A Fox in the Hen House

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Summary

Scribe Notes

Adventure: A Fox in the Hen House
GM: Stephen
Session: Autumn 813wk
Night: Thursday
Location New Windsor
Level: Low
Party:

  • Mungo Third Son played by Michael M.
  • ? the Tigress played by Jenny
  • Poppy the Warrior played by Karen
  • Horton the Mind Mage played by Errol
  • Kerry the Dark Celestial played by Helen
  • Marco the Earth Mage played by Mike Y.
  • Lathron the E&E played by Simon

Employer: Messieurs Boggis, Bunce and Bean

Summary: Fowl thieves have been raiding farms and evading capture, locals from a neighbouring village are suspect but they have noble connections in Foxcourt and the local law will not act against them unless they are caught red-handed. Expert thief-takers are required.

Scribe Notes

Session one 1st day of Fruit - Guild meeting.

We meet up in one of the Guild meeting rooms. There was Lathron, an elf E&E mage who will be our party leader. Mungo, a human warrior/ranger whi will be our military scientist (or warchef). Horten who is a human mind mage. Marko who is a human earth mage. Kerry who is a female dark celestial mage. I've worked with Kerry before but everyone else is new.

We have been hired by 3 gentlemen from the Foxcourt area. They farm turkeys, chickens, ducks and geese. And someone or something is stealing them, a few dozen each week which is quite a lot. They know who the thief is, a known family in the area due to the thief telling others about it.

The job has 2 parts, part one is to escort the employer back to his home. Part 2 is to catch the thief with loads of actual real evidence so they can't get out of justice. It appears they come from a well known family in the area who has loads of connections.

We will be paid 40,000sp which has been paid to the Guild who will hold onto it until the end of the job. We will be advanced 5,000 for equiping for the escorting job.

We are also getting paid some extra sp for information on the portal we will be travelling through. Apparantly it hasn't been used sine some sort of changes happened to the portal network and the Guild would like to know if it still works and where it goes now and if anything funky has happened to it. We will get paid an extra 600sp for information when we get back, and 1 healing potion each up front to help get us home to report.

Apparantly the path through the portal used to take about 3 hours on a straight path through mist. Don't go off the path. So cool, a mini adventure inside a bigger one.

I spend a short amount of time at the library getting a map of the known area where we are going and check to see if there are any scribe notes of the area incase we can get some info before we go.

Our employer tells us a bit about the area and the village they report to.

Mungo buys us all drinks to celebrate.

2nd Day of Fruit - Guild

(Slippery Rock visit and getting gear)

3rd Day of Fruit - Guild

(leave Guild and travel through portal and get to elf home on other side. Travel by barge/boat down river valley. Camp for the night)

3rd Day of Fruit - Guild

SGT Snippets & Gossip

Buffs and Mil Sci

Magic Rk Effects Dur 1 2 3 4 5 6
Shadowform 9 +20 def, 10 in close 5 hrs ? ? ? ? ? ?
Witchsight 9 see in dark or invisable 5 hrs ? ? ? ? ? ?
Strenght of darkness 7 +5 Strenght 80 mins ? ? ? ? ? ?
Spell 0 effects ? hrs Y Y Y Y Y Y

Watch Order

Marching Order

Places

People

Loot

Calendar

Autumn 813wk: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 813wk: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 813wk: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest