Glowing Glacier: Difference between revisions
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Revision as of 01:04, 13 June 2025
Summary
Adventure: Glowing Glacier
GM: Bernard
Session: Winter 825 wk
Day: Tue
Level: Medium-ish
- Party
- Remel - Elderly cook
- Arcadia - Young investigator
- Uthgard - Party muscle
- Snowdrop - Ice maker and young backup cook
- Ashe - Beastmaster
- Boom Boom - Younging
- Thanos
- Adventure Full
- Employer
- Kerekes Zsolt an Ambasador from Falagosin
- Accompanied by Chotan Tabyryn the Wanderer - A female shaman from Falagosin
- Mission
- Some people at the east end of the sea of grass have noticed a glacier near them glowing, weather has become erratic and impossible to predict near the area as well. This has concerned them, and they would like some people to do a proper look at the area and find out if anything cataclysmic is about to happen. They are happy for said people to simply run away and bring word of impending doom if that is the case, but would like details at least, and a solution if it is less problematic than impending doom.
- Pay
- 10,000sp each
Scribe Notes
Locations
Buffs & Mil Sci
Buffs and Abilities
| Magic (caster) | Rk | Effects | Duration | Re | Ar | Ut | Sn | Bb | As | No | Xx |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Barrier of Wind (Ut) | 10 | +25 Def Ranged, +15 Def Melee and Close | 5.5 hrs | ? | ? | Y | ? | ? | ? | ? | ? |
| Mind Shield (Ut) | 6 | +22 MR vs Mental attack | 13 hrs | ? | ? | Y | ? | ? | Y | Maybe | ? |
| Water Breathing (Re) | 18 | Gills. Breath and see under water | 19 hrs | ? | ? | ? | ? | ? | Y | Y | ? |
| Water proofing (Re) | 8 | protects completely from all forms of non-magical water damage. | 29h/45d hrs | ? | ? | ? | ? | ? | Y | Y | ? |
| Buoyancy (Re) | 8 | float at whatever depth they choose. Change depth 21ft/action | 9h hrs | ? | ? | ? | ? | ? | ? | ? | ? |
| Cold Resistance (Re) | 16 | protects the target from the effects of temperature down to -32C. -5 from cold based attacks | 17h hrs | ? | ? | ? | ? | ? | Y | Y | ? |
| Strength of Stone (Ashe) | 8 | + 8 to ST or EN | 9h hrs | ? | ? | ? | ? | ? | Y | Y | ? |
| Armour of Earth (Ashe) | 13 | + 28 to DEF + 1 to protection | 8h hrs | ? | ? | ? | ? | ? | Y | Y | ? |
Short Term
| Magic (caster) | Rk | Effects | Duration | Re | Ar | Ut | Sn | Bb | As | No | Xx |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mind Speech (Ut) | 10 | 11 + Principal Target 330ft | 110 mins | ? | ? | ? | ? | ? | ? | ? | |
| Waters of Healing (Re) | 11 | neutralise vemon and heal 1 EN. If no venom then heal [D-5]+11 | 24 mins | ? | ? | ? | ? | ? | ? | ? | |
| Waters of Strength(Re) | 7 | Increase strength [D-2]+7 | 16 mins | ? | ? | ? | ? | ? | ? | ? | |
| Diamond Weapon (Ashe) | 8 | +8 to SC | 13 mins | ? | ? | ? | ? | ? | ? | ? | |
| Spell (Name) | ## | ?? | ? mins | ? | ? | ? | ? | ? | ? | ? |
Talents, Skills, other buffs
| Magic (caster) | Rk | Effects | Duration | Re | Ar | Ut | Sn | Bb | As | No | Xx |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sense danger | ## | sense the presence of a hazard to the Adept's life or wellbeing | Always | 63% | ? | 74% | ? | ? | ? | ? | ? |
| Detect Hidden (ranger) | ## | In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it | # Hours | ? | ? | ? | ? | ? | 64 | 97 | ? |
| Recognise danger (Navigator) | recognise non-magical danger at sea before subjecting the ship to it. | # Hours | 77% | ? | ? | ? | ? | ? | ? | ? | |
| Create Fog (Re) | 20 | In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell. | 126mn | ? | ? | ? | ? | ? | ? | ? | ? |
| Rainstorm (Re) | 10 | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target's head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell |
5.5h | ? | ? | ? | ? | ? | ? | ? | ? |
| Sixth Sense | ## | sense traps or the possibility of discovery before stepping in it. | Always | ? | ? | ? | ? | ? | ? | ? | ? |
| ?? | ?? | ?? | ? | ? | ? | ? | ? | ? | ? |
Other buffs
If Remel spends an hour reading a story book to the party, all the listeners receive +2ft per hour of sleep.
Remel includes a Healing potion when cooking a meal. This potion will then be a contingency healing R11 Waters of Healing that may be triggered by the target as an end-of-pulse action and will automatically trigger if they are reduced to zero or less endurance. This will last three days.
Other buffs that Remel can add to food that he cooks (two per meal). Last 18 hours
- 1 point of poison damage reduction
- Temp feels 9C warner
- add 9% to stealth checks
- add 9% to PC checks
- add 9% to recover from stun
- add 9 to EN for calculating FT recovery from sleeping
- add 9 to PS for encumbrance calculations
- add 9 the engaged IV
- add 9 to EN for resisting the effect of alcohol
Watch Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Remel | Ashe | Snowdrop | Thanos | ||||||||
| BoomBoom | Arcadia | Uthgard | |||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
BoomBoom x Luna x Arcadia |
Tracking/Scouting
xx |
Single File/Danger
Luna x Arcadia |
Pets and followers
- Remel; Happy the dream dragon. Cat sized, non combatant.
Calendar
| Winter: Frost 824 (7) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | 1 | Guild Meeting Seagate | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 10 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Winter: Snow 823 (8) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 15 | Solstice | 16 | 17 | 18 | Yuletide | |||||||
| 19 | Days of Chaos | 20 | DoC2 | 21 | DoC3 | 22 | DoC4 | 23 | DoC5 | 24 | DoC6 | 25 | DoC7 | |
| 26 | DoC8 | 27 | DoC9 | 28 | DoC10 | 29 | DoC11 | 30 | Twelfth Night | 1 | 2 | |||
| Winter: Ice 823 (9) | ||||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||