Surprise for Sahuagin
Summary
Adventure: Surprise for Sahuagin
GM: William
Season: Winter 801 WK
- Party
- Balode Solgraf Mind Warrior Male Greater Goblin
- Human Illusionist Male Human
- Grendel Beedlenox Mind(Water) Male Human (Leader/MilSci)
- Lucius E&E Male Elf
- Merryck Non-colleged Male Human
- Bonnie McWee Lass Binder Female Human
- Aqualina Water Female Human (Scribe)
- Time on adventure
- tbc 826 WK to tbc 826 WK
- Employer
- Prince Callum (via Alex, his emissary)
- Mission
- Eradicate the ‘devilmen’ that are kidnapping and terrorising the local merfolk
- Places
- Off the coast of Brandenburg
- Principle NPCs
- The Mistress of the Dead - local necromancer/healer
- Baron Karga (possibly deceased) - the local sahuagan lord
- The demon Furcalor - the Duke of the Waters
- Harold and Charles of the Calimar Imperial Survey Corps
- Original Scribe Notes
- Media:Snwi0103.zip
Adventure Summary
1st Frost
Met emissary, Alex, from party employer, Prince Callum, who wants us to do something about the ‘devilmen’ terrorising the local merfolk population. Spent the day looking for waterbreathing caps that had been stolen.
3rd Frost
Sailed off
5th Frost
Arrived at area. Attacked by two water trolls and water elemental. Sailed to nearby island where we discovered a group of Aladarians that had been kidnapped by three demon worshippers. Finally reached merfolk village.
6th Frost
Village attacked early morning by summoned monster. Defeated that then went after the summoners. They escaped, flying off towards Brandenburg.
8th Frost
Reached the merfolk capital where we met the Prince. Found out about sahuagan activity.
10th Frost
Investigated the villages that had been raided.
12th Frost
Village attacked so we went after raiding party. Rescued captives and took a captive sahuagan. Found out about base of operations in nearby chasm.
13th Frost
Headed back to the Guild to do further research
18th Frost
Arrived at Guild. Discovered more about Furculor and obtained Holy Water. Headed back to wait for the next attack.
13th Snow
Got vision of Calimar talking to sahuagan
14th Snow
Village attacked by giant sea slug. We managed to drive it off. Had vision of sahuagan in capital so headed back there. Ended up beating up innocent merman because someone thought he was an illusionary sahuagan.
15th Snow
Investigated the wreak. It was a very large twin hulled ship that was stuck in the ooze. Searched it completely for treasure.
16th Snow
Finally managed to raise the wreck and get it seaworthy again.
22nd Snow
Investigated the sahuagan base. Chasm covered in three layers of plants to keep the heat in. Complex looks like carved squid. Mine nearby where sahuagan using dwarf slaves to mine for ‘mad metal’ which explodes when wet. Captured and charmed a prisoner. Calimar buying up all the proceeds from the mine in exchange for weapons etc.
The local priests were planning on summoning Furculor so used mad metal ‘bomb’, carried in by a golem, to disrupt the ceremony. After the resulting battle we captured two of the mages, charmed them, and gpt more information.
Somehow, that evening, a sentient golem was created which was sent off to assassinate the sahuagan leader.
23rd Snow
Went down to investigate what golem had done. Discovered it was assimilating living tissue and binding it to itself, thereby getting larger and more powerful. A trail of carnage had been left behind it. We had a battle with two other mages and defeated them before leaving.
Scribe Notes
Our party employer this time was a watermage called Alex who was an emissary from Prince Callum. Our mission was to eradicate the ‘devilmen’ that were terrorising his land and find out why they were doing it. For payment, there was an ancient elven wreck, a strange three hulled vessel with a living mast, with some treasure stored within that was ours for the taking. Did I mention that this kingdom was underwater and most of the population was merfolk? I just had to go on this one. Besides I suspected that the ‘devilmen’ were sahuagan and I wanted to give them a good hiding as sahuagan were terrorising Pasifika as well. The rest of the party were as follows: Balode Solgraf - 9'8" green greater goblin. He told us he was a professional mushroom hunter with some skills in the Mind College, telepathy, hypnotism, project image. He was mostly a fighter, being a high ranked warrior and carried a large axe called Gorgoloth as well as a composite bow. Human - 6' tall human wearing red leather armour with bells on. A monkey rode on his shoulder. Needless to say he’s a jester by profession and a beginning illusionist. He told us he’s from the plane of Solamakaar and was just here to get money. He has fair skin, green eyes, and purple hair. For weapons he uses throwing darts, whip, cestus and quarterstaff. Grendel Beedlenox - Mind mage with some water spells who was pacted to Itimanuka, the Sage of the Sea (who I also worship). Has flaming red waist length hair one blue eye and one green eye. He’s also a warrior and military scientist. Lucius (the sad elf) - Male E&E. 6'7" tall and grey. Looks rather homely. Merrick - Human, non-colleged, beastmaster, troubadour. Uses tulwar, dagger & maingauche. Bonnie McWee Lass. A beginning binder from the same area as Brigetta. And me, Aqualina. 5'1" tall human female with brown skin, waist length dark hair, blue eyes. I’m a watermage and can transform to a mermaid. Usually use tulwar or a trident/net combo in combat. I became the scribe while Grendel was appointed the leader/military scientist. Alex had brought a supply of red caps, eight in number, that provided waterbreathing. Unfortunately he had given them to a hobbit at the guild gates but the hobbit was not part of Guild Security. Lucius used a Crystal of Vision in an attempt to locate them and soon we were looking for them down the dingy dark alleys of Old Seagate and checking with known fences of stolen goods. Aqualina - “What’s the walls made of around here?” Balode - “Ears!” Finally we were in the Street of Merchants. Off it was an alley with a silver door. On the lintel was the words ‘Come in and be rewarded’. Inside the place looked like an Arabian palace. A picture of the founder, a large eastern gentleman in a heroic pose, was on one wall and in the middle was a fountain that was spraying coins instead of water. We were told that this was the temple to the demon Seir - The Willing Prince. After giving them a donation, Balode was able to retrieve the caps that someone had sold them. Our next stop was a dwarven armourer and weaponsmith. There I purchased a silvered weaponsmithed tulwar [+1SC +1D] and leather gloves for 350sp. Meanwhile Balode was stuffing Human into a set of uber-plate armour. Human could just barely move while he was in it. Merrick and Human needed better armour so I lent Human 15,000sp while Grendel lent the same amount to Merrick so both of them could purchase uber-chain armour. .2. 3rd Frost Finally we were ready to go. Grendel created a boat and we sailed out. Once we were clear of the harbour, I generated a Mage Current. Not going to make that same mistake twice. Left Confederation Bay that afternoon. 5th Frost Reached the area. I tried a Precognitive Vision using a Waters of Vision spell but a big clawed hand lunged out of the bowl and tried to swipe me. I really had a sense of foreboding after that. Lucius tried a vision and saw three guys standing on water summoning a water elemental. We could see a campfire on a nearby island. Lucius then had a vision of a dark and sinister figure wielding a trident. We decided to keep going anyway. Suddenly a massive hand reached out of the water and attempted to tip the boat over. Alex went over the side. At the same time a storm blew up. The creature belonging to the hand rose out of the water, revealing itself to be a twelve foot tall water troll, a rather horrifying sight. Another troll grabbed the other side of the boat while a tall towering thing rose out of the water and roared. None of my elementals are that big. I leapt to attack the troll that was currently working on Grendel while Balode and Human went for the other one. Lucius managed to slow them down and Balode smacked it hard causing it to fall overboard. Balode went after it. Grendel attacked the elemental with a waterspout while the rest of us went for the second troll. It too went overboard where Balode was waiting. The elemental was a tougher nut to crack. Grendel had the only magical weapon that could touch it although I was initially attempting to fend it off with my new trident. Lucius was smacked around from it and Human was smacked unconscious. So I started firing waterbolts at it and was also smacked around for my efforts. I had to stop and drink a healing potion. Bonnie attempted to attack it with her claymore but somehow managed to entangle the weapon in my sash. Lucien bravely attempted to attack the elemental but his sword broke. Finally after several blows and a barrage of my water bolts the elemental was defeated. I had used all of my 20pt healing potions and quite a few Waters of Healing were required to bring the party back up to full strength. I swam down to see how Balode was doing with the trolls. He had knocked them unconscious and was keeping them that way. After getting them to the surface, they were taken to another, nearer, island and destroyed on the beach. An hour passed while we rested. Grendel and Balode designed and created a