Dancing in the Moonlight

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Scribe Notes

Summary

Adventure: Dancing in the Moonlight
GM: Dean
Season: Summer 826 WK
Night: Saturday
Level: Low/Med

Party
Time on adventure
tbc 826 WK to tbc 826 WK
Employer
The Nature Mages
Mission
Hired to collect rare flowers by moonlight
Pay
Lots

Scribe Notes

Adventure starts Summer 826 1st of Meadow

  • Party meets up and introduces themselves in the Seagate guild of adventures.
  • Party meets Rob who imparts some info on employment and preparation, the party will be gathering herbs in Somaldi in the Gateau depression.

21st of Meadow

  • Seagate guild of adventurers
  • A carriage rolls up with a shade driver who is DAed for GTN which says he is a White, a type of greater undead.
  • Enter the carriage and travel too the dock too Camdindell's home, the employer.
  • Carraige hovers off the ground and travels at 50 mph.
  • Party meets Rob at a the dock who takes them across to Camdindell's via self rown boat.
  • Party enters Camdindell's place which have one transparencies on the walls.
  • Party is greeted by a White butler who says that the party will be provided rooms and the party are ushered to a feast.
  • Enter banquet hall, see a green and brown dressed shortish elf at the table and a sentient construct in the corner dressed like an adventurer and very pale.
  • Sit down to eat.
  • The elf's name is Lyria and is the leader of the nature mages.
  • She tells the party about a nature mage who died and became a sentient field of sunflowers.
  • A party managed to contact him and plant him in the area of another nature mage.
  • The sunflower field was a nature mage named Ithulrin familiar with Somaldi and they want us to go there because there are special herbs their that are needed for a nature mage who is a moon wraith named Elbereth.
  • Recieved some potions from Valindra that protect the party against certain things.
  • Lyria talks about some employment details.
  • Provided GE and LE aswell as some poison for Nick.
  • Go meet Elbereth, party is told her secret name is IDK, because it is needed to enter her glade.
  • Enter forest contain Elbereth's glade.
  • White faced owls watch the party.
  • A fawn with a white butt approaches and is being mentally ridden, party follows it.
  • Takes us through a pressure change and into the clearing of Elbereth.
  • There is a small glowing stone in a tree that the fawn nuzzles and dissapears, party touches the stone and enters the magic version of the clearing.
  • A 6' 2" elven woman with silver skin exits a hut.
  • She greets the party and offers food.
  • Party recieves a blessing and some moonlight sickles.
  • Elbereth remembers that she forsaw the fact that the party has no way home so she summons Kilroy, who gives us 2 sticks that can be broken to tell him to portal him home or rush here if in trouble.
  • Party flies to Rivenhart for 6 hours which is directly north or Somaldi.
  • Party then flies to Somaldi and arrive on the edge of an unnatural jungle surrounded by a desert.
  • Party sets up camp and talks to Ithulrin the Sunflower field, not much to say.
  • Enter the jungle to scout, lots of large mosquitoes and thick brush.
  • Find some purposely planted herbs, tended to within 6 months to a year
  • Detect undead comes up with hundreds of tiny little undead, liver leeches, Aaeaea, and bleeder swarms.
  • Find a liver leech, looks like a liver that's been turned into a leech.
  • Come upon an overgrown but preserved city.
  • Pick up some lesser and middle undead on DU, aswell as bone spiders.
  • Bunker down for the night.
  • See some Aaeaea which are undead fireflies, it spawns some plants
  • Athos attracts some the Aaeaea to be fired so Firenia could access the plants the were spawning.
  • A Beebulzug drops from the trees once Athos walks away and releases maggots from its torso to feed on the remains of the ashed fireflies.
  • DU picks up some Kikimora, Stryzga and Draugyr, which are Ghasts, Undead hags and tool using zombies respectively, seemingly in a crypt.
  • It also picks up a razor swarm that the party sees and decides to destroy, which they succeed at.
  • Party enters crypt.
  • Party sees some vines that seem suspicious but are not problematic.
  • Firenya passes through the vines into the crypt and fight starts.
  • There is 6 undead surrounding 4 cowled figures with one holding a knife over a gagged woman on an altar.
  • There are 10 bloated bodies in a body of water in front of us.
  • All but 7 of the bloated bodies are illusionary. 4 bodies are controlled already and 3 are controlled by Iz.
  • Party turns the corner and there are more bodies.
  • 8 bodies wake up and are Draugyr.
  • An illusionary nightmare begins attacking Firenya.
  • Two of Iz's bloated zombies explode on a Draugyr, wiping fatigue.
  • Another undead stands up, a bloated zombie.
  • The nightmare is kept in place by a CS
  • 2 Boomers explode in sequence, injuring Firenya mildly.
  • Several Draugyr are disabled by the party.
  • Mass confusion effects most enemies.
  • Hrothgars golem sits at the front and blocks a lot of attacks.
  • Iz commands a Boomer to go down a hole in the floor and is hit by a fire breath from Nicks skull, where the Stryzga is expected to be, turns out there was a large stockpile of bloated bodies that also explode, killing the Stryzga and launching the Kikimora out.
  • Party cleans up fight.
  • Fight ends.
  • The Stryzga's layer has 7 magic items of reasonable use, 2 rings, an amulet, a ballpoint hammer, a star with a sigil on it, a keyhole, and a bag of gummy drops.
  • Necromancers raise the remaining Draugyr and Kikimora, 3 each.
  • There is a staircase leading down to a crypt, which Iz is very excited about.
  • Party goes down staircase and find a door with encasing magic on it.
  • Transparancy is used, see spectral guards playing cards.
  • Party prepares for fight and kicks open door, yelling 'ATTENTION!'.
  • Guard flinch and snap to attention, party convinces them that Iz and Athos are high officers from an important land (Elfheim).
  • Athos tells one to lead on.
  • He takes us to the crypt guardian who greets us and takes us on a tour.
  • While the guardian tours us around, Firenya harvest some moonlight herbs that grow in large quantities in the crypt.
  • The guardian says that there is restless dead that need to be put to sleep, mentions a Skull hunter with friends and a Banshee.
  • Party decides to attack the Skull hunter for a reward.
  • The door to the Skull Hunter's is magically sealed by magic that seems to be emanating off of a water ducts system on the ground.
  • Party picks lock and enters.
  • Fight start.
  • The Skull Hunter is a clown juggling skulls, it is giggling manically.
  • It throws a skull at us which floats off the ground by about 1ft, it then does a decaying effect that does not effect us.
  • The other 3 skulls are dropped and float off the ground by roughly 20ft. They begin to shoot projectiles.
  • Party advances on the Clown.
  • Mass confusion effects 2 skulls and a the Clown.
  • Nick's fire skull and 1 of the enemy skulls enter a cowboy duel.
  • The Clown swaps places with the skull he threw in and scrabbles against Athos's armour.
  • The Clown throws a skull that causes a dread effect which does cold damage, panics Athos and causes catatonic in Hrothgar.
  • Hrothgar is shaken out of catatonic and Athos recovers due to raise morale.
  • The raise Kikimora and Draugyr dog pile the clown.
  • 1 skull is killed by Iz, the clown is sorrowful.
  • The Clown yells 'Next' and a skull animates in the other room, the Clown swaps with it.
  • Iz runs in and starts blending him.
  • Many skulls later, Iz is low health and the clown has 3 active skulls, Iz and his squires are fighting the clown directly.
  • Casseum cast a wall of stone on the clowns backup skulls, blocking 6 of them.
  • Rocky and Nick's wolf pull a skull apart.
  • Iz is knocked unconscious.
  • Ron teleports Athos and Firenya into the area with Iz and the Clown.
  • Nick's skull is killed and controlled by the Clown at low health.
  • Iz is healed to full by Firenya.
  • Athos is stunned then recovers.
  • Iz stands up charges.
  • The Clown is knocked down.
  • Fight ends.
  • The crypt guardian allows us to take one non Clown object and all the headgear the Clown owned