Basalic's items from "Where Angel's Fear To Tread"
To: Basalic
To: Where Angels Fear to Tread
Basalic's Affinity with the Land
Range: Self
Experience Multiple: 250
Storage: Potion
Effects: This Talent reflects Basalic's sense of connection to the land.
- Immovability of the Stone - He always adds twice the Rank of this Talent to resist anything which might knock him back, down or lift him off the ground. (e.g. Air Blast, Telekinetic Rage, Levitation, Earth Tremor).
- Fleet of Foot - While he is in direct contact with the land, he may add one to his TMR for every five Ranks in this talent.
- Strength of Antaeus - While he is in direct contact with the land, his PS increases by one per four Ranks.
- Land Sense- He has a chance of noticing that he has crossed the path of or is standing on something unnatural equal to EN + Rank. Unnatural things usually means the undead, weres, summonables and things from other planes.
Adventure | Season | College of Magic | Nature of Magic | Value | GM |
Where Angels Fear to Tread | Autumn 810 | Earth Magic | Affinity with the Land |
Basalic's Ring of Purifying Thought

This ring weighs 2 oz and must be worn on the fourth finger of Basalic's right hand.
For the duration of his Purification Ritual, Basalic is considered to be under the effects of a Mind Cloak (G-8) of the College of Witchcraft.
In addition, he is considered to be under the effects of a Disguise Illusion (S-5) of the College of Illusions, but only for the purposes of avoiding magic that attempts to Locate his position. The Rank of this effect is the same as his Rank in Purification.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Tanuel | Magical | Sight | Quest | ![]() |
Stonemetal Armour

This brown metal breastplate, once strapped on, will quickly cover the rest of the wearer's body as if they were wearing plate mail. For the purposes of putting it on, taking it off or general comfort, it's considered to be leather armour.
The weight factor is 4.5, it reduces AG by 2 and provides 10 Protection.
Whoever casts Strength of Stone or Armour of Earth on the wearer will pay one less point of FT.
If the armour's Protection value has been reduced because of a Specific Grievous Injury to the chest or back, it will cost 3,000 sp and take ten days to repair. All other damage will repair when the breastplate is put on after dawn the next day.
The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.
If the Rank of the Armour of Earth is less than Rank 10, the armour will absorb one point of damage from any source, including magic, poison or disease. It will not affect the special damage of Specific Grievous injuries, however.
If the spell is Rank 10 but less than Rank 20, the armour will absorb three points and at Rank 20 the armour will absorb six.
There is a bezel on the inside of the armour at about the place where the wearer's heart would be. A gem may be secured therein by a jeweller or goldsmith who will need to take about half an hour at the task. If this is done, then the wearer may destroy the gem to avoid damage.
It takes no particular time to destroy the gem, so the wearer may elect to do so at any time in the pulse without requiring any particular action. They may not use it when they are surprised, however.
For every gold shilling that the gem is worth, one point of damage is entirely avoided. No more than 75 points of damage may be avoided in this way.
If Gem Creation is used to create a gem to set in the bezel, then the Rank of the spell replaces its value in gold shillings.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Nualis | Magical | Earth | ![]() |
Bracer of Defence

This leather bracer weighs 24oz and is worn on the left forearm. The wearer of this bracer gains +10 Defence and one point of Natural Armour if they wear cloth or leather armour. It will not work if worn with armour whose Aura strength is anything other than 'Formerly Living'.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Lands of Chaos | Formerly living | Protection | ![]() |
A Glaive

This polearm weighs six lbs and is about 2 metres long from butt to point. It is a completely normal glaive of its type. When its various Individual True Names are known, its special properties become evident. The wielder can make it assume the form of other weapons if their Individual True Names are known and uttered.
- The Earthtide Glaive – The base form is a glaive with a long single-edged blade inlaid with bronze. It has black tassels just below the top of the haft. It has a Strike Chance of 65 and a DM of +7. This weapon may be used once every ten pulses to deliver an Avalanche Charge.
- The Smiling Blade – This broadsword weighs three lbs. The blade is single-edged, about twenty-six inches long, inlaid with bronze and lapis lazuli. It has a Strike Chance of 65 and inflicts damage of 2D10+2. Specific Grievous injury results of 41-43 are always read as 37-40. This weapon may be used to deliver the Cut of the Horizon.
- The Earthstriker Staff – This quarterstaff, weighing three lbs, is made from a crimson wood, and is shod in bronze. It is about 1.8 metres tall. It has a Strike Chance of 65 and a DM of +4.This weapon may be used once a week to deliver an Earthstrike.
Each weapon will spring into the wielder's hand if the appropriate Individual True Name is uttered. This is a Free Act that cannot be combined with most Magical Fire Actions. The wielder may only have one of these weapons active at a time.
If any of the weapons have a weapon spell cast on them, then all of them benefit. They never have a chance of breaking if they are over-strengthed.
Whoever first utters the Individual True Name of the Earthtide Glaive while holding it can advance their Rank in Broadsword from 6 to 7 by training for 14 weeks and spending 3,000 Experience. They learn
- Avalanche Charge
The wielder's TMR is increased by one for every two Ranks in Warrior. On their Initiative, and without any bonus for a charge attack, they may move across the battlefield and make one and only one Strike against everything they pass within a hex of until all of their movement is complete, they are stunned, incapacitated or dead.
Whoever first utters the Individual True Name of the Smiling Blade while holding it can advance their Rank in Broadsword from 7 to 8 by training for 16 weeks and spending 3,000 Experience. They learn
- The Cut of the Horizon
The wielder may strike into two adjacent hexes in front of them, reducing their Strike Chance by 20. This is similar to a Multi-Hex Strike except that it only applies to two hexes, not three.
Whoever first utters the Individual True Name of the Earthstriker Staff while holding it can advance their Rank in Broadsword from 8 to 9 by training for 18 weeks and spending 3,000 Experience. They learn
- Earthstrike
The wielder strike the ground with the butt and causes an Earth Tremor equal in all ways to their Rank in Quarterstaff. Once used, this ability cannot be used again until the wielder buries the weapon in the earth from dawn to noon on a Sunday.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | The Lands of Chaos | Magical | Earth | ![]() |
Seraph's Blade

