A Fox in the Hen House
Summary
Adventure: A Fox in the Hen House
GM: Stephen
Session: Autumn 813wk
Night: Thursday
Location New Windsor
Level: Low
Party:
- Mungo Third Son played by Michael M.
- ? the Tigress played by Jenny
- Poppy the Warrior played by Karen
- Horton the Mind Mage played by Errol
- Kerry the Dark Celestial played by Helen
- Marco the Earth Mage played by Mike Y.
- Lathron the E&E played by Simon
Employer: Messieurs Boggis, Bunce and Bean
Summary: Fowl thieves have been raiding farms and evading capture, locals from a neighbouring village are suspect but they have noble connections in Foxcourt and the local law will not act against them unless they are caught red-handed. Expert thief-takers are required.
Scribe Notes
Session one
- 1st day of Fruit - Guild meeting.
We meet up in one of the Guild meeting rooms. There was Lathron, an elf E&E mage. Mungo, a human warrior/ranger. Horten who is a human mind mage. Marko who is a human earth mage with a sabertooth tiger. Kerry who is a female dark celestial mage. I've worked with Kerry before but everyone else is new.
We have been hired by 3 gentlemen from the Foxcourt area. They farm turkeys, chickens, ducks and geese. And someone or something is stealing them, a few dozen each week which is quite a lot. They know who the thief is, a known family in the area due to the thief telling others about it.
The job has 2 parts, part one is to escort the employer back to his home. Part 2 is to catch the thief with loads of actual real evidence so they can't get out of justice. It appears they come from a well known family in the area who has loads of connections. We will be paid 40,000sp which has been paid to the Guild who will hold onto it until the end of the job. We will be advanced 5,000 for equipment for the escorting job.
We are also getting paid some extra sp for information on the portal we will be traveling through. Apparently it hasn't been used since some sort of changes happened to the portal network and the Guild would like to know if it still works and where it goes now and if anything funky has happened to it. We will get paid an extra 600sp for information when we get back, and 1 healing potion each up front to help get us home to report.
Apparently the path through the portal used to take about 3 hours on a straight path through mist. Don't go off the path. So cool, a mini adventure inside a bigger one.
I spend a short amount of time at the library getting a map of the known area [[1]] where we are going and check to see if there are any scribe notes of the area incase we can get some info before we go.
Our employer tells us a bit about the area in Bowcourt and the village they report to.
The River Valley where Alp River runs through is where we are going. The employer lives near to two major town areas in the area.
- Bar-sur-loup, which is the larger of the two towns. It’s the northest of the two towns. It’s on the river and has a port.
- Raze, which is the smaller of the two towns. It’s further south along the river. About a half days river travel. This is the main town that the employers look to in terms of local ruling body.
The thief is a Mr Raynard Fox. He is the relative of some of the nobility in Bar-sur-loup which is the complication. The relatives are sure to sort any minor problem but our employers what him accused so it sticks. With real evidence etc so he can be humiliated in the local courts.
We discuss who will be what roles. Lathron will be party leader, Mungo Mil Sci or Warchief as he calls it and me as the scribe. We discuss what gear we will need and where to stock up and head out where Mungo buys us all drinks to celebrate the acceptance of the job. He seems big on drinking up large.
- 2nd Day of Fruit - Guild
Mungo buys a Luck Amulet in the form of a shark tooth from the witches but forgets to mention he’s with the guild or uses any of the merchants in the party. Ends up paying 3,300sp and some fondling from the witch and a bunch of chores.
Marko gets a skin change 1,000sp. Horten buys a rank 4 gutbuster for 600sp. They eventually have to hire a barge back.
More purchases in the guild including healing potions and waters of healing ingredients. Poppy bought some spices (100sp) to use as part of the cover for traveling around Foxcourt of our group being the escort of a merchant elf.
Mungo insists in more drinking at a pub.
- 3rd Day of Fruit - Guild
Morning comes and we prepare for our travel through the brussel sprouts cupboard down stairs. We put on protection spells and go prepared for trouble. Eventually they clear the cupboard and we head through the portal door.
- Party Order
Mungo
Kerry
Marko
Master Bean
Horten
Poppy and Bob
The Misty Path, it’s justly described. Our information was the path is straight, head along it for about 3 hours and it comes out in Elfenburg. To keep to the path regardless of what we hear or see as it’s trying to get us off he path.
Only problem is we travel along the misty path for a while, can’t really see much all around for the mist. But we travel for maybe an hour and we ended up at a fork in the path. Like a Y junction. Definitely a change. We decide to travel on the right path and head along it. The path thins and doesn’t look as well used as the first part of the path. This is a new section that wasn’t here before. Horten uses one of his mind ping spells to see if anything is actually out there and gets a bounce back from a large levitation type shape on the right. It’s having dreams of rising. The Sabertooth Tiger definitely doesn’t like the small or vibe of the leviathan. And an hour and a half along the thinner path a door appears on the edge of the path. It’s ancient and covered in runes. Some sort of old version of elvish. We don’t open the door. Instead we try and copy as many of the symbols to see if anyone else can translate it. Kerry D.A.’d the doorway and got that the door was formally living. And the question of does this portal go to Alusi? The response was yes and no…
We carry on traveling after much discussion about how the door could be super bad and we wont open it to get sucked somewhere weird. And we have Mr Bean with us. Maybe on the way back…
We carry on along the path and after about half an hour we end up at another fork that’s like an upside down Y. We theorise that the path has split to go around the something in the middle and rejoined back to the original path. It certainly is bigger and more used like the first part of the path.
We continue along the north of the path and come to an embankment where a path runs across our path. The embankment is huge, you have to climb up the sides and appears to be 12 feet wide. A huge, well used path. We discuss who could have made this and what they could be moving along here. It’s a worry. Eventually Marko prods the road, ties a rope on it and crosses up the embankment.
He discovers it’s an earth place of power. The mana flows along the road. In fact up on the road you can see over all the mist in this place. Marko decides to use some of the mana on the road and casts enlarge cat on the sabertooth while he’s on the road. The spell seems to take hold of the tiger, makes him turn to face west and he seems to be moved by the mana flow. It takes a counterspell to make him stop heading that way. Something in the mana flow on the road.
We all start making our way up and over the road to the path on the other side. Someone hears something way off along the road. And someone else sees something out the corner of their eye in the same direction. The thing way off is identified as orcs and they are heading in this direction. Next person up and over the road mentions they are getting closer and it seems they are moving very fast. Perhaps that spell that almost caught the sabertooth is helping. We quickly speed up crossing the road and eventually make it up and over the road. I’m last and they are almost on us by the time I get over. We head into the plants on the side of the road and head to the path. We hear voices, they chase us into the mist and even throw rocks as weapons as us but as we get further away from the road the mist covers us and they seem reluctant to come into the mist.
We quickly move along the path for another hour and come to the archway of the portal exit which belongs to the elves. Yay! We have reached our destination. Our merchant story is used along with our guarding job to the check point guards so we can enter. They check us our and all is good. As Lathron is an elf, it doesn’t seem to take much for them to offer us a barge with crew to take us down river to deliver Mr Bean home safe and sound. We head off that afternoon and make camp on the east side of the river just before dusk.
- Watches
1) Mungo and Marko
2) Poppy and Kerry
3) Lathron and Horten
Session 2
3rd Day of Fruit – Side of the River
SGT Snippets & Gossip
Buffs and Mil Sci
Magic | Rk | Effects | Dur | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|---|---|
Shadowform | 9 | +20 def, 10 in close | 5 hrs | ? | ? | ? | ? | ? | ? |
Witchsight | 9 | see in dark or invisable | 5 hrs | ? | ? | ? | ? | ? | ? |
Strenght of darkness | 7 | +5 Strenght | 80 mins | ? | ? | ? | ? | ? | ? |
Spell | 0 | effects | ? hrs | Y | Y | Y | Y | Y | Y |
Watch Order
Marching Order
Places
People
Loot
Calendar
Autumn 813wk: Fruit (4) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Lugnasad | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Autumn 813wk: Harvest (5) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | 18 | |||||||
19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
Autumn 813wk: Vintage (6) | ||||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest |