Dalran GM Information
From DQWiki
- Dalran dresses appropriate to the situation but prefers muted colors such as black and brown. Approximately 10,000sp of visible jewellery, gems and the like.
- Combat Ready -
- Social Occassions - Nice armor, a staff and a small sword
- Guild Everyday - Nice armor, a staff and flail (that old weapon combo) and a few sharp weapons as well as a backpack ready for a minutes notice of departure.
- Party Roles
- Support mage to assist others fighting and denying enemy forces. No blast magics (unless invested)
- Goals
- Dalran would like the world to be a safer place and where true evil has no place in the world. He will endeavor to make the world a better and happier place through works across the planes.
- Friends and Allies
- There are few in the guild to be counted as Allies or friends but those that are know it.
- Enemies
- Numerous but to be advised...
- Gods and Powers
- Has met a few and worked against or for them (unknowingly)
- Seir, an associate of good standing
- Furfur the 4th, aka Silguitia -= could be reasonably disposed to Dalran
- Foras, President and Lord of Seekers
- Leraje, the Marquis of Archers
- [Kokhan (http://www.dragonquest.org.nz/dqwiki/index.php/Kokhan_the_Summoner%7CLord)], of Kinlu
- Clementine the Water Nixie
- Berith, the Savage Duke
- Girwyllan the Shaper
- Gust Front, retiner to Matt Tumbledown
- Angela of Bremen
- Xanadu
- Death - see Temple of Death
- Languages
- Several of reasonable rank
- Main Skills
- Warrior 6, Mil Scientist 8, Spy 10, Assassin 10, Thief 7, Painter 7
- Main Spells
- Quickness 20, Enhance Enchant 20, Enchant Armour and Weapon at High Ranks, Invisibility 16, Locate and Create Crystals at good ranks.
- Non-Standard magic
- A few bits of esoteric knowledge
- Other Stuff of Note
- To be advised...