Surprise for Sahuagin

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Scribe Notes

Summary

Adventure: Surprise for Sahuagin
GM: William
Season: Winter 801 WK

Party
Time on adventure
tbc 826 WK to tbc 826 WK
Employer
Prince Callum (via Alex, his emissary)
Mission
Eradicate the ‘devilmen’ that are kidnapping and terrorising the local merfolk
Places
Off the coast of Brandenburg
Principle NPCs
The Mistress of the Dead - local necromancer/healer
Baron Karga (possibly deceased) - the local sahuagan lord
The demon Furcalor - the Duke of the Waters
Harold and Charles of the Calimar Imperial Survey Corps
Original Scribe Notes
Media:Snwi0103.zip

Adventure Summary

1st Frost

Met emissary, Alex, from party employer, Prince Callum, who wants us to do something about the ‘devilmen’ terrorising the local merfolk population. Spent the day looking for waterbreathing caps that had been stolen.

3rd Frost

Sailed off

5th Frost

Arrived at area. Attacked by two water trolls and water elemental. Sailed to nearby island where we discovered a group of Aladarians that had been kidnapped by three demon worshippers. Finally reached merfolk village.

6th Frost

Village attacked early morning by summoned monster. Defeated that then went after the summoners. They escaped, flying off towards Brandenburg.

8th Frost

Reached the merfolk capital where we met the Prince. Found out about sahuagan activity.

10th Frost

Investigated the villages that had been raided.

12th Frost

Village attacked so we went after raiding party. Rescued captives and took a captive sahuagan. Found out about base of operations in nearby chasm.

13th Frost

Headed back to the Guild to do further research

18th Frost

Arrived at Guild. Discovered more about Furculor and obtained Holy Water. Headed back to wait for the next attack.

13th Snow

Got vision of Calimar talking to sahuagan

14th Snow

Village attacked by giant sea slug. We managed to drive it off. Had vision of sahuagan in capital so headed back there. Ended up beating up innocent merman because someone thought he was an illusionary sahuagan.

15th Snow

Investigated the wreak. It was a very large twin hulled ship that was stuck in the ooze. Searched it completely for treasure.

16th Snow

Finally managed to raise the wreck and get it seaworthy again.

22nd Snow

Investigated the sahuagan base. Chasm covered in three layers of plants to keep the heat in. Complex looks like carved squid. Mine nearby where sahuagan using dwarf slaves to mine for ‘mad metal’ which explodes when wet. Captured and charmed a prisoner. Calimar buying up all the proceeds from the mine in exchange for weapons etc.

The local priests were planning on summoning Furculor so used mad metal ‘bomb’, carried in by a golem, to disrupt the ceremony. After the resulting battle we captured two of the mages, charmed them, and gpt more information.

Somehow, that evening, a sentient golem was created which was sent off to assassinate the sahuagan leader.

23rd Snow

Went down to investigate what golem had done. Discovered it was assimilating living tissue and binding it to itself, thereby getting larger and more powerful. A trail of carnage had been left behind it. We had a battle with two other mages and defeated them before leaving.

Scribe Notes

Blah blah blah