Delve under Old Seagate: Difference between revisions

From DQWiki
Jump to navigationJump to search
Line 89: Line 89:


After this we continued on our way collecting all the loot and taking our two remaining prisoners.
After this we continued on our way collecting all the loot and taking our two remaining prisoners.
We decided to heal up a bit and then go in search of the bandit camp. We verbally convinced the bandits to sign up in the local lord’s army. And we are to take them to Lord Keith in Tiverten. After looting their camp, we escorted our guests towards Tivertown.
We had to camp out in the wilderness, we sat down and casted. Our beloved guests weren’t going to make a run for it, with two injured and weaponless surrounded by casters.
We made our way to the gate at Tiverten and ask the gate guard to go get their commander. The commander came out of a tavern nearby, and waddled down the road towards us. We explained the situation using the sort of speak that let only the commander know that these men were bandits, but we have convinced them a brighter life.
Afterwards we made our way to the Snowy Duck tavern, to rest and recuperate, we sold some of the bandit’s junk, and gathered some information on William.
Rumors we got included. William is after some land somewhere, has hired himself a mage, has 1-2 dozen men, and a few of them have chain and shiny helmets. We then decided to pick up some gear, including 2 potions, a restorative and some climbing gear.
We set out and made our way down the road, and shortly before dusk we made it to a small village. We got a room in the stayover house, the thing that was closest to the tavern. We were charged 5 silvers, to get a place to rest, and keep warm.  The people who live here have magic in them, we know because the food is excellent, the house is super warm, and it feels very comfortable, and its all because they have magic weaved into their home.
They provided us with no more information. Other than William had not passed through here. We thanked them and I left a nice tip for them of 1 silver which was all I could afford, but they earned it they made nice food.


==Mil-Sci==
==Mil-Sci==

Revision as of 11:35, 10 July 2018

Summary

Adventure: Delve under Old Seagate
GM: Ian Anderson
Session: Winter 818
Night: Wednesdays
Location: Massey
Level: Very Low

Party

Uthgard - Mind Sorcerer played by Anne
Kaeso - Binder played by Anthony
Carrie - Halfling E&E played by Justis
Kurt - Earth mage played by Bernard
Rain - Air mage played by Annuskha


Employer: Guild Security

Mission: Investigate some snake cultists in an undercroft in Old Seagate

Pay: Some Old Loot, plus whatever we find

Diary

Duesday 1st Winter

We were sitting in the guild meeting room, there were five of us. A Hill-giant, an Elf, two humans and me, the Halfling.

We introduced ourselves to each other, Uthgard the Mind Sorcerer who wasn’t very good at spells, she made us aware that she couldn’t keep things up.
Then there was Rain, the new Human Air mage, with the pet bird.
Followed by Kurt, another new human earth mage, this time with a pet dog.
Then we had Kaeso, the Elven Binder.
Lastly, I came in. The Halfling E&E,

 Kurt – “So what do you do on adventure?”
 Carrie – “I cook.”
 Kurt – “What do you do besides cook?”
 Carrie – “I’m a Halfling.”

Then Guild Security came in and told us that we were to investigate some snake cultists in an undercroft in Old Seagate… again… So, to start with we chose party leader mil-sci and scribe, with Uthgard picking up both Mil-Sci and Party Leader, and I got scribe. Then Kurt decided we should go check the records of people who have rented out the undercroft.

We found out that Mr. Green rented one towards the North Gate, for 5 years Sir Pent rented near the theatre, for 3 years Mr. Hiss 1 and a half blocks from the dock, for 10 years.

And with a name like Mr. Hiss we figured this was too easy.

The Elf and I got asked to go speak to some urchins or beggars and get info. However, someone tattletale on us.

 “There is an Elf and the Halfling in an alley, with weapons eyeing people up and whispering to each other.”

We are stopped by a guard and apologies by buying him drinks.

We go to the guild and get Waters of Vision, and we scry into each room. We see that Mr. Green is a dodgy drug dealer. Sir Pent just has a bunch of décor, and theatre props. Mr. Hiss however had wicker boxes all around. And two people sitting there waiting.

After we got clarification from the owls that there were lots of snakes near the docks. We started worrying about how easy it was.

I did ask the owl what mouse tasted like, so it landed on my shoulder and regurgitated in my mouth. It could use a little flavor, some spices perhaps.

W’ansday 2nd

So today we went to our guard friend whom we bought alcohol the other day and I greater enchanted them to make them better.

They defeated the smugglers and we got our thanks and then we told the guard we were dealing with snake cultists in Seagate, and that tonight we would be attacking some cultists.

In the evening we got our walking unseen’s done by Kurt then the Elf and I went ahead to check for traps, the door wasn’t trapped but it did however lead to a trap of sorts. The cultists were waiting for five adventurers that their snake god told them would come.

Unfortunately for me I told them I was a burglar and had a snake thrown at me, it bit me and then I fell asleep.

When I came to the party explained our situation. The snake cultists had been told by their god that five adventurers were coming and that they would be sent to the Valley of the Trinity from the special snakes.

Mr. Junior and Mr. Senior Priest were told to let us touch the snakes. So, we rushed off to the night market to get some food and drink supplies. Then when we were ready we touched the snakes. When the teleport had finished we were in a stone room, which was dark. Two people met us, and one led us out.

The man, Roberto, took us to a private room and told us what he wanted. He had asked the snake cultists to send the adventurers through. He had to hire people from off plane to deal with an annoying lesser noble named William, who with a dozen or so men-at-arms, was hounding Roberto’s cousin Susie.

Roberto wanted us to deal with William. We asked the usual questions like. “Will we get in trouble if he should fall in battle?” But due to the might is right law of Valley of the Trinity, we would not get in trouble. So, we made our way off, following the directions Roberto gave us.

Roberto told us, when we come back to go to the Rams Head Tavern and ask the barkeep for his brother.

We made our way from Gloomyvale, to Midvale in a day. Our new horse friend guiding us. Then we began to travel towards Tivertown. On our way there, the horse asked if we wanted to do something about the ambushers up ahead. So, the horse “had a stone in its hoof” And our party leader esp. and got 8 minds up ahead. We could have diverted and gone around. But we thought of the loot.

Rain sent her hawk to scout up ahead, we discovered that there were two crossbowmen, and six men with shields and swords. After the hawk and I effectively take out the crossbow men. The hawk diving into close from 100 feet up in the air, and I invisibility up and stabbed the dude in the back.

With both the crossbowmen effectively out of the combat the party who had been walking along normally. The six remaining dudes step forward to face us. One goes down under our horse, the dog goes for a different one, Kaeso knocks down a third, I hold off another, and our fearless 8’8’ party leader Takes down two, with a multi-hex strike.

After this we continued on our way collecting all the loot and taking our two remaining prisoners.

We decided to heal up a bit and then go in search of the bandit camp. We verbally convinced the bandits to sign up in the local lord’s army. And we are to take them to Lord Keith in Tiverten. After looting their camp, we escorted our guests towards Tivertown.

We had to camp out in the wilderness, we sat down and casted. Our beloved guests weren’t going to make a run for it, with two injured and weaponless surrounded by casters.

We made our way to the gate at Tiverten and ask the gate guard to go get their commander. The commander came out of a tavern nearby, and waddled down the road towards us. We explained the situation using the sort of speak that let only the commander know that these men were bandits, but we have convinced them a brighter life.

Afterwards we made our way to the Snowy Duck tavern, to rest and recuperate, we sold some of the bandit’s junk, and gathered some information on William.

Rumors we got included. William is after some land somewhere, has hired himself a mage, has 1-2 dozen men, and a few of them have chain and shiny helmets. We then decided to pick up some gear, including 2 potions, a restorative and some climbing gear.

We set out and made our way down the road, and shortly before dusk we made it to a small village. We got a room in the stayover house, the thing that was closest to the tavern. We were charged 5 silvers, to get a place to rest, and keep warm. The people who live here have magic in them, we know because the food is excellent, the house is super warm, and it feels very comfortable, and its all because they have magic weaved into their home.

They provided us with no more information. Other than William had not passed through here. We thanked them and I left a nice tip for them of 1 silver which was all I could afford, but they earned it they made nice food.

Mil-Sci

Daily pattern

Travel Magics

Watch Order

Kurt Carrie Rain
Kaeso Uthgard

Marching Order

Skirmish Formations (Front)
Double File

Kurt Kaeso
Carrie Rain
Uthgard

Single File

Kaeso
Kurt
Carrie
Rain
Uthagrd

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Ut Ka Ca Ku Ra Do Bi
Greater Enchantment (Ca) 10 +11% 2 Areas 1 Day Y Y Y Y Y Y Y
Lesser Enchantment(Ku) ## -1 to all die rolls # Hours Y N Y Y Y ? ?
??????????? (??) ## ******************* ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur ?? ?? ?? ?? ?? ?? ??
?????????????? (??) ## ************** # Mins ? ? ? ? ? ? ?
????????????? (??) ## ************** # Mins ? ? ? ? ? ? ?
???????????? (??) ## ************ # Mins ? ? ? ? ? ? ?
??????????? (??) ## ******************* ? Mins ? ? ? ? ? ? ?

Loot

8 x Tulwars
8 x Leather Armo
8 x large round shields
4 x crossbows.

Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Snow (8)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30