Glowing Glacier

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Summary

Adventure: Glowing Glacier
GM: Bernard
Session: Winter 825 wk
Day: Tue
Level: Medium-ish

Party
  1. Remel - Elderly cook
  2. Lady Arcadia - Young investigator
  3. Uthgard - Party muscle
  4. Snowdrop - Ice maker and young backup cook
  5. Ashe - Beastmaster
  6. Boom Boom - Younging
  7. Thanos
Adventure Full
Employer
  • Kerekes Zsolt an Ambasador from Falagosin
  • Accompanied by Chotan Tabyryn the Wanderer - A female shaman from Falagosin
Mission
Some people at the east end of the sea of grass have noticed a glacier near them glowing, weather has become erratic and impossible to predict near the area as well. This has concerned them, and they would like some people to do a proper look at the area and find out if anything cataclysmic is about to happen. They are happy for said people to simply run away and bring word of impending doom if that is the case, but would like details at least, and a solution if it is less problematic than impending doom.
Pay
10,000sp each


Scribe Notes

Appetizer

Remel shuffled into the meeting room and was greeted by many familiar faces—and one new one. Urthgard, giant in stature (and likely in appetite), stood out immediately. We sat, introduced ourselves, and, to my delight, no one had any difficult dietary requirements. That meant I’d be free to experiment with some exciting new recipes.

Before long, Guild security interrupted our discussion, sliding a guild contract onto the table. We filled it out and appointed the necessary roles just as our employer was ushered in.

Kerekes Zsolt, a well-dressed man from the distant city of Phalogisis in the Sea of Grass, entered alongside Chotan, a mage of quiet demeanour. Kerekes took a seat and explained the purpose of his journey: he had come to hire a party to investigate a mystery. In recent weeks, settlements near a remote mountain glacier have reported seeing bright lights emanating from it at night—visible from many miles away. Scouts had been sent, but they couldn’t make it far through the dense forest at the base of the mountain, hindered by wolves, giants, walking trees, and other dangers. There was nothing in the region’s history or recent events that could explain the glacier’s glowing. Kerekes hoped we might succeed where others failed.

He and Chotan offered to transport us back to Phalogisis via cloud travel once we were ready. After the meeting, they departed into Seagate, and the party began preparations. Remel headed into town with Snowdrop to gather supplies for the journey.

The next morning, Remel prepared a hearty breakfast: freshly squeezed blood orange juice served alongside an amuse-bouche of smoked salmon tartare on buckwheat blinis, topped with crème fraiche and caviar, and silky truffle-scrambled eggs with a delicate soufflé pancake that are dusted with edible petals and bergamot syrup. Well fed and ready, Chotan summoned an enormous cloud, and we set off into the sky.

Locations

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Re Ar Ut Sn Bb As No Th
Barrier of Wind (Ut) 10 +25 Def Ranged, +15 Def Melee and Close 5.5 hrs ? ? Y ? ? ? ? ?
Mind Shield (Ut) 6 +22 MR vs Mental attack 13 hrs Y Y Y Y ? Y N Y
Water Breathing (Re) 18 Gills. Breath and see under water 19 hrs Y Y Y Y Y Y Y Y
Water proofing (Re) 8 protects completely from all forms of non-magical water damage. 29h/45d hrs Y Y Y Y Y Y Y Y
Buoyancy (Re) 8 float at whatever depth they choose. Change depth 21ft/action 9h hrs ? Y Y Y Y ? ? ?
Cold Resistance (Re) 16 protects the target from the effects of temperature down to -32C. -5 from cold based attacks 17h hrs Y Y N N Y Y Y Y
Strength of Stone (Ashe) 8 + 8 to ST or EN 9h hrs ? ? ? Y ? ? ? ?
Armour of Earth (Ashe) 13 + 28 to DEF + 1 to protection 8h hrs Y Y N Y Y Y Y Y
Fire Armour (Boomboom) 13 + 56 ablative 14 hrs Y Y Y Y Y Y Y Y
Fire Proofing (Boomboom) 13 save vs Natural fire 14 hrs Y Y Y Y Y Y Y Y
Corriscade (Arcadia) 13 +28 Defence, half in close 7 hrs ? Y ? ? Y ? ? ?
Strength of Stone (Arcadia) 13 + to Str or EN 11 Hrs ? Y Y ? Y Y Y ?
Spell (Name) ## ?? ?? ? ? ? ? Y ? ? ?

