Lake Cartography: Difference between revisions

From DQWiki
Jump to navigationJump to search
Line 423: Line 423:
cartographers and to amuse us with their play.
cartographers and to amuse us with their play.
===07/10/92===
===07/10/92===
After observing and studying the rocks around the lake shore more I came to the conclusion that
the lake may have been a volcanic caldera at some point even though it looked more glacial now.
Also some of the mountains in the distance looked like old volcanos. At this rate it was going to
take us about 40 days to get to the swamp. Corel told us that he saw a big trout in the lake but
no one else was able to verify his story, so we classed it as 'the one that got away'. Someone else
remarked that pixies had the eating habits of hobbits but, according to Mortimer, the two species
are not related. Apart from that nothing else happened.
08/10/92
Kin started teaching Starflower some unarmed combat. First lesson - how to fall. I just leaned
against a tree and watched as it was rather entertaining. Later on I joined in - as it helped pass the
time.
12/10/92
Four more days later, and I'm missing Flamis heaps. That night, during Corel's and Starflower's
watch, a luminous glow was spotted out on the lake, which rose then sank again - rather like the
one Jhiselle and myself saw a while back. It looked like a big ball. So we all got woken up.
Kin flew out over the lake and managed to see a tiny sphere of light moving away so she put a
Locate on it. Meanwhile Starflower tried her telepathy but there was nothing within range.
13/10/92
Next morning I came up with the suggestion that if the glow came, we should create our own
glow. It might be curious and investigate. However it turned out that Mortimer's light spell wasn't
adequate for the job as it didn't radiate beyond it's bounds. Also Jhiselle's Firelight wasn't very
bright. So I suggested a pattern of floating pumice stones, each with a firelight on. Mortimer
didn't believe pumice floated until I demonstrated, then he didn't believe it was a rock as rocks
don't float on water. He finally came to the conclusion that pumice rock contained more 'levity'
than normal which opposed gravity. That lead to the conclusion that a flying spell causes gravity
to be exchanged with levity thus enabling a mage to fly.
During the discussion Kin went for a swim to see if she could discover what the glow was caused
by. When she came back she said she saw tracks like buffalo wallow tracks but they abruptly
ceased for no apparent reason. Also Mortimer had been right about the road connecting the
pyramids. There was one down there but it was badly water eroded. She also saw some
underwater caves that could be inhabited by lake elves. When the cartographers were asked they
reckoned that they had never seen any such thing.
Suddenly Mortimer was hit by a Waterbreathing spell. It was Flytrap. He wanted to visit the
marsh and wanted us to go with him. He hopped into a small, dry, ditch a few hundred feet away.,
then started jumping up and down. Suddenly we heard a rumbling sound and a torrent of water
rushed down the ditch and swept him into the lake. The flood nearly swamped the campsite as
well. Soon we spotted Flytrap on the crest of a wave - bodysurfing. Maybe even toads (or
half-devils) get bored.
Kin had spotted the caves fifty feet under the water in an island 7 miles away. So TDP decided
to extract his boat from the bottle. What emerged turned out to be a rather large and ornate vessel
which had a crew of golems under the command of a captain. Once they emerged, they began
singing sea shanties while bailing out the boat and re-tarring it. This took a couple of hours.
Once the boat was ready the other adventurers got on board. Jhiselle and I stayed behind to look
after the cartographers. Soon the boat sailed off with the Jolly Roberts flying from the mast and
Kin sitting on top of it.
After a while they stopped and I saw a few figures jump over the side. About twenty minutes later
they got back on board and the boat sailed around the other side of the island. We settled down
to wait. Jhiselle was having fun playing with the pixies.
It was nearly a couple of hours later when we saw them sail back, and another half hour before
they arrived on shore. They had encountered aquatic elves which, according to Starflower, were
a different species than the ones at Terra Novae. These ones had been magically evolved to
survive under the water when the land sank. Also they had the ability to change their legs to a tail
and back again.
The party had a rather lukewarm reception, especially when they found out Mortimer was a
Wicca. Their sense of time was like an elf. The last time they had contact with the humans was
over 90 years ago and they were rather surprised when told that the human lifespan was so short
as to make that time a distant memory and almost forgotten whereas to the sea-elves, it was
almost yesterday. They agreed to contact the present Baron and re-establish relationships via the
pixies.
The sea-elves also warned the party not to go near the marsh as it was dangerous and full of the
walking dead. Somehow we were going to have to convince the cartographers. To stave off the
Undead threat Mortimer offered to sell us some amulets so I spent 6000sp in an Amulet of
Chacedony which stops Undead from approaching voluntarily within ten feet - still within spell
range.
.5.
14/10/92
I was woken up early by a wet tongue in my ear. It was Flytrap - much to my disgust. The others
were woken up in a more civilised manner by Kin who told us there was a cat person, called
Sylvana, offering doughnuts in a clearing not too far away. Mortimer was still there, which means
we may have to rescue the doughnuts. When we got there, there was no sign of Mortimer or the
cat person. All that we found was a picnic basket on a chequered cloth, with a doughnut lying
nearby. Soup had also been spilled on the cloth. TDP reckoned the soup and the doughnut was
magical.
At that point in time, Mortimer flew into the clearing. Apparently he had spilled soup on her and
had somehow managed to frighten her. She also felt mana impact before she disappeared.
According to his aura he was hit by a Wicca Wellbeing spell at Rank 8. Suddenly we all realised
that no-one was watching the cartographers. Since it was Mortimer's watch, he went back.
The doughnuts and the soup also had wellbeing magic in them. The basket had heating and
preservation on it. Starflower checked the doughnut for poison but couldn't find anything. Kin had
a locate on Sylvana so we followed it, in order to try and explain that we were friendly as well -
just rather paranoid.
The tracks led into a dense thicket and, according to Kin, Sylvana was under it. All we could hear
were cat like growls. Suddenly I had a strong feeling that she was incredibly dangerous. Next
thing I knew I was back at camp and hiding in a tent.
When I came out I suggested to Mortimer that he went back there while I stayed and prepared
breakfast. Flytrap offered to help.
When Mortimer got there, he discovered Corel was blasting away at the thicket with lightning
bolts. Starflower used a mental attack to knock Corel out. When they finally got Sylvana calmed
down, she explained she was terrified of elves and humans as they hunted her kind as animals.
She's a were-creature with three forms, cat, human female, and something in between. Mortimer
convinced her we knew about shapeshifters by getting Jhiselle to change into a sparrow. She also
thought Mortimer was some kind of half dwarf but Kin explained he was a giant mud-wiggle.
They also discovered that she was a Wicca mage (otherwise known as a witch) so she asked
Mortimer who he belonged to. Mortimer replied he belonged to his wife which led to her coming
to the conclusion that Mortimer was married to a demon.
It turned out she's travelling, looking for a mate, as they can only breed with humans so she
started asking all these questions about the marital status of each one of the party and whether
or not they wanted children. Apparently she's very interested in human mating habits.
Meanwhile I had just finished making breakfast - porridge with extra fruit - and trying to stop
Flytrap from adding extra protein i.e. insects, when the others came back with a strange woman
wrapped in a cloak. Logically that had to be Sylvana. Also Corel had obtained snowy-white hair.
Sylvana had retrieved her picnic basket and offered to share the bread within it. For some reason
the others refused the porridge probably as Flytrap had the audacity to swim in it.
When Sylvana said that she was looking for a mate for a few years, I told her I was already
intended for someone else.
The cartographers mentioned that there had been occurrences of someone singing in the woods
and people disappearing when investigating. Don't think that's related though.
After breakfast, Sylvana managed to fix Corel's white hair with the use of one of his chest hairs.
She also ran her hand down his chest and reckoned that any future bondings he would have would
be most bountiful. She then dived into the lake and, after a short while, came back with a couple
of fish.
While that was going on I kept an eye on the cartographers as they continued measuring. I also
found some excellent specimens of Ilmenites. By the time they stopped for lunch they reckoned
that the lake had risen by two inches.
It had seemed odd that we hadn't seen any human habitation around and we said so. They
admitted that there wasn't anyone actually living here but still taxes were being paid. They were
very cagey about exactly who was paying them. According to Starflower, the thought on his mind
was 'Bloody Trusts'. It seemed to be that the original taxpayers were all dead, or gone away, and
some bunch of lawyers were handling the estates. This mission is definitely getting more and more
peculiar.
.6.
We do find out that the population of Clarkesville itself is 26, half of which work for the Baron.
There is the odd farmer and his family occupying 2 square miles of farmland around the village,
which is located in the southeast, across the lake. There's also another of those tors in the swamp.
That afternoon we amused ourselves in various ways. Jhiselle is dancing with the pixies.
Meanwhile Starflower is still getting unarmed combat lessons from Kin - lessons which involve
a lot of paranoia. Starflower wasn't sure when Kin was going to sneak up and attack her next.
Meanwhile I went looking for magnetite rocks, or lodestones as this area looked right for them
but didn't find any. However I did find some uncut garnets. Flamis would like those.
By the time I got back, Jhiselle was taking lessons in speaking pixie. Also Sylvana reckoned she
would stay with us for a while as we were 'interesting'.
15/10/92
As we got closer to the swamp we began to smell traces of marsh gas. Also the ground was
getting muddier. Swamp mists were encroaching more on the camp clearing only between 11am
and 3pm.
===20/10/92===