semi submersible boat. Most of it was below the waterline and flooded so we’d basically be in a floating shark cage. While I ensured everyone’s gear was waterproofed, Human did a cloaking in the area. .3. In our new boat, we sailed to the island where we had seen the rising smoke from the campfire. We suspected that was where those three mages were and we wanted to give them a good seeing to. As we got closer Grendel did a telepathy and detected eight morose individuals in the area. Once we got close enough to see them, under Human’s cloak, we could see that they wore the fashions of the Western Kingdoms and wielding short swords. Lucius, through his Wizard’s Eye, could also see a strange writhing symbol on each of their foreheads. I have to admit I was being distracted by the sight of Bonnie attempting to blow bubble rings underwater but someone then reported seeing a small imp nearby, laughing maniacally before vanishing. Two of these people rowed out to sea in a rowboat in preparation for going fishing. It was decided we wanted to capture those two so I slipped over the side of our boat and transformed into merform before swimming over to the boat. Meanwhile Lucius was attempting to charm them. Once that was completed I was able to pull their boat over to ours and we towed them back to the other island. They told us that their group was from a small town in Aladar and that they were captured by three demon worshippers with an imp. In all there were twelve slaves, three demon worshippers and six trolls. They’re under orders from their dark master. During all of this, Bonnie was making sandcastles. Finally Grendel let them go and we sailed off. After finding our party employer we arrived at the spot over his town and dove over the side. The city itself looked liked a set of domes clustered on the sandy bottom. The inhabitants were merfolk but were golden skinned rather than the more dusky look of their Pasifikan cousins. After talking to some witnesses we were able to confirm that the ‘devilmen’ were sahuagan. 6th Frost At about 3am that morning, one of the domes exploded and a strange shape emerged from it and oozed into a neighbouring dome which also exploded. I swam out to rescue a mermaid who had been knocked unconscious by this thing and ended up being squeezed unconscious by a tentacle. While the others attacked it, I managed to recover and fired waterbolts at it, as I was in pain from a crushed hip but managed to backfire and collapse, drifting gently down to the seabed. The others succeeded in vanquishing the monster then Lucius used a crystal to find the summoner’s boat lurking nearby. So we headed for our boat and went after them. As we were catching up to them something fell out of their boat. Fortunately we were able to evade the trolls that they had dropped. Grendel threw a waterspout at them and their boat disintegrated. Fifteen odd bodies of Aladarian people were left floating on the water. No sign of the three summoners until three heads popped up from the water and they flew into the air with big black wings. According to the locates they were heading towards the coast. Finally, they flew out of range. From what we could determine they were heading towards West Brandenburg, specifically the area ruled by Lord Azure. We were currently off the Brandenberg coastline. There was nothing more we could do so we headed back to Alex’s village to rest for a few days and wait in case those demon worshippers returned. I couldn’t change back because of my injury so I was a bit concerned I would be stuck in merform. However, after two days, I was able to do so even though it hurt like hell. 8th Frost Finally reached the capital and went to see the prince. He wanted to know why the sahuagan were attacking again, under whose orders they were operating and to stop them by any means possible. The attacks were occurring on outlying villages to the north and west of here. He also gave us the location of the wreck so we could check it over when we felt like it. Hopefully there’s something useful in there. We also needed to see the Mistress of the Dead, the local necromancer. She could give us more information as well as being able to fix my hip. .4. So that was what we did. I was told to lie down while she started a ritual. I’m not sure what happened as I gently went to sleep at the beginning. 10th Frost Regained consciousness two days later all healed up but feeling rather cold. Not even my Resist Cold would counter that. The Mistress was also able to enchant weapons so we could better deal with creatures like elementals so I got my trident done. Each weapon was now imbued with five charges of Rank 5 Spectral Weapon [+6SC +2D 53%BC]. Once that was done we spoke to the local military commander. The sahuagan had been carrying villagers off. They also had a much harder bone structure and tended to act as a mob rather than a tactical military unit. They tended to stick to the sea bottom and were usually accompanied by sharks. The villages attacked were the ones nearest the coast and there were usually 5 to 20 in a raiding party. There were different raiding bands involved and there was a period of 10 to fifteen days between attacks. The last one was ten days ago and they just take what they can catch. The villages are about fifty miles apart with two located to the north, 1 to the NE and 1 to the NW. Sahuagan can also see in the dark but they move slower than merfolk. They also do not like thaumaturgy magics and usually inhabit the depths. I asked about aquatic elves and was told that they had been in the west but had left suddenly a few years ago. So we decided to go to each village and leave markers that could be located and broken if the sahuagan turn up. Also Balode was able to obtain 5 squid ink grenades by swapping mushroom essences. It took a while to travel to all four villages. On the way the party were doing weapons practise. Meanwhile I was practising my merfolk speak with Grendel.