Nighty Knight
Summary
GM: Jacqui
Season: Winter 826 WK
Night: Tuesdays
Location: Online
Level: Low-medium
Virtual Tabletop: Roll20
The Barony of Silverstream in Southern Ranke is over-run by hundreds of Church Knights.
They're causing all sorts of problems, and the Baron wants them to leave.
Your job is to make them go away - with as few bodies as possible.
This mission will require stealth, ingenuity... and comedy.
- Party
Scribe Notes
Day 1
There are 3 people hiring us: Flamis, a Guild Adventurer and Fire Mage; Witch Haggerty - one of the local Witches; and Sir Roland Honare, representing the Baron of Silverstream. They had a bit of a squatter problem, or as some put it, an infestation. Michaeline Knights were loitering in the area and they are making rather a nuisance of themselves, by being boisterous in the pubs, throwing their weight around, and basically being really really annoying. And it seemed they weren't leaving any time soon. They were also being very anti witch meaning that the local witches couldn't there usual thing this time of year i.e. blessing the crops and the livestock without being harassed by the Knights. Some of the Witches were getting rather anxious and distressed about this.
Flamis also told us that tells us her eldest sister, Charity, now had the job of running the Bindery, is getting fed up with the Michaeline knights who, among other things, are interfering with the printing of certain books, claiming that they are 'offensive'. This included Fanny Ogg's Cookbook, a copy of which was in my pack. Sure, some of the humour in it could be a bit bawdy but I didn't see anything wrong in it. Maybe they were objecting to the lyrics of the Hedgehog Song being included. Anyway, Flamis concluded by saying that Charity says that f we get rid of the knights we can each have a book for free as part of our reward. I'm happy with that. It's not only Flamis's sister that has a problem. Her brother Geoffrey runs the local shrine for the Powers of Light and he believes that all the Powers should be treated as equal. However, the Knights keep insisting on redecorating the shrine to raise Michael to being more prominent that the other four which is upsetting the local Raphaelites and Gabrielites.
So we are tasked with convincing these Knights to leave and go home. However we need to get rid of them without killing them to avoid political and religious issues - such as an anti-adventurer crusade. Their captain is apparently especially annoying and he's headquartered himself in Silverstream.
The joint committee of 'Michaelines Go Home' are offering us 10k of goods each including special alchemy and amulets. They also give us 2k of witch hazel which is the equivalent of myrrh. I'll have some of that for my Greater thank you very much. Which I proceed to get (a Rank 7 Greater over all four areas) before standing in line for a 3 month Lesser Enchantment.
Once packed and ready to go, late evening, Flamis used her new