Santanapped
Summary
GM: Terry
Season: Spring 822 WK
Night:
Location: Online
Level: Med
- Party
- Employer
No. 1 Hobbits' Detective Agency
- Mission
Investigate possible kidnapping
- Pay
Some
Scribe Notes
2 Seedtime 822 WK
Vigor harrasses me around lunch time. Portal to Seagate.
Mayhem has an sentient spider called Hemlock Blackfang, who is an illusionist.
Sign contract for 500sp / week + expenses + loot.
Portal to Charity and week Sapphire at the Bronze Bullfrog.
Olu waffles about a war veteran Uffo Clayhanger, supposed to be dead, but appeared from the Greenwood in manicles.
- Agony, Rank 12, about three months ago
- Mistreated, signs of cold damage
- Wore iron manacles on his feet
- Aged as expected
- Hobbit
Spend some time powering up a large team of searchers and ask two astrology questions.
- Majority race of the captors - Elves
- Did he go off plane? - Yes
His clothes are raindeer from the plane of Winterland. Use a large bunch of crystals of vision to see a eliptical portal in the air, in
a clearing in the forest.
3 Seedtime 822 WK
Fly back to Emmitsburg overnight and organise a beer and booze delivery.
Put into team Olive (us + Vigor). Fly up to Helen the Crazy Cat Lady. Cats don’t seemed to have noticed anything but they don’t
really communicate back.
Head to see Polly with a wood axe from Helen. Get spell from the Tree but it has not heard of anything. Head into the forest and
try to follow the tracks. Find tracks in the forest, looks artificial, with foot wide circular footprint.
The prints coming from NNW to SEE, and maybe less than a day old. We follow tracks, go SWW, then E, reach a clearing with a
large pond (30 feet across), with a stream coming in from the N. Stream leaves the pond going S.
Attacked by a wood golem, which grabs Mayhem. Defeat it and it deactivates. Rank 10 animating magic. No answer from Magic
from Portal. Fly up and is joined by Ledger Harfoot, a hobbit wearing chain mail.
He summons an alert team which turns up about 10 minutes later. Sapphire turns up and organises the team. We follow the tracks
back. Get back to where we first encounter the tracks and follow them for another four hours. Gets dark so we stop for a break
and then continue tracking through the night.
Around the false dawn we reach a small clearing, which contains an arch in air, which is opaque. After 90 minutes a backup team
turns up. Head back to a clearing and get six hours of rest.
Tree is a Winterpine. Get winter clothes and a bag of potions.
- Waters of Healing [Rank 10] ×5
- Waters of Strength [Rank 10] ×2
- Wind walk [Rank 1] ×2
- Blackfire boom stick ×5
- Lightning boom stick ×5×
- Resist cold [Rank 10] ×3
- Restorative [Rank 10] ×3
- Strength of Stone [Rank 10] ×3
Witchsight Rank 20 Shadowform Rank 18 Quickness Strength of Darkness Rank 13 Mind General & Special CS Rank 10 Invisibility Head through portal into cave with a small entrance. Portal is inside bone circle, around 5 feet in diameter. The bones are part of the portal magic. The portal is Winter magic. Cross the bones and the portal popped and disappeared.
- North: Forest, a few hundred feet away
- East: Rolling terrain then a mountain, a few miles away
- South: A east-west mountain range, a long distance away
- West: A lake, frozen, a few miles across, with a river exiting to the NE.
No sign of habitation or artifice. The cave mount points SE and the cave is in a small hill. Found footprints of both of a hobbit
and the golem.
Uzi finds the tracks, each head into the forest. The forest is woodlands. Lose the tracks soon after entering. Uzi puts up a crystal
of vision so see lake turns into a river, so we follow lake edge.
Find deer, which we kill and butcher. Travel along for a while before finding a place to camp up. It gets dark after a few more
hours. Mayhem flies up and spots a lot of light on high on the mountain to the east and some light in the forest, around 5 miles
to the NE.
Put of crystal towards the mountain but could only see a forested valley. We fly up and spot the light about 4 miles away and
a mile in from the river. We are attacked by an sentient undead creature with Mind Magics. It was defeated, at which point it
dissipated.
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Seagate
- 6x ponies (3000sp - Argus)
- 1x mule (free?)
Southgate
- 2x rooms at the Inn (14sp)
Southgate - Antiques Store
- 1x magical ventriloquism puppet
- 1x magical cloak, red and blue
- 1x magical hand mirror, shows illusions
(4500sp total - Argus)
Southgate - Serpents Fang
- TBD
Minor Items
Calendar
Spring | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Candlemansa | ||||||||||||||
Thaw (10) | ||||||||||||||
1 | Guild Meeting | 2 | 3 | 4 | 5 | The Carzalan Generals Ball | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | ||||||||||||
Seedtime (11) | ||||||||||||||
1 | 2 | 3 | 4 | |||||||||||
5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | The Seagate Spring Ball | |||||
19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
26 | 27 | 28 | 29 | 30 | ||||||||||
Blossom (12) | ||||||||||||||
1 | 2 | |||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht |