Suspicious Voices
Summary
GM: Bernard
Season: Summer 825 WK
Night: Tue
Location: Online
Level: Med/High
- Party
Sabastian
Eugene
Aurora
Vargr
Minerva
Lizette
- Employer
- Mission
- Pay
To Be Discussed
Scribe Notes
Session 1
Activity 1
Activity 2
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - ??
Second - ??
Third - ??
Vision
- Sabastian; R18 Nightvision (230ft), Hobbit infravision 100ft, Witchsight R6/R20
- Eugene
- Aurora
- Vargr
- Minerva
- Lizette
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File | Single File |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | Sa | Eu | Au | Va | Mi | Li |
---|---|---|---|---|---|---|---|---|---|
Linking Lifeforce (Sa) | 4 | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m | Permanent | Sa | Eu | Au | Va | Mi | Li |
Shadowform(Sa) | 9/15 | +20/32% defence melee/ranged and 10/16% in close | 5/8 Hours | Sa | Eu | Au | Va | Mi | Li |
Witchsight (Sa) | 20 | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. | 10.5 Hours | Sa | Eu | Au | Va | Mi | Li |
Strength of Stone (Va) | 8 | The target of this spell has their Physical Strength or Endurance | 9 Hours | Sa | Eu | Au | Va | Mi | Li |
Shadow Wings (Sa) | 14/20 | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. | 7.5/10.5 Hours | Sa | Eu | Au | Va | Mi | Li |
Short duration buffs
Magic | Rk | Effects | Dur | Sa | Eu | Au | Va | Mi | Li |
---|---|---|---|---|---|---|---|---|---|
Blending (Sa) | 11/17 | While remaining still the target is not able to be seen by non-magical means (i.e. as for invisibility). | 11/17h | Sa | Eu | Au | Va | Mi | Li |
Walk Unseen(Sa) | 6/12 | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light. | 7/13h | Sa | Eu | Au | Va | Mi | Li |
Witchsight (Sa) | 20 | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. | 10.5 Hours | Sa | Eu | Au | Va | Mi | Li |
Creating Rune Weapon (Va) | 9 | The Adept may create a magically poisoned weapon by inscribing a Rune of Acid on a weapon and activating it with the Rune Weapon spell. | 14 Mins | Sa | Eu | Au | Va | Mi | Li |
Durability (Sa) | 10 | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled |
110 Mins | Sa | Eu | Au | Va | Mi | Li |
Self only buffs
Magic | Rk | Effects | Dur | Sa | Eu | Au | Va | Mi | Li |
---|---|---|---|---|---|---|---|---|---|
Charismatic Aura (Sa) | 20 | +25% to reaction rolls (conditional) | 105m | Sa | Eu | Au | Va | Mi | Li |
Heroism(Sa) | 15 | +15% to fear checks for friendlies in line of sight. | Permanent | Sa | Eu | Au | Va | Mi | Li |
- Other
Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples. Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire. Fiddly to use
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Minor Items
Calendar
‘’Insert correct month here’’