Invitation To The Skies: Difference between revisions

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===Session 5===
===Session 5===
====Chasing Manor's lord====
====Chasing Manor's lord====
===Session 6===
====Disrupting the Avatar Ritual====


==Mil-Sci==
==Mil-Sci==

Latest revision as of 07:53, 18 January 2025

Scribe Notes

Summary

GM: Sam
Season: Summer 825 WK
Night: Saturday
Location: Birdlands
Level: Medium

Party
  1. Arcadia – Played by Kita
  2. Boom Boom – Played by Ian
  3. Elidon – Played by Michael
  4. Kurt – Played by Bernard
  5. Kaitva – Played by Anne
  6. Callie the bard – Played by Helen
Employer

Daifa

Mission

"to adventure"

Pay

LOOT!

Scribe Notes

Session 1

To The Skies

Our adventure began with Ted from Guild security placing a massive and chaotically magical, bedazzled scroll of parchment the size of a table, in front of us as our contract to sign. The DA'ers of the party got headaches even trying to decode it. The new power who has taken control of the plane we intend to explore Daifa seems friendly enough.

Guild security lets us know that the parchment is a teleporting device once we touch it and agree to the terms written, difficulty is the words are written in all languages, and shift as we read it.

Through research its found to say something akin to; "Invitation to Skyhaven, come look what i found" written in a childlike way. The guild says it's "within reason, safe enough to go" as they've sent a person or two ahead and they've returned without issue giving a rough idea what we're walking into.

Our goal is to explore and document what we can, and our payment is whatever we can find while exploring.

They let us know what they've found so far:

  • There is a portal home available
  • The city of Sky Cairn is where we arrive
  • Sky Cairn is a floating island with smaller islands around it
  • There are people all over the plane, even in the wilderness
  • The environment can be hostile outside of the city
  • Most people are capable of fighting and are self sufficient

Katvar and Arcadia both DA the invitation and get overwhelmed by childish babbling, unable to get a read on its aura strength.

"Negative effect on me on use" - "Infectious enthusiasm" "power level of creator" - "being of creation, the universe" "duration left" - "unknown" "mental age of creator" - "imbalanced"

Arcadia and Calliope mention they have means to fly, wings and a flying carpet which sounds useful for a flying island, we cast our buff spells and Kurt is the first to accept and vanishes into the invitation with the rest of us following suit.

Arrival

We apparated in a circular amphitheater and got hit by the smell of rain, a druidic portal wrapped in vines behind us and walkways above head with people paying us no mind. Kurt DA's again asking where the portal goes - to Alusia

Climbing out and up the stairs we entered a shanty-like town hugging the edge of a mountain and plains. The building we can spot seem to be a bit chaotic in their construction as if there were no rules in place for how they should look. Arcadia is spotted by a human male in his 20's, Greg.

Greg lets us know there's tons of adventure here in a very excited and energetic tone, pointing us to the town center for a place to stay as most of the land around us is claimed by others. He points us to the Unusual Smell inn and to the ports on the edge of the island for travelling to others nearby for adventures.

Kurt DA'ed Greg to see if he was under a spell or just really enthusiastic, apparently no spell in effect.

Making our way to the Unusual Smell the city starts to look more developed with a plan, the housing fading to more storefronts and businesses it looks like there might be 20,000 people living in Sky Cairn. Entering the Inn it looks to be bustling, 200 or so people drinking and eating. The barkeep has one entire arm covered and looks more of an alchemist.

Arcadia lets us know luna, her direwolf companion, smells something off in this place, as does Kurt. The mugs look less filled with ale and instead something thick and syrupy. We have a quick chat to the barkeep and get ourselves a round of some interesting cocktails.

  • Very strong single shot for kurt - very poisonous apparently
  • Sparkles in a cup for Arcadia - she stars seeing sparkles quickly
  • Boiling hot for Boom Boom - he starts sweating a ton, didnt know he could haha
  • winter cold for myself - my joints started to ice up

Pretty sure this was drugs, not drinks now i think of it. We resign for the night and ask for a room, the barkeep Logan is happy to sell us one and wants to chat with us in the morning.