This sword has been made from a seraph's wing and weighs 1 ½ lbs. It is treated as a broadsword in all ways. The Base Chance is 60% and the DM is +5. Engaged Initiative Value with this weapon is +4.
Those pacted and/or in good standing with the Powers of Light may advance their rank in Broadsword from 6 to 7 if they pay 3,000 Experience and train for 14 weeks. In the hands of such a wielder, the bonus to Engaged Initiative doubles to +8.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Firmament | Formerly living | Seraph | ![]() |
Dragon Rider Brooch

This copper cloak pin has a figure of a dragon in bas relief.

The wearer may trigger the brooch by spending a point of FT. For an hour, they are replaced by a tiny simulacrum of an armoured knight no more than five or six centimetres in height mounted on a dragonfly. The dragonfly has a wingspan of 20cms and is just over 15 cms long. It is scarlet and yellow in colour.
The simulacrum has a movement rate of 880 yards per minute (30 miles per hour) and a TMR of 10.
The simulacrum cannot cast spells although it may attack with it's lance (Strike Chance: 70% Damage: D10, A class damage, C).
The simulacrum has a Defence of 45 (20+25 from flying). However, because of it's small size, normal blows miss. If the roll for the attack is between 5% and 15% of the modified Strike Chance, the blow inflicts normal FT damage. If the roll is less than this, it inflicts damage directly to EN. If the simulacrum dies, the wearer will instantly return having taken no damage but will likely start to fall. In situations where the simulacrum has been killed, the brooch may not be again used until noon of the next Sunday.
The wearer may dissipate it at any time, returning the dragonfly to it's brooch form.
Dragon Rider Simulacrum:
PS: | 1 | MD: | Rider's MD | AG: | 20 | MA: | Rider's MA | EN: | 4 | FT: | Rider's FT |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | Rider's WP | PC: | Rider's PC | PB: | 12 | TMR: | 10 | NA: | None |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Feralie | Magical | Summoning & Binding | ![]() |
Sweet Regret
Regret that is sweet.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Lands of Chaos | Magical | Sweet Regret | Quest | ![]() |
Healing Potions
This potion is contained in a fragile container for quick use. It weighs 4oz.
When drunk, it will heal D-2 EN damage.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Tanuel | Magical | Tronim | ![]() |
Potion of Resist Temperature x2

For fifteen hours, the imbiber is inured to climatic extremes of temperature from arctic cold to desert heat whether
generated naturally or by magic. They therefore do not suffer from exposure, frostbite, wind-chill, heat stress, hypothermia or hyperthermia, and their fatigue loss is unaffected by temperature. Each pulse that they are attacked by fire, ice, heat or cold (whether magical or not) then the first fifteen damage points are ignored. Any remaining damage is applied normally.
This damage reduction is refreshed at the end of the pulse.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Tanuel | Magical | Mind Magic | 5,000sp | ![]() |
Tincture of Aconite and Passionflower x2
This aromatic tincture is contained in a glass bottle that weighs four ounces. It changes the perceptions of whoever drinks it so that everything they see is more beautiful for Rank hours. Add two times the rank of the Herbalist who prepared the tincture to the PB of anything that they look upon. It can be added to wine or other liquor, thus diluting it's effect. Adding it to a bottle of wine would reduce the effects to about a quarter of the usual bonus and a quarter of the duration. Thus, a Rank 8 Tincture (+16 to PB) diluted in this way would increase PB by 4 for 2 hours. All fractions are truncated.
The Rank of this draught is 10.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Tanuel | Formerly living | Beautification | 200sp | ![]() |
Potion of Pentecost x2

This potion is contained in a heavy glass vial and requires a pulse to prepare. It weighs 4 oz and does not break easily.
A flame appears on the brow of the imbiber as soon as it is drunk. Its effects will last until the next end of season festival (Samhain) or until the flame is extinguished. For the duration, the imbiber acquires the language of whoever they speak with at one Rank less. They may use the time speaking that language as 'immersion' for the purposes of calculating training time if they choose to Rank that language.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | New Terra | Magical | Communication | 5,000sp | ![]() |