Blood & Ice

Summary
Adventure: Blood & Ice
GM: Jono
Season: Summer 821 WK
Night: Starting Monday the 14th of Dec 2020 in Albany
Area: Ivinia & north
Level: High
Info: Information from players for Jono
Playtest
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.
Adventures related to this adventure are A Cold return, Northern Summers, Okla is missing and Half a crisp spring.
- Dramatis Personae
- Silverfoam Elven(m) Namer - Michael. Mil Sci & Scribe
- RagnfrÃðr Yngvarrsdóttir Human(f) Priestess - Kelsie. PL
- Anooke Hobbit(m) Ice Mage - Michael
- Lady Cher, Saurime Binder - Sean
- Rahne Human(f) Warrior/E&E/Dreamer - Stephen
- Jessica Human(f) Mind Mage - Rhys
Employer
- Two friends of the Elemental Lords - known as the Elemental twins (Duncan & Charm) wish some assistance of protection.
- Mission
- See some ghosts in the ruins of the village Lip, west of Seagate.
- Head to the northern lands to the area where the Fire Salamanders roam to hunt some Salamanders Tears.
- Head to the dangerous mountain of Qwal-Macca in the Elemental Plane of Earth to replenish some items and to stop some bad folks from doing the same.
- Minions of a Titan (Matt Tumbledown) - Now Allies in the Expedition
- Drow thieves - a follower of Loki reports they have an un-crossable river and plan to charge a toll to access the Mt.
- Giants and others - maybe, unsubstantiated rumour from Giant in Tycho.
- Payment
- They can sneak us to the Block in Lunar to inscribe our names.
- Thanks of the twins, resulting in training of special skills, by them and their allies.
- Gems to the value of 10,000 sp each.
- The shaping of an item each (given things to work with) - combining the properties of two items into one. OR An Amulet (Jasper & Gold), Ring (Protection) and Bracer (East Wind).
Scribe Notes
Chapter 1: To Lip and Back Again
IN BRIEF: After General Preparations, PARTY met their employers (code-named TET). Party was advised of the Mission (as above) and completed the usual Guild formalities.
Party did brief research and further more appropriate Preparations†— Beyond the Norther lights weird stuff happens! Then some checked the harbour, apparently meeting members of TET’s allegedly* potential* rivals* (in various ways).
TET & party went to the first place (The Ruins of Lip) on TETs’ list, for an important discussion with a late relative.*
Complications and setbacks arose. Whereupon the party variously withdrew to the Guild.
After healing and other ministrations, party-members met associates of Mat Tumbledown. And, after clearing up some misunderstandings, the Party & employers intend to voyage to the North with Mat Tumbledown and his crew.
1.1 The Employers
The elemental twins (relatively attractive, tanne “humansâ€) — Duncan (m) & Charm (f), wish to employ us. To go North to Ivenia, then … ((as per mission and payment above))
HOWEVER TET did listed some “known complications†— Primarily that they are NOT the only interested parties at this Solstice Renewal ... Historically, some of their would-be RIVALS have viciously attacked TET and rapaciously stolen TET’s loot. Obviously TET reciprocated! (possibly anticipatively).
<list>
- It is understood by the Janx (??) that TET are at odds with them.
- There’s a seven-masted ship in the harbour (probably belonging to a Titan?). On board are persons ALSO wanting to reach the dangerous mountain of Qwal-Macca in the Elemental Plane of Earth to recharge.
- Some “Elves of the Dark Ward†(Drow?) are probably going to rob us.
- A follower of Loki has a river that cannot be crossed that will wrap around the mountain and prevent passage (or retreat).
- There was a “giantâ€(?) from the Lunar Empire some time ago (in Tycho) who said there were some giants and other people planning on travelling there too (but hasn’t heard any more about it).
Also have some gems … for our payment 60,000 worth of gems and can offer training as well.
- However, if some Senators (of Decay?) turn up its an immediate truce
</list>
But first, the employers wish to visit some giants in the village of Lip Guild rep said it’s probably “Lip Ruins†to the West of the guild. 1.2 Initial Preparations We discussed various standard and less familiar SUPPORTS, specifically, including …
- Rahne offered a tweak to our luck
{{GAME MECHANIC: player rolls two d100 — whenever player actually rolls either number exactly in the game, they may nominate what number they want it to be (perhaps an 01 or a specific critical result). E.g., SF’s player can nominate any desired number whenever he actually rolls an unmodified 51 or 57. Did anyone generates any really lucky numbers? e.g., 100}} - From Rahne: Enchanted hair charms that endows each wearer (additional) resistance to draining if wearing more that 5pts of armour & over50 MR Template:More detail
- See also the Buffs section (PLEASE ADD ANYTHING RELEVANT)
ASIDE: Working list (To be delete these when listed) … Rank 10 strength of stone. || R12 Resist cold 4 gages for 13 hrs (Anouk) || Cube of ice (can bite as a free action ….heals half the Dmg you’ve take upto 40 pts || Wraithcloak (Ragna) || Frost & snow || +20 pts to resistance 1 specialisation per rank || Enchant armour from (Rahne) || Cher can throw bomb that does weird shit. || Strength of stone||
1.2.1 … and research SF was shown a nasty poem (Astrology Reading?) by RagnfrÃðr Yngvarrsdóttir. Consulting the notes from the previous parties in the area, She accused suggested:
EITHER SF broke his promise to assist Matt Tumbledown AND/OR SF broke his geas to release the Elvan Queen
As per scribe notes (A Cold return, Winter 813),
…as well as that same Astrology reading, there was a passage. {quote}
ALSO, Not actual "employment", but near-to-future obligations include:
[…]
B.Silverfoam & Grendel WILL be summoned to help the Titans repair their ships when attacked by void cruisers
[…]
E.Michael, Grendel, & Silverfoam Geased to ourselves to return in the next 4 years with a party to release the Elven Queen. [DONE].