Short Term

-
Magic (caster) Rk Effects Duration Re Ar Ut Sn Bb As No Th
Mind Speech (Ut) 10 11 + Principal Target 330ft 110 mins ? ? ? ? ? ? ? ?
Waters of Healing (Re) 11 neutralise vemon and heal 1 EN. If no venom then heal [D-5]+11 24 mins ? ? ? ? ? ? ? ?
Waters of Strength(Re) 7 Increase strength [D-2]+7 16 mins ? ? ? ? ? ? ? ?
Diamond Weapon (Ashe) 8 +8 to SC 13 mins ? ? ? ? ? ? ? ?
Weapon of Flames (BoomBoom) 15 16SC 8Dmg 20 mins ? ? ? ? Y ? ? ?
Star Wings (Arcadia) 10 40mph 330 mins ? ? ? ? ? ? ? ?
Spell (Name) ## ?? ? mins ? ? ? ? ? ? ? ?

Talents, Skills, other buffs

Magic (caster) Rk Effects Duration Re Ar Ut Sn Bb As No Th
Sense danger ## sense the presence of a hazard to the Adept's life or wellbeing Always 63% ? 77% ? ? ? ? ?
Detect Hidden (ranger) ## In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it # Hours ? ? ? ? ? 64 97 ?
Recognise danger (Navigator) recognise non-magical danger at sea before subjecting the ship to it. # Hours 77% ? 65% ? ? ? ? ?
Create Fog (Re) 20 In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell. 126mn ? ? ? ? ? ? ? ?
Rainstorm (Re) 10 The caster summons a miniature rainstorm, radius 15 feet, that appears over the target's head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls.

All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell
If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect, but will have their Base Chances increased by 5%.

5.5h ? ? ? ? ? ? ? ?
Sixth Sense ## sense traps or the possibility of discovery before stepping in it. Always ? ? ? ? ? ? ? ?
?? ?? ?? ? ? ? ? ? ? ? ?

Other buffs

If Remel spends an hour reading a story book to the party, all the listeners receive +2ft per hour of sleep.

Remel includes a Healing potion when cooking a meal. This potion will then be a contingency healing R11 Waters of Healing that may be triggered by the target as an end-of-pulse action and will automatically trigger if they are reduced to zero or less endurance. This will last three days.

Other buffs that Remel can add to food that he cooks (two per meal). Last 18 hours

  • 1 point of poison damage reduction
  • Temp feels 9C warner
  • add 9% to stealth checks
  • add 9% to PC checks - today
  • add 9% to recover from stun
  • add 9 to EN for calculating FT recovery from sleeping
  • add 9 to PS for encumbrance calculations - today
  • add 9 the engaged IV
  • add 9 to EN for resisting the effect of alcohol

Daily Casting

  • Resist cold (globe) + 3
  • Water Breathing (globe) + 6
  • Strength of Stone (globe) x2
  • Strength of Stone (globe) x2
  • Armour of Earth (globe) + 3
  • Fire Armour x 3
  • Fire Proofing x 3

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Remel Ashe Snowdrop Thanos
BoomBoom Arcadia Uthgard

Marching Order

Skirmish Formations (Front)
Default

BoomBoom x Luna x Arcadia
x x x
Norto x Ashe x Snowdrop
x x x
Remel x x x Thanos x Golem
x x x
x x x
Uthgard

Tracking/Scouting

xx

Single File/Danger

Luna x Arcadia
BoomBoom
x x x
x x x
Snowdrop
Norto x Ashe
x x x
x x x
Remel
Thanos x Golem
x x x
x x x
Uthgard

Pets and followers

  • Remel; Happy the dream dragon. Cat sized, non combatant.
  • Arcadia; Lunar, the wolf. Combatant.
  • Ashe; Norto, the dog. Combatant.
  • Thanos; Rocky, stone golem. Combatant, wooden horse golem

Calendar

Winter: Frost 824 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 10
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 823 (8)
5 6 7 8 9 10 11
12 13 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 823 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30