Revision as of 05:11, 4 February 2026

Scribe Notes

Summary

Adventure: Lake Cartography
GM: Greg Graydon
Season: Winter 793 WK

Party
Time on adventure
01/10/92 AP to 02/12/92 AP
Employer
Brian the Forester
Mission
To survey the area around Lake Clarke
Plane
Alusia
Places visited
Lake Clarke in the Barony of Clarkesville
Clarkesville Village
Elfenburg
Gracht
Borovia
Alfheim
Major NPCs encountered
Marcus & Andrew - Brian's assistants
Marion - Queen of the pixies
Sylvana - cat person
Myra - nixie
Queen Morolev - mere-elf
Baron Orville Clarke
Marion - Baroness
Peter, Paul, John, Wendy - the Baron's children
Steel - Earth elemental
Sapphire - Air elemental
Velanof - Captive water mage

Adventure Summary

30/09/92

Guild meeting time. Cartographer wanted an escort party to protect his team from 'minor irritants' as they surveyed Lake Clark in the Barony of Clarkesville.

Clarkesville is a tiny out of the way barony, located 1600 miles away in a NNE direction. The nearest well-known place is Mittelmarkhauptstadt which is 200 miles south of Clarkesville. According to Brian, the job should take about two months.

We were told that Clarkesville is a small barony with 3.5 thousand people in it. Principle imports and exports - none. A rather self sufficient place. No well known mages live there. A few tinkers go through occasionally and the merchant's mule train used to, until two years ago.

02/10/92

After preparing, left the Guild. After a while reached a field with a large spinny in it. Runeportal in the spinny. Arrived at shores of narrow lake, about 4 miles long. Met the other two cartographers. Reached area where first marker stone is.

03/10/92

Starflower and I went hunting and managed to get ourselves trapped in magical bubble. Saw visions of impending Armageddon somehow involving TDP. Darkness was used to get us out.

That night saw a glow under the surface of the lake.

04/10/92

Couldn't find clearing but suspect trees had been moved to fill it in. Moved off to a nearby tor which had a three sided pyramid on top. Told that two identical ones are on islands in the middle of the lake. Mortimer said that one face had the elven symbol for the Bel-Tan clan on it.

