Surprise for Sahuagin
Summary
Adventure: Surprise for Sahuagin
GM: William
Season: Winter 801 WK
- Party
- Balode Solgraf Mind Warrior Male Greater Goblin
- Human Illusionist Male Human
- Grendel Beedlenox Mind(Water) Male Human (Leader/MilSci)
- Lucius E&E Male Elf
- Merryck Non-colleged Male Human
- Bonnie McWee Lass Binder Female Human
- Aqualina Water Female Human (Scribe)
- Time on adventure
- tbc 826 WK to tbc 826 WK
- Employer
- Prince Callum (via Alex, his emissary)
- Mission
- Eradicate the ‘devilmen’ that are kidnapping and terrorising the local merfolk
- Places
- Off the coast of Brandenburg
- Principle NPCs
- The Mistress of the Dead - local necromancer/healer
- Baron Karga (possibly deceased) - the local sahuagan lord
- The demon Furcalor - the Duke of the Waters
- Harold and Charles of the Calimar Imperial Survey Corps
- Original Scribe Notes
- Media:Snwi0103.zip
Adventure Summary
1st Frost
Met emissary, Alex, from party employer, Prince Callum, who wants us to do something about the ‘devilmen’ terrorising the local merfolk population. Spent the day looking for waterbreathing caps that had been stolen.
3rd Frost
Sailed off
5th Frost
Arrived at area. Attacked by two water trolls and water elemental. Sailed to nearby island where we discovered a group of Aladarians that had been kidnapped by three demon worshippers. Finally reached merfolk village.
6th Frost
Village attacked early morning by summoned monster. Defeated that then went after the summoners. They escaped, flying off towards Brandenburg.
8th Frost
Reached the merfolk capital where we met the Prince. Found out about sahuagan activity.
10th Frost
Investigated the villages that had been raided.
12th Frost
Village attacked so we went after raiding party. Rescued captives and took a captive sahuagan. Found out about base of operations in nearby chasm.
13th Frost
Headed back to the Guild to do further research
18th Frost
Arrived at Guild. Discovered more about Furculor and obtained Holy Water. Headed back to wait for the next attack.
13th Snow
Got vision of Calimar talking to sahuagan
14th Snow
Village attacked by giant sea slug. We managed to drive it off. Had vision of sahuagan in capital so headed back there. Ended up beating up innocent merman because someone thought he was an illusionary sahuagan.
15th Snow
Investigated the wreak. It was a very large twin hulled ship that was stuck in the ooze. Searched it completely for treasure.
16th Snow
Finally managed to raise the wreck and get it seaworthy again.
22nd Snow
Investigated the sahuagan base. Chasm covered in three layers of plants to keep the heat in. Complex looks like carved squid. Mine nearby where sahuagan using dwarf slaves to mine for ‘mad metal’ which explodes when wet. Captured and charmed a prisoner. Calimar buying up all the proceeds from the mine in exchange for weapons etc.
The local priests were planning on summoning Furculor so used mad metal ‘bomb’, carried in by a golem, to disrupt the ceremony. After the resulting battle we captured two of the mages, charmed them, and gpt more information.
Somehow, that evening, a sentient golem was created which was sent off to assassinate the sahuagan leader.
23rd Snow
Went down to investigate what golem had done. Discovered it was assimilating living tissue and binding it to itself, thereby getting larger and more powerful. A trail of carnage had been left behind it. We had a battle with two other mages and defeated them before leaving.
Scribe Notes
Blah blah blah