Suspicious Voices: Difference between revisions
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At the Wagoneer after enquiries, we discovered, they had heard of him there, describing him as a short thin man with dark skin, black hair, dark eyes and a thin face. He wears strange armour from the east called Hatanga. He was last seen in Spring and it was thought he was heading back east. It was also speculated that he carried his goods in several bags of holding. | At the Wagoneer after enquiries, we discovered, they had heard of him there, describing him as a short thin man with dark skin, black hair, dark eyes and a thin face. He wears strange armour from the east called Hatanga. He was last seen in Spring and it was thought he was heading back east. It was also speculated that he carried his goods in several bags of holding. | ||
Day 2. | ''Day 2''.<br /> | ||
It was 2am by the time we reached the Velvet Lounge and it was closed. So we headed back to the Guild and slept for most of the morning in the barracks. After that, we headed back into Seagate to look over the warehouses. There were signs of invisible or unseen people on one of the roofs., plus there were magical defences scattered about such as wards on the gates that were triggered by unauthorised entry. We figured that an item was required plus something else, probably a pass phrase. The walls were warded with Necrosis. | It was 2am by the time we reached the Velvet Lounge and it was closed. So we headed back to the Guild and slept for most of the morning in the barracks. After that, we headed back into Seagate to look over the warehouses. There were signs of invisible or unseen people on one of the roofs., plus there were magical defences scattered about such as wards on the gates that were triggered by unauthorised entry. We figured that an item was required plus something else, probably a pass phrase. The walls were warded with Necrosis. | ||
Next stop was the Velvet Lounge. The place was very upper class but not quite up to royal court standard in my opinion. Sabastian ended up talking silver mines with the Dell family of halflings from Ranke who passed him on to a human called Brigit whom the Dells sell to. She also knew Aketchu. Meanwhile I was wondering if the nearby elves were from Alfheim and whether they were wine merchants. Maybe they could obtain the rather expensive fey wine I like. | Next stop was the Velvet Lounge. The place was very upper class but not quite up to royal court standard in my opinion. Sabastian ended up talking silver mines with the Dell family of halflings from Ranke who passed him on to a human called Brigit whom the Dells sell to. She also knew Aketchu. Meanwhile I was wondering if the nearby elves were from Alfheim and whether they were wine merchants. Maybe they could obtain the rather expensive fey wine I like. | ||
As it turned out it could have gone a lot better. For some reason my enquiry about fairy wine was met with 'You don't really want to do that". Seems that they deal in bulk. Basically the conversation didn't go well, they didn't seem welcoming and I really got the impression that they wanted me to go away. So I politely excused myself and left. | |||
After that fiasco we headed out of the city before wildfiring back to the Guild, arriving there a couple of hours after dark. Sabastian tried to read the night sky but all he got was | |||
Sugar and spice and all things nice | |||
Chilli, lime, and all things mine | |||
Upon the shoaly shores | |||
Just like any astrology reading, they never make sense until after the event. | |||
''Day 3''.<br /> | |||
First thing the next morning, I’m checking maps and I get suspicious of an area of land east of the Five Sisters, that has no references to it in the Guild Library – no details whatsoever. I suspect no one has been there. | |||
Meanwhile Sabastian does more astrology readings with varying results. | |||
Around mid afternoon, we decide to fly to Southgate – no, not the one in Southern Ranke, the one in Carzala just south of Seagate. We land outside of the town and go to a tavern called the River Goat where I sample the local hooch. Woah, that stuff was potent. Still, when we described Keckchu the barkeep referred to him as a Sea of Grass barbarian. Most of the conversations I was able to listen in on involved cheese and how 'all good things take time'. | |||
We spent the night under Minerva’s tent on the village green where Sabastian did a whole lot more night sky readings. I stayed up as well, keeping watch and recording the results. | |||
Next morning, it was a short flight to Arns Ferry where we found the Sweet Apple Inn. I ended up sampling ciders from all over Carzala. | |||
====Information ==== | ====Information ==== | ||
Revision as of 07:17, 6 January 2025
Summary
GM: Bernard
Season: Summer 825 WK
Night: Tue
Location: Online
Level: Med/High
- Party
Sabastian
Eugene
Aurora
Vargr
Minerva
Lizette
- Employer
- Mission
- Pay
To Be Discussed
Scribe Notes
Session 1
It’s been a while since I was on a mission and this one seemed extremely suitable for my talents, involving diplomacy, and sneaking around trying to be subtle. We were visited by a merchant called Sir Andrij Petruk who was suspicious of his business rival, a person called Akekchu Running. Recently this rival had been swimming in money and Andrij couldn’t figure out how this rival was doing it. I didn’t seem to be accounted for by just normal trading. Both of them trade between South Riding and the cities east of the Sea of Grass. This rival only uses horses for transport and also has warehouses in Upper and Lower Seagate. We were being paid in a rather heavy bag of silver, so heavy that I couldn’t even lift it. It tipped over and lots and lots of silver coins spilled onto the floor. There were so many coins that I was sure it would take over an hour to pick them all up, let alone count them.
There wasn’t much else he could tell us so we organised ourselves. For some reason, it was decided that I should be the party leader. So I planned to do what all good leaders do, delegate to the underlings. I was also appointed the scribe and Minerva being the Military Scientist.
Next thing we did was to get Greaters. Minerva and I already had one but I decided to accompany the others as they went to get Greaters from Aaron, mainly because I hadn’t seen Aaron and his mother for a while. Meanwhile Minerva set off to visit her merchant uncle and, after being stopped by the guards for wearing an illusion. She then discovers that her uncle isn’t home, nor at the Sulis warehouses. She was rather concerned about this as this was rather unusual.
Sabastian also checked with his contacts which confirmed that the person is making a huge profit but the numbers don't add up - such as the turnover don't account for it. So Sabastian and I went to have a look around the warehouses. It turned out he had two. One was a stand alone building by the docks which had a barndoor entrance that was securely padlocked and chained shut as well as having few visible windows. The other turned out to be a complex of three buildings surrounded by fences and gates.
We all met up afterwards in a nearby tavern, and after a bit of a wait, we managed to obtain a private room. Once we had settled in, we attempted to scry the warehouses with Crystals of Vision. To be honest, I wasn’t too surprised when we discovered they were all scry shielded. We then enquired about places where merchants usually go to conduct business and were given two locations, the Wagoneer and the Velvet Lounge.
At the Wagoneer after enquiries, we discovered, they had heard of him there, describing him as a short thin man with dark skin, black hair, dark eyes and a thin face. He wears strange armour from the east called Hatanga. He was last seen in Spring and it was thought he was heading back east. It was also speculated that he carried his goods in several bags of holding.
Day 2.
It was 2am by the time we reached the Velvet Lounge and it was closed. So we headed back to the Guild and slept for most of the morning in the barracks. After that, we headed back into Seagate to look over the warehouses. There were signs of invisible or unseen people on one of the roofs., plus there were magical defences scattered about such as wards on the gates that were triggered by unauthorised entry. We figured that an item was required plus something else, probably a pass phrase. The walls were warded with Necrosis.
Next stop was the Velvet Lounge. The place was very upper class but not quite up to royal court standard in my opinion. Sabastian ended up talking silver mines with the Dell family of halflings from Ranke who passed him on to a human called Brigit whom the Dells sell to. She also knew Aketchu. Meanwhile I was wondering if the nearby elves were from Alfheim and whether they were wine merchants. Maybe they could obtain the rather expensive fey wine I like.
As it turned out it could have gone a lot better. For some reason my enquiry about fairy wine was met with 'You don't really want to do that". Seems that they deal in bulk. Basically the conversation didn't go well, they didn't seem welcoming and I really got the impression that they wanted me to go away. So I politely excused myself and left.
After that fiasco we headed out of the city before wildfiring back to the Guild, arriving there a couple of hours after dark. Sabastian tried to read the night sky but all he got was
Sugar and spice and all things nice Chilli, lime, and all things mine Upon the shoaly shores
Just like any astrology reading, they never make sense until after the event.
Day 3.
First thing the next morning, I’m checking maps and I get suspicious of an area of land east of the Five Sisters, that has no references to it in the Guild Library – no details whatsoever. I suspect no one has been there.
Meanwhile Sabastian does more astrology readings with varying results.
Around mid afternoon, we decide to fly to Southgate – no, not the one in Southern Ranke, the one in Carzala just south of Seagate. We land outside of the town and go to a tavern called the River Goat where I sample the local hooch. Woah, that stuff was potent. Still, when we described Keckchu the barkeep referred to him as a Sea of Grass barbarian. Most of the conversations I was able to listen in on involved cheese and how 'all good things take time'.
We spent the night under Minerva’s tent on the village green where Sabastian did a whole lot more night sky readings. I stayed up as well, keeping watch and recording the results.
Next morning, it was a short flight to Arns Ferry where we found the Sweet Apple Inn. I ended up sampling ciders from all over Carzala.
Information
Below is the information we have gained in AR and his operation.
Source | answer | Comment |
---|---|---|
Astrology: ask what the thing is that AR is trading | Sugar and spice and all things nice Chilli, lime, and all things mine |
none |
Sun - What place is best known as the shoaly shores – | no meaningful answer | See first astrology question. Not a specific location |
Astrology- What geographical location AR her sourcing the things | no meaningful answer | Multiple locations? |
Where is AR sourcing his goods – | no meaningful answer | Multiple locations? |
Astrology- Who is the biggest buyer of the thing? – | fails. (not no answer) | The person is protected from Astrology? |
Astrology- What is the largest city the trading route with Aekchu high profit good travel through - | Upon the sugar, there it comes. | It travels along the Sweet waters? (not according to the answer below) so maybe the Sweet Riding? Or make a city with a sweet name? |
Night sky - What plane is the destination the largest volume of goods are handed over | No meaningful answer | |
Night sky- Are any of the good goods a living creatures? | does an octopus know how to juggle with eight cups and saucers |
|
Night sky- When are the goods next passing through Arns ferry? | The sun was shining on the sea
Shining with all his might He did his very best to make The billows smooth and bright |
|
Night sky- Do the goods travel along the Sweet Water? | No meaningful answer. | Interesting this was no a yes or no. Not sure why. |
Night sky- Do the goods travel through the Arns ferry via a barge? | No meaningful answer. | |
Night sky-• Do the goods travel through the Arns ferry via a horse? | No meaningful answer. | |
Dock workers in Seagate - what does AR trade in | He buys a lot of leatherworks (Seagate), weapon-work (Seagate, Brastor), precious metals (more from Rank). | |
Seagate investigation - looking at his warehouse | Protected by R20 Necrosis wards, Invisible guards, Permanent durability on the walls etc. |
Activity 2
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - ??
Second - ??
Third - ??
Vision
- Sabastian; R18 Nightvision (230ft), Hobbit infravision 100ft, Witchsight R6/R20
- Eugene
- Aurora
- Vargr
- Minerva
- Lizette
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File | Single File |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | Sa | Eu | Au | Va | Mi | Li |
---|---|---|---|---|---|---|---|---|---|
Linking Lifeforce (Sa) | 4 | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m | Permanent | ||||||
Shadowform(Sa) | 9/15 | +20/32% defence melee/ranged and 10/16% in close | 5/8 Hours | ||||||
Witchsight (Sa) | 20 | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. | 10.5 Hours | ||||||
Strength of Stone (Va) | 8 | The target of this spell has their Physical Strength or Endurance | 9 Hours | ||||||
Shadow Wings (Sa) | 14/20 | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. | 7.5/10.5 Hours | ||||||
Coruscade (Mi) | 17 | Adds 36 defense | 9 Hours | ||||||
Resist Cold (Au) | 6 | 7 Hours |
Short duration buffs
Magic | Rk | Effects | Dur | Sa | Eu | Au | Va | Mi | Li |
---|---|---|---|---|---|---|---|---|---|
Blending (Sa) | 11/17 | While remaining still the target is not able to be seen by non-magical means (i.e. as for invisibility). | 11/17h | ||||||
Walk Unseen(Sa) | 6/12 | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light. | 7/13h | ||||||
Witchsight (Sa) | 20 | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. | 10.5 Hours | ||||||
Creating Rune Weapon (Va) | 9 | The Adept may create a magically poisoned weapon by inscribing a Rune of Acid on a weapon and activating it with the Rune Weapon spell. | 14 Mins | ||||||
Durability (Sa) | 10 | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled |
110 Mins | ||||||
Resistance to Light (Mi) | 12 | 130 minutes | |||||||
Light Sword (Mi) | 8 | Adds +9 Strike Chance +3 damage | 13 minutes |
Self only buffs
Magic | Rk | Effects | Dur | Sa | Eu | Au | Va | Mi | Li |
---|---|---|---|---|---|---|---|---|---|
Charismatic Aura (Sa) | 20 | +25% to reaction rolls (conditional) | 105m | ||||||
Heroism(Sa) | 15 | +15% to fear checks for friendlies in line of sight. | Permanent |
- Other
Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples. Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire. Fiddly to use
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Minor Items
Calendar
‘’Insert correct month here’’