by a Drow and commanded to collect human souls for a ritual, which require the offering of the souls to create the Big Drow Soul. Once we gather all necessary information we dispose of it and sent it back to his plane. The rest of the night goes by with no issues.

Thaw 4:

We prepare to fly

Information

Loot

Logistics

  • 1 x pack of Granados
  • 1 x pack of healing, blue bottles for fatigue and green Bottles for endurance
  • 1 X pack of provision and dried food.
  • 8 red bottles of Venom
  • Letters of introduction for the party, from the Duchess
  • Whispering Wind invested, from the Duchess (just in case of trouble)


Buffs

Magic Rk Effects Dur Ald Bil Elg Lil LF MDK QUA Rod
Shadow Form 14 +30/+15 def 6.5 hours y y Y
Witchsight 6 3.5 hours n n N
Strength of Darkness 8 +5PS 1.5 hours Y
Shadow Wings 6 36 mph, 126 miles range 3.5 hours y n Y
Fire Armour 10 44 protection 11 hours y n Y
Fireproofing 10 protection vs normal fire 11 hours y n Y
Weapon of Flames 10 +11 SC, +6 dam, +11 dam vs undead, cold or water creatures 15 mins n Y

Calendar

Spring: Thaw (10) 813wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 Pre-departure briefing and meeting with the Duchess 3 Departure, rest and Imps attack 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
Spring: Seedtime (11)
28 29 30 1 2 3 4
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht