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Revision as of 21:04, 29 September 2014
Playing Nights
- 16 Sep
all 6 present - Guild, Departure, Travelled to Setagen - 23 Sep
all 6 present - Setagen and departed on the Grey Storm - 30 Sep
- 07 Oct
- 14 Oct
- 21 Oct
- 28 Oct - Stephen away.
- 04 Nov
- 11 Nov
- 18 Nov
- 25 Nov
- 02 Dec
- 09 Dec
Rules
Opposed Rolling Combat
Trialling a variation of the Opposed Rolling as follows.
Attacking
Weapon SC Calculation is unchanged but rather than subtracting defence from SC, a roll is made against both and the quality of defence is subtracted from the quality of attack to find the outcome.
- Qualities of result are
- Miss/Fail - rolling above the %chance or rolling 100
- 1 - rolling <= %chance
- 2 - rolling <= 40% of %chance
- 3 - rolling <= 20% of %chance
- 4 - rolling <= 10% of %chance
- 5 - rolling <= 10% of (%chance - 100)
- 6 - rolling <= 10% of (%chance - 200)
- Fumble - in addition to the above, a roll above 90+rank of weapon is also a Fumble.
- Outcomes
- 1 - Standard FT Hit
- 2 - Max Damage FT Hit (the first damage dice is automatically 10)
- 3 - Standard EN Hit
- 4 - Standard SG Result
- 5 - Max Damage SG Result (the first damage dice is automatically 10)
- 6 - Max Damage + Guaranteed SG Result (roll until a valid SG result for the weapon is achieved)
Defence
Defence is higher, adding PC to your base defence and approximately doubling the benefit of shields. Not currently playing the increased evade and withdraw defence.
- Base Defence
- AG + PC + Magic
- Shields
- Shield max rank increases from 4 to 5, for the purposes of the play test increase your shield rank by 1.
- Defence provided is (5 + rank) * Base Defence of Shield (i.e. 2 for Main-Gauche & Buckler through to 6 for Tower).
Initiative
No more engaged vs unengaged, everybody acts on an integrated IV value.
- Integrated IV
- AG + PC + (2 x rank of Party MilSci) + Activity IV
Activity IV is one of
- WeaponRank + Warrior for most combat actions
- Half (Spell or talent rank) for most magical actions (excludes Triggering)
- Applicable Skill rank is there is one for other actions
- D10
Riposte
If you are Evading and the quality of your evade is greater than the quality of attack the inverted result is applied against the attacker. I.e Attack Result 1 - Evade result 3 = -2. This is applied as a 2 (max FT) result on the attacker by the defender.
Ranged Aim
+20% SC as usual but -5 dice roll modifier instead of 5% extra EN & SG chance.