Obviously SF did NOT break his promise to Matt Tumbledown — would never do that, and besides M-T- never summoned SF
Although Item E is marked as “DONE†… even though SF can’t remember actually doing anything. (As the opera says, “Remove the cause but not the symptom!â€) Poops-a-daisy! So presumably “DONE†meant just the Geas, which is still in effect!
.
.
Loot and Costs
Buffs & Mil Sci
Long Term (assumed always on)
| Magic (caster) | Rk | Effects | Duration | Rg | An | Je | Si | Ch | Rn | Tw |
|---|---|---|---|---|---|---|---|---|---|---|
| Greater Ench. (Rn) | 20 | +21% to Res, Mag, Com, and S&S. | 6 days | Y | Y | Y | - | Y | Y | |
| Witchsight (Rn) | 21 | 12 hrs | Y | Y | Y | Y | Y | Y | Y | |
| Ench Armour (Rn) | 16 | +34% Def +1 AP 14 DR vs Phnt/Nmare. | 8.5 hrs | Y | - | Y | Y | - | Y | 2 |
| Wraith Cloak (Rg) | +14% -2 Damage | hrs | ||||||||
| Str of Stone (Tw) | 10 | +10 EN | 11 hrs | Y | Y | Y | Y | - | - | 2 |
| Resist Cold (An) | 12 | 4 Gauges, -4 Cold Dmg. | 13 hrs | Y | Y | Y | - | - | Y | |
| Ice Cubes (An) | 20 | Heal 1/2 dmg up to 40 | Weeks | Y | Y | Y | Y | Y | Y | |
| Mind Special Counter (Si) | 20 | +90% MR | Y | Y | Y | Y | Y | Y | Y | |
| Water Breathing (Si) | 20 | Breathe in water | 41 Hrs | Y | Y | Y | Y | Y | Y | ? |
| Wind & Water Proofing (Si) | 20 | 63 Hrs | Y | Y | Y | Y | Y | Y | ? | |
| Self Only | ||||||||||
| Ice Armour | 16 | 24% 4 AP, SG, Fire Armour | 8.5 hrs | Y | ||||||
| Mind Shield | +10+2/rk% vs M.Att. | 1+2/rk hrs | ? | 11 | 8 | |||||
| Sense Danger | ? | 66% | ||||||||
| Navigation | Extra Navigator ranks as listed and safer travel | 1+rk Hrs | ? | 3 | ||||||
Enhance Enchantment (Ra) rank 11: 70 seconds
Healer Buffs
| Ability(healer) | Rk | Effects | Duration | Rg | An | Je | Si | Ch | Rn | Tw |
|---|---|---|---|---|---|---|---|---|---|---|
| Soothe Pain () | 10 | additional resistance to pain or agony type magical effects | 10 Hrs | Y | Y | Y | Y | Y | Y | |
| Dampen Pain () | 10 | +20 to amount needed to stun | 12 hrs | Y | Y | Y | Y | Y | Y | |
| Fortify Other (Si) | 10? | Y |
- Cher Morning Dance
- 1 MR% re-roll (or stun recovery) per day.
Short Term
| Magic (caster) | Rk | Effects | Dur | Rg | An | Je | Si | Ch | Rn | Tw |
|---|---|---|---|---|---|---|---|---|---|---|
| Weapon of Ice (An) | 18 | +19% +7 dmg | 23 min | Y | Y | Y | ||||
| Enchant Weapon (Ra) | 12 | +13 BC%, +5 Dam. +7 vs Phn/Nm | 18 min | Y |
Watch Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Jessica | Silverfoam | ||||||||||
| Anooke | Cher | Ragna | |||||||||
| Rahne | |||||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
Anooke Rahne |
Double File
Anooke Rahne |
Single File
Anooke |
Astrology
| Ragna | Anooke | Jessica | Silverfoam | Cher | Rahne |
| 82 | 45 | -- | 51 & 57 | 91 | 00 |
Calendar
| Summer: Meadow 820WK | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Beltane Full Moon | 1 | Guild Meeting Lip Ruins, Seagate Harbour. | 2 | 3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | |||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | Full Moon | 29 | 30 | 1 | 2 | 3 | 4 | |||||||
| Summer: Heat 821WK | ||||||||||||||
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | Midsummer Eve (Faerie Day) | 15 | Solstice Qual-Macca | 16 | 17 | 18 | ||||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | Full Moon | 27 | 28 | 29 | 30 | 1 | 2 | |||||||
| Summer: Breeze 821WK | ||||||||||||||
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| 3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | Full Moon | 25 | 26 | 27 | 28 | 29 | 30 | |||||||