New Day

Logan pulls us into a side room to chat, and gives us a breakdown of how Sky Cairn operates. Floating islands appear nearby every few months or so. the locals fly out on spell jammers (flying ships) to claim the resources of the new islands and bring them back to trade in a massive market. Most islands have flora and fauna but some even have dungeons full of loot to explore.

We'll have to find a crew heading out and fly with them, there are a few crews he recommends, and he gives us a few passphrases to use at the docks to find the right people. "lizardclaw". Most important rule is don't fall off the islands, theres a possibility of being recovered but its hard.

The islands sail by over time, bringing new things to Sky Cairn, but they all keep a special look out for a super expensive and rare amber gem substance that comes in solid or liquid forms. There are blacksmiths and healers a few streets over from us closer to the ports in a district called "longarm". We thank him and head to the ports to look for a crew to join.

Entering the longarm district we spot the massive tradehouse where most of the cities goods are exchanged, we go in to have a look around and chat to an amber dealer to learn more about it. Apparently it has a shelf-life and the sooner we can bring it back here the more money it's worth.

It seems the market only operates when the crews return otherwise it's closed, it's a first in first served situation.

We headed to the docks and spoke to a few crews gauging their vibe and using the passphrase given, we're left with 4 options:

  • hunting crew - they hunt animals we explore dungeons
  • tree felling crew - they harvest the trees and we explore dungeons
  • adventuring crew - we all explore dungeons and split the loot
  • scout crew - we pick an island and get dropped off, no support

We debate for a while and end up deciding that the tree felling crew seems best as they'll have the best camp setup and we don't have to share loot we find. We sign a contract with them stating we wont harvest any trees and they get first pick of magical items that may help them work faster harvesting. they have a rank 7 healer aboard but they cannot resurrect us, we'd have to come back to Sky Cairn for that.

Session 2

Day 2 cont.

We decide on traveling with the harvesting crew and board their ship, preparing to head to the island they're exploring. The ships look almost egg-like, a covered deck concealing the crew and cargo. Katvar notices they look to a modular construction like a body on frame what can be modified for special uses.

We get each handed a magical rock that is tied to a central beacon so the crew can find us if we go missing.

The journey to the island takes 4 days by air, arcadia and luna ride on the roof of the ship for fun as we relax and get to know the crew. there are 2 dragon-people in the crew who seem interesting.

Day 5

Luna spotted a cluster of creatures flying near us but they left us alone, as we approached the island some of the crew flew off ahead to scout a landing zone, we spend an afternoon assembling the camp.

Boom boom gets his still setup and the crew setups up a smithy. We notice pretty quickly while setting up the camp the island is covered in thousands of little wooden figures. they dont seem magical but there are 6 distinct shapes/designs. arcadia da'd them and gave the all clear so she plays fetch with Luna while Boom Boom uses some for kindling.

Arcadia gives us all magical wings and we do a loop around the island perimeter, it looks forested and mountainous enough to prevent us from seeing any structures from the air. it takes an unusual amount of time to circle back as is the island looks smaller than it really is. We get back to the camp by nightfall and let them know, it doesn't seem to be too alarming. They give us a summary about the island sometimes having anomalous effects, we're told to chat to and relay what we find to Kurv the crews Scribe.

Boom boom asks if people live on the island, they tell us yes but its rare. We chat to Kurv and relay what we know. apparently the figurines are getting more frequent on some islands. One anomaly usually means many are in place, some can be pretty dangerous and come in pairs. Dungeons are denoted by landmarks and if we feel a chill down our spine we need to hid in camp for at least a week as it means we're being hunted by some powerful creature, the stronger the person the stronger the creature. Dragons have been seen hunting people. We bed for the night.

Day 6

Arcadia gives us some wings again and we fly out to the centre of the island looking for places of interest. We come across a run down ruin of a town that looks abandoned and empty, Arcadia darted ahead to DA and confirms it's safe. There are still little dolls on the ground here too, the buildings show they're 3 weeks old despite the look and are not magical. There's a statue of a man with a plaque in the center of the town that looks to be made of pinkish marble, it's wearing an amber mask and has a plaque below. On the far hill is a manor that looks to be facing the wrong way.

I look for loot alongside Katvar and we find little but a locked and enchanted chest with some goodies inside. Kurt da's the mask and it has a clock effct if removed from the statue. Callie begins a legend lore spell to learn more about him as the plaque is blank. Arcadia summons Luna again while we've got some free time, boom boom summons an efreit and we open the chest, it exploded and smelled of lavendar but had a: Dagger, Axe, Socks and a Buckle.

The legendlore spell reveals the stature to be of an immortal hero, Darlin. "gifter of immortality bringer of wealth". Kurt decides to remove the mask, the ground shakes and skeletons burts from the ground, hundreds of them as the town comes to life, the stature cracks open revelaing another skeleton. arcadia dropped a meteor shower on its head but turns out he's pretty chill and a nice guy. The skeletons dust themselves off and continue as if nothing happened. Darlin grills us for hurting him for no reason and doesnt realise he's a skeleton.

Session 3

Exploring Manor

We elaborate on who we are and why we're here, that the island is floating and they're likely not realy. this causes an existential crisis and we learn the manor on the hill isn't supposed to be here, so we want to go to check it out.

Session 4

Fight in Manor

Session 5

Chasing Manor's lord

Session 6

Disrupting the Avatar Ritual

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

  • Horse go fast (Kurt). +7 mph land travel speed, affected by terrain modifiers. -3 Ft / hour for travel. (Most people can jog at 0 Ft cost; lightly encumbered people can full-speed run at 0 Ft cost.)

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - Boom Boom, Arcadia
Second - Callie, Kurt
Third - Kaitva, Elidon

Night watch
First - Boom Boom, Arcadia
Second - Callie, Kurt
Third - Kaitva, Elidon

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Arcadia Boom Boom Elidon Kurt Kativa Calli Luna Gunnar ?
Strength of Stone (Ca) 11 +11 to str or En 12 hrs ? ? ? ? ? Y ? ? ?
Armour of Earth (Ku) 10 +22% defence 5.5 Hours ? ? ? Y ? Y ? Y ?
Cat Vision (Ku) 11 See in the dark 160' 12 Hours ? ? ? Y ? Y ? ? ?
Animal Growth (Ku) 10 Double animal size, some effects. 11 Days - - - - - - ? Y ?
Fire Armour (Bb) 13 56 ablative 14 Hours ? ? ? ? ? ? ? ? ?
Armour of Ice (El) 12 8pt, 40pt fire absorb 6.5 Hours ? ? Y ? ? ? ? ? ?
Fireproofing (Bb) 13 Fireproofing 14 Hours ? ? ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ? ? ?
Dance of Swords (Ca) 7 -7 from AG check dice roll (+16 def) 4 Hours ? ? ? ? ? Y ? ? ?
Quietness (Ca) 7 +12 to stealth 4 Hours ? ? ? ? ? Sit ? ? ?

Short duration buffs

Magic Rk Effects Dur Arcadia Boom Boom Elidon Kurt Kativa Calli Luna Gunnar ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?
Trollskin (Ku) 10 Recover 1 EN a pulse, do not die from damage. 80 Secs - - - - - - - - ?
Weapon of Flames (BB) 15 +16Sc +8DM 20 Mins ? ? ? ? ? ? ? ? ?
Weapon of Cold (El) 12 +13Sc +5DM 17 Mins ? ? Y ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?
Slumber Song (Ca) 7 +2 FT more per-hours sleep Sleep - - - - - - - - ?

Self Buffs & Skills

Magic / Skill Rk Effects Dur Arcadia Boom Boom Elidon Kurt Kativa Calli Luna Gunnar ?
Detect Hidden & Traps (Ranger) ?? ???? ? Mins ? ? ? 99% 47% 38% ? 99% ?
Sixth sense (thief) ?? ???? ? Mins ? ? ? ? ? 62% ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

From the basement of the manor:

  • 2x Bottles of human blood wine, poisonous

Significant Items

Found in a chest in the town ruins:

  • Magic wounding dagger
  • Magic personal refinement axe
  • Magic easement socks, makes labour easier
  • Magic buckle, Item durability and tailoring

Gifts

Purchases

Still for Boom Boom, Sky Cairn
Amber Collecting Equipment, Sky Cairn

Minor Items

Given: Tracking Rock, 1x Each

Calendar

‘’Insert correct month here’’