Found a tunnel running from the inside of the tor to the lake. Inside the tor was a room containing a big quartz, open casket containing something blue and amorphous - like a frozen pond. It was incredibly cold. He also spotted three wavy lines on the wall which was the elven sign for water.

After a divination we discovered that the 'ice' was a Water Elemental under the effects of a Rank 20 Air College Hibernation spell of indefinite duration - probably permanent. It had been there for nearly 48,000 years.

When we got back to the campsite, one of the tents had caught on fire. Caught some pixies. Was an accident. Ended up having a party with the pixies, including their queen, Marion. As the party progressed we were told that even 1,500 years ago there weren't many elves around here. The pyramids were remnants from when the Seven - a powerful group of human mages were around.

One, Velanef, a female water mage, had a disagreement with the others and the air mage, Valug, froze her water elemental. Mortimer added that an earlier Guild party had managed to wake up the Seven and had dealt to some of them. Marion also mentioned that there had been some disagreement between the elves and the humans and part of the land, near the lake, where the elves were living, had sunk. The elves retreated east to Alfheim.

12/10/92

Another glow was spotted in the lake. Kin investigated and found some caves 50' under the surface of the lake. Some of the party went to have a look and encountered aquatic elves. They were surprised to learn that the humans had forgotten them so decided to re-establish contact with the present Baron.

14/10/92

A catperson, Sylvana arrived at the campsite.

15/10/92

Started getting closer to the swamp.

20/10/92

Getting much closer. Brian told us they had a boathouse at the edge for a base. Occasionally they heard singing and someone would disappear. Also marker poles were being interfered with. Reached the boatshed by nightfall. Tried planting a marker pole surrounded by Hands of Earth. Some sort of sentience detected that was frightening Starflower.

21/10/92

Went back out into the swamp. Noticed that the Hands of Earth looked odd. Instead of Earth they looked more like compost. They had been affected by a non-college decay effect which wasn't a spell, ritual or talent. The age of the Hands were 240 years and the decay had started soon after the Hands were put up. Also a finger on one of the Hands was missing and there were some deep scratch marks in it, like claws.

Starflower had determined the source of the fear so we punted over to the island that she was looking at. The island had another elvish tor on. What we found was a cavity, 25ft down, similar to the one under the other tor. The quartz box contained some sort of dark substance. There was an astrological glyph or chart on one wall. Looked like a picture of the Alusian solar system with an extra planet outside the others. But for some reason the sun was in the middle.

Some of the dark stuff was retrieved. According to the aura it was Elemental Darkness. Had to destroy it with light as the sample attacked with instense cold. Mortimer went to get more information from the Guild. According to the Guild Astrologer, the conjunction had to do with the Time of Darkness which appeared every 20,000 years. Also he had found out more about the Seven. As well as Air, Water, Fire and Earth, there was one of Life, one of Death, and one of Time. Only the Water Mage had survived and she was kept under confinement in Alfheim.

That night heard singing. Starflower wandered off. Followed. Found a bunch of nixies and a kraken. Kraken killed, nixies captured. After a while some aquatic elves turned up. Nixies wanted by the Lord of the Lake for causing trouble. Turned them over.

22/10/92

Surveyors started work in the swamp. That evening large kraken arrived with mere-elves and Queen Morolev. She rewarded us.

After dinner, Morolev told us the story of Dorian. A long time ago he had amassed a large army and went west to deal with an unknown threat. He had arranged with the human outpost to oversee the lands, including the elven city until he returned for a full accounting. It was not a popular decision but it was upheld. After he left, that was the last that was seen of him and his army.

The elves that remained argued that the humans should not be allowed to continue administering the lands. The Seven interfered and one of them flooded the city. Whoever it was then disappeared without reversing the incantation so the remaining elves left.

Presumably Clarkesville was all that was left of the original human settlement of several thousand. Also a curse had been placed on the land consisting of some sort of dark malevolent presence.

25/10/92

Finished the survey today.

26/10/92

Headed across the lake towards Clarkesville.

27/10/92

Reached Clarkesville. Met the Baron and his family. That night some elves turned up wanting to take TDP for questioning about some visions.

28/10/92

Went to cave to deliver survey resulted. Placed results on stone cube and figures transmitted to Alfheim. Saw an elemental transfer the taxes from one pile of money to another. Mortimer sent further messages. We were told to report to the Western Marshes Border area for debriefing.

Escorted by two elementals, Sapphire (Air) and Steel (Earth). Portalled to Seagate, then to Elvenburg, and Gracht. Headed to Alfheim border, fifty miles away at Borovia. Travelled into bordering mountain range. Reached western edge of Alfheim. Told by regal looking elf that we had stumbled into a sensitive area of elven security. Had to stay in Alfheim until cache moved.

29/10/92

Stayed in isolated chateau surrounded by forest. TDP joined us later.

29/11/92

Finally the cache had been moved so we could leave. The request to meet with the captured Water Mage had been approved. Went through elven security designed so we didn't know where we were. Ended up in limestone cavern. Found Water Mage in large gilded cage in very hot cavern surrounded by lava. Would only help us drain the Clarkesville swamp if we released her elemental.

No dice.

Finally get taken back to where we started. Escorted through mountains and out of Alfheim.

01/12/92

Arrived back at the Guild. Got a Namer to banish the Dark Elemental.

02/12/92

Back at the Guild. Mission over

The Unexpurgated Basilic

Inchworm, Inchworm - Measuring the Marigolds

30/09/92

There were a few interesting adventures announced at the last Guild meeting, including one of the Guild Solar Mages requesting a rescue party for Spandex and Dramus. The entire assembly thought that was a HUGE joke. However the adventure I finally ended up on was a request by a couple of cartographers for an escort while they measured a lake. Apparently they wanted protection from 'minor irritants'. Once they had been cajoled into defining just what a 'minor irritant' was I was glad we weren't dealing with any major ones. Also they weren't paying very much i.e. ten silver pennies a day but Herkum managed to get them up to 20sp per day. They also added a combat bonus of 100 sp/day. My fellow adventurers on this trip were: Jhiselle de Bernard. She's a firemage, 5'3" in height with fiery burgundy hair. She was dressed in black, soft, leathers and carried a short sabre. On her head was a rather outlandish hat sporting several feathers. Kin - An E&E mage who was also on my last adventure. She's an Erelhein (a type of elf) who is 6'4" tall wearing dark dragonskin armour. He skin is dark and she also has long, dark, hair - when it's not under a helm. She told us she's a specialist E&E mage in Enchant Armours and Greater Enchantments. Corel - I had also adventured with this elf who had been nicknamed 'Lightning Bolt' for very good reasons, namely because he kept using them to the detriment of the party. He's an Air Mage T.D.P. Roberts - He introduced himself as a sailor and a boat builder as well as an E&E mage. He was a portly gentleman in a scarlet jacket, green boots, and wearing a scimitar. Starflower - Another one of this party I had adventured with before. She's an elven Mind mage, rather tall, with long auburn hair and wearing black armour. She also offered her services as a military scientist Mortimer - Finally I get to meet this guy that Flamis thinks so highly of. He's the top ranked mechanician in the Guild. He's also a 3'10" 70 pound halfling who is a Wicca Mage. As well as being a mechanician he has several other skills such as alchemist, healer, philosophy (mainly in magic and engineering) as the major ones. He also introduced us to his pet toad, called Flytrap. As for me, I'm Basalic, 5'10" human Earth mage. I was wearing mostly greens and browns and carrying a broadsword and a crossbow. Mainly I'm a ranger and geologist. The gentleman who hired us was called Brian the Forester and we were to protect him and his two assistants as they surveyed Lake Clark in the Barony of Clarkesville. Clarkesville is a tiny out of the way barony, located 1600 miles away in a NNE direction. The nearest well-known place is Middlemark Hzaltstach which is 200 miles south of Clarkesville. A rune portal was available for transport. According to Brian, the job should take about two months. They would provide dried meat, sweetmeats, and dried fruit. Plans were immediately made to live off the land when possible. Yes, there are wild animals in the area mainly rabbit, some deer and boar. Mortimer muttered something about apricots and cheese when boar was mentioned while Jhiselle started expressing longings for a steak. We were told that Clarkesville is a small barony with 3.5 thousand people in it. Principle imports and exports - none. A rather self sufficient place. No well known mages live there. A few tinkers go through occasionally and the merchant's mule train used to, until two years ago. Guess the route was unprofitable. We then elected our party leader, military scientist and scribe. Corel put his name forward which prompted lots of discussion. So we put it to the vote and Corel won. Starflower became Military Scientist while I became scribe. We then signed the Guild contract.

01/10/92

Most of the day was spent preparing. Since we were going by rune-portal I decided to leave my horse, Sod, in Flamis's tender care. Earlier, when the subject of horses had come up, I had mentioned I had one called Sod and Mortimer had wondered about the odd choice of name. I told him I had spoken to the animal and Sod was the closest translation from the original equine. That lead Mortimer to comment that maybe I had misunderstood what the reply had meant when I had asked the horses name and what in fact was said was 'Sod Off'. Hmmmm... During the day, I paid out 1000sp to Kin for a Rank 17 Greater Enchantment which would last until the next Guild meeting, found a fresh sprig of mistletoe, and paid the Earth College 600sp for a Lesser Enchantment which would also last three months. TDP also cast a Contingency spell on me which would activate my Trollskin spell if I was stunned, or took serious damage.

02/10/92

We met our employer in the courtyard, then made our way out of town. Starflower had bought a mule so Kin tossed a saddlebag on it. She also cast Enchant Armours all around. Mortimer also evicted a rather wet Flytrap from his pocket. The portal was located a short distance out of town in a large field that had a spinney in the middle. The rune stick was in the middle of the spinney. After going though it we appeared on the shores of a rather large, narrow, lake - about 4 miles long. I noticed some pumice stone on the shore and picked some up. We could see some islands on the lake. Two other people were waiting and were introduced as Marcus and Andrew. They were Brian's assistants. Both of them were wearing necklaces with sextant/pole symbol on them. Brian had one as well. It was explained that this is the symbol of the Cartographers Guild of Clarkesville. When asked how big the Guild was and how many members it had, Brian looked slightly embarrassed and mumbled 'Three'. There was a small jetty with a longboat at the shore which was our transport to the first marker stone. The mule looked like it was going to be stubborn but Kin said something to it (she can talk to the animals) and it obeyed everything she said. Brian explained some more about the job. The idea is to measure the area to see if it had changed from the last time it was done. This is so the landowners knew exactly how much land they had and could be taxed fairly. To do this they had a measuring chain that was 50 feet long. Brian also told us that much of the area we'd be covering was deciduous forest but there was some marshy areas. Brian mentioned that none of the islands were inhabited so there was no need to measure those. However he did mention the Lord of the Lake. He was rather evasive when pressed on the subject but he did say that a while ago, the Lord of the Lake owned everything in the area but an agreement had been reached that the Barony owned everything out of the water while the Lord had everything underwater. Brian also reckoned that the story of the Lord was a legend and may not be true. We reached the site on the lake shore where the first marker stone should be. We put up a camp near the lake shore then fanned out to find the first stone. It was a flat rock with markings scratched into it. The cartographers then pulled out the measuring chain and set to work. We all stared at it in amazement. No wonder they wanted protection. The chain was made out of dwarven silver. It had been a gift from a dwarven community a long time back. While the cartographers measured, we had a look about. Starflower went herb hunting while I went rock hunting. I managed to find lots of interesting rhyolites but little else. Also I was getting bothered by a pesky sparrow. Turned out to be Jhiselle, who had the talent to take on bird form. Kin went hunting and brought back a deer for dinner. We reckoned there was enough meat on it to last three days. Finally we set watches for the night. I took the first hour watch with Jhiselle overlapping for the last half hour.

03/10/92

Today was a very odd day. Kin put Enhance Armours on us that needed it. Mainly we watched as the cartographers painstakingly measured the lakeshore. At this rate we would be moving at about 300 yards a day. Starflower got bored and decided to go blackberry hunting. Kin was thinking of going for a swim in the lake but changed her mind when she discovered how cold the water was. Mortimer reckoned the Baron could get more taxes by draining the lake. Somehow I don't think the Lord of the Lake, if he exists, would approve. I decided to go with Starflower and keep an eye on her. Shortly we found a clearing with a stump of a larch tree in the centre. The tree had been chopped down eighty years ago and, by counting rings, it had been growing for 260 years. Meanwhile Starflower had found some edible mushrooms. She also found some stones with carvings, seven of them spaced equally around the tree. So she uncovered some to look at the carvings more closely. According to her they could be some sort of elven script. The rocks also had a magical aura. As I attempted to step past the rock I hit something invisible and fell over backwards. Starflower soon discovered that we were in some sort of dome shaped invisible barrier, centred on the stump, running from stone to stone. She yelled for help. It didn't take long before Mortimer, Jhiselle and Kin arrived. Kin and Mortimer were able to fly so they attempted to find a top to the dome. No luck. We were totally enclosed. Starflower stuck her Bound Air sword through the barrier which produced a blue sparking effect as the invisible blade went through. Cutting a hole with it had no effect. I tried digging a hole but the barrier went underground as well. We soon found out that non-magical items could pass through the barrier but magical ones and entities couldn't. I tried pushing my Amulet of Luck through but failed. By experimenting they discovered that the barrier moves to join up uncovered rocks as other rocks are covered. Mortimer's first suggestion was for me to stand near a rock while he covered it up. Would the barrier reform behind me or would it push me? We tried it and I ended up flying twenty feet backwards. So much for that idea. Meanwhile Kin and Jhiselle had searched the rest of the clearing and discovered two more circles of rocks so the whole thing was three concentric circles around the stump. They wisely left them covered. Mortimer's next scheme was to cover all the rocks at once. Either the barrier would go down or, if someone wasn't fast enough, the barrier would contract to a single stone and we would get crushed. The only way we could determine what would happen was for Starflower to do a Limited Precog. As she prepared the spell, she noticed that the area in the circle was a High Mana zone. While doing the precog her face took on a very odd expression. According to the precog, covering all the rocks would cause an invasion of Alusia by Terra Novan drow. Now that was strange. Meanwhile I was able to determine that the runes in the rocks had been there for 54,000 years. While we pondered on that, I tried my own plan i.e. using a Tunnelling spell to punch a hole in the barrier. Instead of going through, the resulting trench followed the curve of the barrier. Also I had to quickly scramble out of the trench before it closed up. One thing we did notice though. The rocks were actually the tops of stone pillars. So much for using a Strength of Stone to pick one up and carry it away. Starflower tried another precog of us doing nothing, on Mortimer's suggestion. Again she got images of large drow armies and massive destruction. Added to that were wanted posters of TDP. The last image was of TDP playing a fiddle while a castle burned. She tried more precogs. More images of destruction. Massive armies all over the place. Drow invasion by ship helped by large kraken. Dwarven armies, elven armies, giants etc all locked in combat. Mages throwing spells. Even one army containing most of the Guild members including Mortimer riding a huge steam powered siege engine. A few Guild members were on the other side. Four horsemen riding. A rift opening up and seven balrogs stepping through followed by three huge figures, one of light, one of fire and one of shadow. These figures were strolling through the battle. The final vision was that of TDP seated at a table counting a chest full of money. The vision shrank back to reveal that TDP was surrounded by darkness. All was gone save the table and the one spot of light. So this is how the world ends. Not with a bang or a whimper, but the clink of coin against coin. Mortimer pondered on it for a bit and reckoned that what Starflower was getting were visions of the future and of the final battle between the Powers of Light and the Powers of Darkness i.e. Good and Evil, marking the end of everything. He identified the three beings of being the powerful demon emporers of legend. Fleeing to another plane wouldn't help as Armageddon, Ragnarok, or the Apocalypse, would occur on all planes at once. Also according the description that she gave us of TDP, it was only a few years away. Mortimer started a divination of the area using Tarot cards while the rest of us speculated what it all meant and what TDP had been doing when he was over in Terra Nova. Starflower had been on that mission but all she knew that he had stayed behind for three months to teach the drow there shipbuilding. Could his actions had been enough to tip the balance of power in their favour? We resolved to have a few words with him. After an hour or so, Mortimer had determined that the area was used to enhance ritual magic and the shield was there to protect the spellcaster from outside distractions. The shield was powered by natural sunlight or moonlight. All we had to do was to wait till nightfall. Either that or try covering up the area with a Darkness. He did so and we were able to crawl out. Once we got back to camp TDP was getting some very odd looks from us. He wanted to know why. We wanted to know what he had been up to with the drow on Terra Nova. As far as he was aware all he had done was to help bring forward their ship building program a few months. All the drow wanted to do was to trade peacefully with us. We told him about the precogs. He didn't look very happy, so we decided to go back and see if we could get some more information. First we had to wait for Jhiselle. She was in the circle doing ritual purification. Once Mortimer let her out, Starflower went in and did another precog, attempting to determine where TDP had got the money from. She saw visions of a drow ship launch, followed by trading at Seagate. Then more scenes of mass destruction, the three beings wandering around, an hourglass with the sands running out, the armies aging rapidly and dying and being replaced by forest. The three beings giving TDP a chest of gold and leaving him alone in the room. At the end nothing left but TDP counting the gold, surrounded by nothing. Not much else happened that day as we watched the cartographers making very slow progress. That night, while on watch, Jhiselle and I saw a glow under the surface of the lake water, like something had risen then sunk down again.

04/10/92

Next morning we went back to the clearing and discovered it full of trees. I tried questioning a few trees but they weren't very helpful. It was rather suspicious that some of them had the moss on the wrong side. Mortimer reckoned he had heard pixies during the night. When he went to investigate the trees were moving. After a while I came to the conclusion that yesterday had been a dream. There was no clearing, and much to my relief, there was no impending Armageddon. Jhiselle agreed with me. However Mortimer and Starflower didn't. Starflower theorised that we had been infected by some sort of faerie fungal poison. She had detected traces of it through her Healer empathy. So she started to neutralise poison. She didn't have time to do us all as the cartographers wanted to move on to a nearby tor. Oh good. More rocks to examine. On the way Starflower got bored and started singing to herself Chainmen, chainmen, Measuring the lakeshore You and your cartography You'll probably go far Chainmen, chainmen Measuring the lakeshore But do you have any idea Just what you're in for Elven rings and faerie things Hidden lord down in the deep Dum de dumm da dee dee dum ....

By midmorning we were on our way to the tor. I was wanting an opportunity to try out mountain climbing, but it turned out to be a small hill, 400' high, 100' of which was above the treeline. When we reached the top, we discovered, as well as the excellent view of the lake, that there was a three sided pyramid there, made out of polished granite - a rock not native to this region. There was a magical aura on it, some sort of preservation magic. On one face was a curious symbol. Mortimer reckoned it was an elven symbol,some sort of clan or tribe marker. He remembered later on that it was the symbol for the Bel-tan clan. While the cartographers set up their equipment and began measuring, using the pyramid as a marker, TDP cast a Wizards Eye and attempted to penetrate the hill and the pyramid to see if there was anything inside. Meanwhile Mortimer wanted to dig around the pyramid or try and move it. Brian did not think that was a good idea at all. He didn't want it disturbed. He did say however that there were two more of them on two little islands in the lake (one each). All TDP could see was darkness so Mortimer used some sort of cats eye spell. However that didn't help much. He did think he caught a glimpse of something, about 300' down but he wasn't sure what it was. So Starflower tried a telepathy and suddenly felt very cold in her head. So she counterspelled it - or attempted to. Suddenly all her long auburn hair fell off her head. Her next attempt at the counterspell was more successful then she cast a cantrip on herself in order to start her hair regrowing. As she started to pick up the fallen locks (maybe she's going to see a wigmaker) Mortimer asked her how much she wanted for the hair. Apparently faerie hair (which elves are) is used for making pixie dust, and is rather hard to get hold of. She considered it, wanting to know how much he was prepared to pay. While Starflower recovered her elven dignity, Kin and Mortimer took off to investigate the other two pyramids. Instead of using shadow-wings or Fireflight, they just stepped off into space and flew off. Curious. Meanwhile Corel, Jhiselle, and I went down the tor looking for any openings. I soon found a diagonal crack that looked like natural soil slippage but was rather deep. So I called TDP down. It was rather dark in there so Jhiselle put a firelight on a small rock and TDP telekinesed it in, then followed up with a Wizard's Eye, What he discovered was the crack widened as it went deeper then penetrated the side of a tunnel. The tunnel ran at right angles to the crack and had the profile of a peanut. It was 4' wide and 2' high, a very tight squeeze. TDP pushed some more firelit rocks down the tunnel to the extreme range of his telekinesis in both directions then explored it with the Eye. In one direction it ran down towards the lake, 20' below ground. The other end spiralled upwards towards the centre of the hill. The walls of the tunnel looked like they had been washed. Obviously water had been flowing here. Could the elves had been using it to regulate the lake level? Mortimer was the shortest of us all so he volunteered to go exploring the tunnel. Even for a hobbit it was going to be a bit of a squeeze. So Kin provided him with a necklace to allow him to breath water and a cloth to filter out any bad air. Starflower cast a Mind Speech on us all while I created a tunnel so Mortimer could enter the tube. He soon reported that the tunnel looked like a lava tube. It seemed an odd place for one I thought as the tor didn't appear to be an active volcano. However the tunnel was going through igneous rock so I asked Mortimer to take some samples. Mortimer travelled up the tunnel which spiralled up, and into, the centre of the tor. Presently it opened up into a small room. In the middle was a big quartz, open casket containing something blue and amorphous - like a frozen pond. Mortimer reckoned it was incredibly cold. He also spotted three wavy lines on the wall which Kin reckoned was the elven sign for water. Flytrap detected elemental water (he's actually a Half-Devil disguised as a Greater Cane Toad - note: never call him common) which turned out to be the ice in the quartz pool. Frozen elemental water? Does that make it Elemental Ice? Mortimer started a divination. When he had finished he had discovered that the 'ice' was a Water Elemental under the effects of a Rank 20 Air College Hibernation spell of indefinite duration - probably permanent. It had been there for nearly 48,000 years. He then explored down the other direction. The tunnel spiralled then levelled out. We followed it's direction towards the lake to keep pace with Mortimer. After a while, as it neared the lake, it slowly began to descend into water. By now the firelight rock he was carrying had run out so Jhiselle created another one and I used a Tunnelling spell to drop it to him. He then continued on, into the water, and emerged on a shelf, 20ft underwater, and flew up, landing near us on the shore. Mortimer wanted to know whether we wanted to remove the elemental by using a skinchange to transform it into a frog or something but TDP was concerned that the elemental was holding back elemental water. To resolve this problem, Starflower cast a Limited Precognition. According to that nothing would happen. Also she didn't get any more armageddon visions either. So we finally decided to leave it there and maybe get it later as it didn't seem to be going anywhere. When we got back to the campsite, one of the tents was on fire - one of the cartographer's tents. While Jhiselle extinguished the fire, Starflower, Corel and TDP ran off towards the forest. It then appeared that something invisible was grabbed and brought back. Mortimer explained that it was an invisible pixie and TDP had slept another one. He fed the captured pixie which became visible. The pixie explained that he, and his companions had been playing in one of the tents when they discovered some sticks that caught on fire. They hadn't started it. According to Kin, they were telling the truth. The pixie also told us that they had standing instructions from the 'big faeries' (elves) to hide the glade if anyone found it. Elves hadn't been around these parts for several hundred years though. The conversation then turned to the Lord of the Lake. The pixie said that he was a large faerie with a tail. There were other inhabitants in the lake as well that looked like the Lord but not as grand. A colony of merfolk I think. Also, according to the pixie, the nearby marsh has lots of scary things in it i.e. monsters with big sharp teeth. Kin arranged the sleeping pixie in a standing position then TDP cancelled the sleep. To show no hard feelings we decided to throw a party for the pixies. Also they offered to give repatriation for the destroyed tent. So Kin flew off to the runeportal to get appropriate party stuff from Alphonses. I asked her to deliver a note for Flamis and also to bring back six bottles of Bugman's beer. At 8pm, well after Kin got back, we saw little lights dancing among the trees. Soon thirty figures flitted into the camp. To my non-witchsighted eyes they appeared to appear briefly then disappear. One of them was a cute female pixie wearing a gold circlet. She was introduced as Marion, queen of the pixies. She gave a small bag to the cartographers containing some gold pieces as payment for the damaged tent. As the party progressed we were told that even 1,500 years ago there weren't many elves around here. The pyramids were remnants from when the Seven - a powerful group of human mages were around. One, Velanef, a female water mage, had a disagreement with the others and the air mage, Valug, froze her water elemental. When questioned about the other two pyramids, Marion didn't think there was anything under them. Mortimer added that an earlier Guild party had managed to wake up the Seven and had dealt to some of them. Marion also mentioned that there had been some disagreement between the elves and the humans and part of the land, near the lake, where the elves were living, had sunk. The elves retreated east to Alfheim. The night progressed and we had a merry time before the pixies finally left. 05/10/92 For the next two days nothing much happened. Some of the pixies turned up to 'help' the cartographers and to amuse us with their play.

07/10/92

After observing and studying the rocks around the lake shore more I came to the conclusion that the lake may have been a volcanic caldera at some point even though it looked more glacial now. Also some of the mountains in the distance looked like old volcanos. At this rate it was going to take us about 40 days to get to the swamp. Corel told us that he saw a big trout in the lake but no one else was able to verify his story, so we classed it as 'the one that got away'. Someone else remarked that pixies had the eating habits of hobbits but, according to Mortimer, the two species are not related. Apart from that nothing else happened. 08/10/92 Kin started teaching Starflower some unarmed combat. First lesson - how to fall. I just leaned against a tree and watched as it was rather entertaining. Later on I joined in - as it helped pass the time. 12/10/92 Four more days later, and I'm missing Flamis heaps. That night, during Corel's and Starflower's watch, a luminous glow was spotted out on the lake, which rose then sank again - rather like the one Jhiselle and myself saw a while back. It looked like a big ball. So we all got woken up. Kin flew out over the lake and managed to see a tiny sphere of light moving away so she put a Locate on it. Meanwhile Starflower tried her telepathy but there was nothing within range. 13/10/92 Next morning I came up with the suggestion that if the glow came, we should create our own glow. It might be curious and investigate. However it turned out that Mortimer's light spell wasn't adequate for the job as it didn't radiate beyond it's bounds. Also Jhiselle's Firelight wasn't very bright. So I suggested a pattern of floating pumice stones, each with a firelight on. Mortimer didn't believe pumice floated until I demonstrated, then he didn't believe it was a rock as rocks don't float on water. He finally came to the conclusion that pumice rock contained more 'levity' than normal which opposed gravity. That lead to the conclusion that a flying spell causes gravity to be exchanged with levity thus enabling a mage to fly. During the discussion Kin went for a swim to see if she could discover what the glow was caused by. When she came back she said she saw tracks like buffalo wallow tracks but they abruptly ceased for no apparent reason. Also Mortimer had been right about the road connecting the pyramids. There was one down there but it was badly water eroded. She also saw some underwater caves that could be inhabited by lake elves. When the cartographers were asked they reckoned that they had never seen any such thing. Suddenly Mortimer was hit by a Waterbreathing spell. It was Flytrap. He wanted to visit the marsh and wanted us to go with him. He hopped into a small, dry, ditch a few hundred feet away., then started jumping up and down. Suddenly we heard a rumbling sound and a torrent of water rushed down the ditch and swept him into the lake. The flood nearly swamped the campsite as well. Soon we spotted Flytrap on the crest of a wave - bodysurfing. Maybe even toads (or half-devils) get bored. Kin had spotted the caves fifty feet under the water in an island 7 miles away. So TDP decided to extract his boat from the bottle. What emerged turned out to be a rather large and ornate vessel which had a crew of golems under the command of a captain. Once they emerged, they began singing sea shanties while bailing out the boat and re-tarring it. This took a couple of hours. Once the boat was ready the other adventurers got on board. Jhiselle and I stayed behind to look after the cartographers. Soon the boat sailed off with the Jolly Roberts flying from the mast and Kin sitting on top of it. After a while they stopped and I saw a few figures jump over the side. About twenty minutes later they got back on board and the boat sailed around the other side of the island. We settled down to wait. Jhiselle was having fun playing with the pixies. It was nearly a couple of hours later when we saw them sail back, and another half hour before they arrived on shore. They had encountered aquatic elves which, according to Starflower, were a different species than the ones at Terra Novae. These ones had been magically evolved to survive under the water when the land sank. Also they had the ability to change their legs to a tail and back again. The party had a rather lukewarm reception, especially when they found out Mortimer was a Wicca. Their sense of time was like an elf. The last time they had contact with the humans was over 90 years ago and they were rather surprised when told that the human lifespan was so short as to make that time a distant memory and almost forgotten whereas to the sea-elves, it was almost yesterday. They agreed to contact the present Baron and re-establish relationships via the pixies. The sea-elves also warned the party not to go near the marsh as it was dangerous and full of the walking dead. Somehow we were going to have to convince the cartographers. To stave off the Undead threat Mortimer offered to sell us some amulets so I spent 6000sp in an Amulet of Chacedony which stops Undead from approaching voluntarily within ten feet - still within spell range. .5. 14/10/92 I was woken up early by a wet tongue in my ear. It was Flytrap - much to my disgust. The others were woken up in a more civilised manner by Kin who told us there was a cat person, called Sylvana, offering doughnuts in a clearing not too far away. Mortimer was still there, which means we may have to rescue the doughnuts. When we got there, there was no sign of Mortimer or the cat person. All that we found was a picnic basket on a chequered cloth, with a doughnut lying nearby. Soup had also been spilled on the cloth. TDP reckoned the soup and the doughnut was magical. At that point in time, Mortimer flew into the clearing. Apparently he had spilled soup on her and had somehow managed to frighten her. She also felt mana impact before she disappeared. According to his aura he was hit by a Wicca Wellbeing spell at Rank 8. Suddenly we all realised that no-one was watching the cartographers. Since it was Mortimer's watch, he went back. The doughnuts and the soup also had wellbeing magic in them. The basket had heating and preservation on it. Starflower checked the doughnut for poison but couldn't find anything. Kin had a locate on Sylvana so we followed it, in order to try and explain that we were friendly as well - just rather paranoid. The tracks led into a dense thicket and, according to Kin, Sylvana was under it. All we could hear were cat like growls. Suddenly I had a strong feeling that she was incredibly dangerous. Next thing I knew I was back at camp and hiding in a tent. When I came out I suggested to Mortimer that he went back there while I stayed and prepared breakfast. Flytrap offered to help. When Mortimer got there, he discovered Corel was blasting away at the thicket with lightning bolts. Starflower used a mental attack to knock Corel out. When they finally got Sylvana calmed down, she explained she was terrified of elves and humans as they hunted her kind as animals. She's a were-creature with three forms, cat, human female, and something in between. Mortimer convinced her we knew about shapeshifters by getting Jhiselle to change into a sparrow. She also thought Mortimer was some kind of half dwarf but Kin explained he was a giant mud-wiggle. They also discovered that she was a Wicca mage (otherwise known as a witch) so she asked Mortimer who he belonged to. Mortimer replied he belonged to his wife which led to her coming to the conclusion that Mortimer was married to a demon. It turned out she's travelling, looking for a mate, as they can only breed with humans so she started asking all these questions about the marital status of each one of the party and whether or not they wanted children. Apparently she's very interested in human mating habits. Meanwhile I had just finished making breakfast - porridge with extra fruit - and trying to stop Flytrap from adding extra protein i.e. insects, when the others came back with a strange woman wrapped in a cloak. Logically that had to be Sylvana. Also Corel had obtained snowy-white hair. Sylvana had retrieved her picnic basket and offered to share the bread within it. For some reason the others refused the porridge probably as Flytrap had the audacity to swim in it. When Sylvana said that she was looking for a mate for a few years, I told her I was already intended for someone else. The cartographers mentioned that there had been occurrences of someone singing in the woods and people disappearing when investigating. Don't think that's related though. After breakfast, Sylvana managed to fix Corel's white hair with the use of one of his chest hairs. She also ran her hand down his chest and reckoned that any future bondings he would have would be most bountiful. She then dived into the lake and, after a short while, came back with a couple of fish. While that was going on I kept an eye on the cartographers as they continued measuring. I also found some excellent specimens of Ilmenites. By the time they stopped for lunch they reckoned that the lake had risen by two inches. It had seemed odd that we hadn't seen any human habitation around and we said so. They admitted that there wasn't anyone actually living here but still taxes were being paid. They were very cagey about exactly who was paying them. According to Starflower, the thought on his mind was 'Bloody Trusts'. It seemed to be that the original taxpayers were all dead, or gone away, and some bunch of lawyers were handling the estates. This mission is definitely getting more and more peculiar. .6. We do find out that the population of Clarkesville itself is 26, half of which work for the Baron. There is the odd farmer and his family occupying 2 square miles of farmland around the village, which is located in the southeast, across the lake. There's also another of those tors in the swamp. That afternoon we amused ourselves in various ways. Jhiselle is dancing with the pixies. Meanwhile Starflower is still getting unarmed combat lessons from Kin - lessons which involve a lot of paranoia. Starflower wasn't sure when Kin was going to sneak up and attack her next. Meanwhile I went looking for magnetite rocks, or lodestones as this area looked right for them but didn't find any. However I did find some uncut garnets. Flamis would like those. By the time I got back, Jhiselle was taking lessons in speaking pixie. Also Sylvana reckoned she would stay with us for a while as we were 'interesting'. 15/10/92 As we got closer to the swamp we began to smell traces of marsh gas. Also the ground was getting muddier. Swamp mists were encroaching more on the camp clearing only between 11am and 3pm.

20/10/92