It Came From The Depths: Difference between revisions

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!Title="Tulip" | Tulip
!Title="Tulip" | Tulip
!Title="Lim" | Lim
!Title="Lim" | Lim
!Title="????" | ????
!Title="Norto" | Norto
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|class="mg" | Underwater Suite (Lim)
|class="mg" | Underwater Suite (Lim)
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|  <!-- Tulip--> Y
|  <!-- Tulip--> Y
|  <!-- Lim--> Y
|  <!-- Lim--> Y
|  <!-- ????--> Y
|  <!-- Norto--> Y
|-
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|class="mg" | Blending (Tulip/ Sab), Walking Unseen (Tulip / Uzi / Sab)
|class="mg" | Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe)
|class="rk"|  B 6/10 U 7/7/6 /+5 ranks GW  
|class="rk"|  B 6/10/6 U 7/7/6/6 /+5 ranks GW  
|class="ef" | Unseeniness
|class="ef" | Unseeniness
|class="du" | B 7/11 U 8/8/7  Hours
|class="du" | B 7/11 U 8/8/7  Hours
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|  <!-- Tulip--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Lim--> ?
|  <!-- ????--> ?
|  <!-- Norto--> ?
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|class="mg" | Strength of Stone
|class="mg" | Strength of Stone

Revision as of 01:56, 1 January 2024

Scribe Notes

Adventure: It Came From The Depths
GM: Keith
Session: Summer 824
Night: Tuesday?
Location: Smiths online?
Level: Medium+

Party

  1. Sabastian - Terry
  2. Uzi - Zane
  3. Seraph - Connor
  4. Tulip - Tricia
  5. Lim - Bernard. May lose some nights to shift work or Christmas.
  6. Ashe


Employer: Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau
Mission: Investigate Strange Goings Ons In Aventi Country
Plane: Alusia
Pay: 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back

Job Description

Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a Forbiddance against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.

Astrology Reading

The island is covered in purple fire and shadows, I fear it will destroy us. The Tridents grow eyes and watch for us to all fall asleep, fools them, for I do not sleep and outwit them.

Of note by Lim. See previous adventure that is likely related.
Coral_Sea_Colony

Scribe Notes

Party

Uzi, Leader and Mil Sci Orc e&e (what can go wrong?)
Lim, wood elf, master alchemist, potion mage, ranged damage, celestial
Sebastian, hobbit, crafter, rapier & maingauche, high level celestial, wings, blackfire, darksphere, binder, Rnk 20 Heal?
Seraph, Namer, not front line, counter-spells (Rnk 6), picks locks
Ashe Willoberry, wood Elf, military and hits things, mil sci, earth mage, good DA, beast master, healer
Tulip, Scribe elf, earth mage, not front-line, controls animals

Individuals Encountered

Spica Capella is an (Eventi) a form of aquatic human (have gills)
(white hair, arch-magus of pacifica region, dancer) she not from this plane, due to a magical accident
Videa wife to Spica, siren mermaid, mayor of pacifica region (dark purple tail, brunette)
Melody is the Eventi daughter of Spica (blue hair)
Harmony is mermaid daughter of Videa (lavender tail, blond), is a bard, they have tail to legs spell
Kiel is king of Merfolk who have dominion of the whole area, rules from Atlantia
Ursula is Kiel's sister, can do mind shield, Shriver and Necromancer (black tail, white hair)
Ariel is their daughter and heir who rules Coral Sea and Zeylandia, Celestial Star mage, master MilSci
Aquana is the older daughter but she become an adventurer and abdicated, Bard (orange tail, blond)

Day 1

Spica Capella comes to guild
they have a problem in that there are Evanti who are mutating into Ulat-Kini also called colloquially Skum
problem is that they got up and left, and seemed dazed, they were coherent until few days ago, originally they thought it was a disease, about 30 people are effected, first happened about 3-4 weeks ago
on investigation their generic true name is changing, guild security says there is a threat there, someone is tinkering with them at genetic level

otherwise there is some activity around deeps, horrors

origin story of Eventi is that their continent sank, humans prayed to gods and were turned into mer-people, or they were created slaves of the Aboleth ( high level mind mages, expert illusionists)

we uncover that this kind of thing may have happened in the past, so need to look up info in the library
previously something similar happened on contact with the slime of Aboleth but this if much more widespread and without the slime, the only known local Aboleth has been eliminated (see Coral Sea Colony adventure) Standard Aboleth are creatures that extrude slime with transforms land victims into water breathers and mindless servants

the transformed people walked into a mist shrouded area, which is warded by a Forbiddance, those Evanti unaffected bounced against the barrier, which seems to forbid aquatic sentients, orca and dolphins did not get through

we spend evening preparing to portal out

Uzi-provides everyone with a stuffed mouse to enable location
Sabastian-provides linked life force
Sabastian-all have Rnk 20 witch sight
Uzi-provides all with Rnk 20 greater
Uzi/Sabastian-provides all with permanent lesser

Day 2

next morning
we all get water breathing 16hrs
all have Rnk 20 water breathing potion
portal out
goto library find Melody there being assisted by a fairy, do research
goto hospital, Videa and Harmony are there Harmony doing bardic ritual to sleep the Evanti that are being transformed
could be the effect is transferred over telepathy, mind-spell like, so to protect we would need mind cloak on all Eventi, difficult!
effect is coming from the west, DA and find out it is a curse, around rank 42, duration-permanent unless countered
the physical transformation is a week, mental effect starts earlier, total 8 days Lim sets-up to try to try remove curse
loud family argument ensues
we look into getting range of items/spells to protect

Avanti have pearls of Aboleth which stop mind control
Ursula can provide 5 each of Rnk 20 mind special counter (a message is sent to initiate production)
Spica provides amulets to 2 earth mages that allow us to function not in contact with earth

we rest the Evanti have air filled residences on top floor
discuss summoning of aquatic animals, sea-cats (but at 3sisters) octupus underwater breathing works on land animals (Buz the dog) Lim provides everyone with squeezable potion bottles, green healing, purple restorative, blue strength
prepare to explore, arm up(see the standard buffs below)

all waterproofing, protection from cold, boyancy, water breathing etc
all witch-sight, armour earth, strength of stone, etc
all Rnk +5 sailor

Mil-Sci

Travel Magics

  • Method. ## Miles / Hour. ### Miles / Day.

Watch Order

First - 11111 / 22222.
Second - 33333 / 44444.
Third - 55555 / 66666.

Marching Order

Skirmish Formations (Front)
Double File

11111, 22222
33333, 44444
55555, 66666

Single File

11111
22222
33333
44444
55555
66666

DA's on Party

by Seraph

by Ashe

by Sabastian

by Tulip

by Lim

  • Whole party, including pets. Nature of Control or Compulsion currently in effect.

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also

  • Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.

FT Usage & Recovery

Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.
Waters of Healing [D-5]+20 as needed.


Long duration buffs

Spells that can be kept up constantly.

Magic Rk Effects Dur Sabastian Uzi Ashe Seraph Tulip Lim Norto
Underwater Suite (Lim) Varies by spell. Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold. Varies by spell./+5 ranks GW Y Y Y Y Y Y Y
Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe) B 6/10/6 U 7/7/6/6 /+5 ranks GW Unseeniness B 7/11 U 8/8/7 Hours ? ? ? ? ? ? ?
Strength of Stone 11/+5 ranks GW +11 STR or EN 12 Hours Y Y Y Y Y Y Y
Armour of Earth 11/+5 ranks GW +24% DEF -1 damage 6 Hours N Y Y Y Y Y ?
Greater Enchantment(Uz) R20 +21% all four areas. 3 months Y Y Y Y Y Y ?
Shadow Wings (Sab) R14/+5 ranks GW Travel at 16-44mph 7.5 Hours ? ? ? ? ? ? ?
Witchsight (Sab) R20 See invisible, in darkness 10.5 Hours Y Y Y Y Y Y ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?

Short duration buffs

Short-duration buffs are always situational, but the below covers the standard combat prep.

Magic Rk Effects Dur Sabastian Uzi Ashe Seraph Tulip Lim ????
Waters of Strength (Lim) 20 [D-2]+20 PS 105 Mins ? ? ? ? ? ? ?
Wizard's Eye (Uzi) 13 invis and intangible eye Uzi can see and hear thru 14 mins n Sit n n n n n
Quickness (Uzi) 13 IV+10 Two actions (6 targets) 26x[D-5] pulses Sit Sit Sit Sit Sit Sit ?
Strength of Darkness (Sab) R13 +8 PS 140min ? ? ? ? ? ? ?
Enhance Enchantment (Uzi) R13 Add 13 ranks to an aspect of a spell 115 sec ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?

Skill Chances and Talents GM needs to know.

Usually covers things like danger sense, detect ambush, etc.

Magic Rk Effects Dur Sabastian Uzi Ashe Seraph Tulip Lim ????
Ranger Detect Ambush N/A Standard Ranger skill to detect ambush. Also favoured terrain (+10%) N/A Whats a ranger :) ? ? ? ? 96%+Gr / Woods ?
Danger Sense / Sixth Sense N/A Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something. N/A ? ? ? ? ? S.S. 99%+Gr ?
Heroism 14 +15% vs fear for anyone in LOS of Lim or Sab Always Y Y Y Y Y Y Y
Eye of Chaos n/a Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured always n Y n n n n n
Charismatic Aura (Sab) 20 +25% to reaction rolls. 105 min Self n n n n n n
Geomancy Wand N/A item can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup N/A ? ? ? ? ? ? ?

Loot

Summer

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2 Portal to Coral Sea 3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30