Undead What Now?: Difference between revisions

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|class="mg" | Armour of Ice (El)
|class="mg" | Armour of Ice / Ring of Black Ice (El)
|class="rk"| 12
|class="rk"| 12
|class="ef" | 8pt Armour, 80 ablative
|class="ef" | 8pt Armour, 80 ablative / 2pt armour, +13 def melee, +26 def close
|class="du" | 6.5 Hours
|class="du" | 6.5 Hours
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Revision as of 06:21, 2 October 2024

Scribe Notes

Summary

GM: Bernard
Season: Spring 824 WK
Night: Wednesday
Location: Birdlands
Level: Medium

Party
  1. Uthgard Elemental Giant - Played by Anne
  2. BoomBoom
  3. Callie the bard - Played by Helen
  4. Vixen
  5. Argus
  6. Eledon
Employer

Lieutenant Lefrod and Sergeant Putrel

Mission

To Find and Deal with the Source of the Undead Brownies.

Pay

5000sp each

Scribe Notes

Into the Woods

Shortly after the guild meeting a member of guild security escorted me to a guild meeting room. Also escorted to this room was:

BoomBoom, an orcish Fire warrior, 
Calliope or Callie, a Human Bard Warrior,
Vixen, an Elven Fire Warrior,
Argus, a Dwarven Binder Utility Fighter,
and Eledon, an Elven Ice Fighter.

We meet with our actign employers, Lieutenant Lefrod and Sergeant Putrel who were running training exercises in the Forest of Arlynn near enough to the Ruby Waters. While running their training they encountered what was identified as Undead Brownies, which is naturally a cause for concern. Agreeing on the goal of our group and the payment for this task, we head out to read old scribe notes from the area and get ourselves prepared.

Heading out, via a wings spell from the Lord of Bats, we fly down to where the road meets the Forest. And head into Ruby Waters, we ask the local elves some questions before camping in the commons for the night.

In the morning, we headed around the lake looking for clues before heading our way into the forest. After walking for a while we encounter 3 Brownies fighting a boar. Throwing a glass explosion in to them Vixen follow up with

 “Who broke the tree”
“You!” – Party

Checking the now dead Brownies we learn that they are indeed undead, but the bodies don’t disappear on death like creatures of fey should. We also learn that the boar would rise on the next fey moon. So we dealt with it so it didn’t raise.

Following the brownie tracks we find a clearing with a ring of toadstools around the edge. Nothing seems to happen when a golem enters the circle. Knowing that the effect on entrance is conditional we decided to spend 2 days waiting to see if weather cleared enough to trigger or if it was time based. Getting nothing from this we headed east.

After a few hours we encountered a minotaur and Satyrs fighting another group of Brownies. After the brownies fall we attempt a conversation but lack a language of communication at high enough ranks, Argus asks for written information in hopes we can get it translated somewhere.

We also learn that the Brownies are Associated with Bifron and have no plane of origin tho there is information hiding there. We also learn that the Brownies are not true fey which is why they aren’t vanishing.

Translated Clues

We return to ruby waters getting there just after dusk. In the morning we go about finding someone to translate the scroll. We get it roughly translated to:

 The fey are undead cause the ‘realm’ (doesn’t read realm but is close enough) is corupted’
Don’t know what corrupted it, could be an artifact, the leader of the realm has made a pact, or they have just become undead

We get the translation finished by about midday and decide to head back out into forest to the toadstool circle getting there at about dusk. When we arrive we find brownies lying in ambush. They get a few lucky hits and down a couple party members successfully running away with my magic axe in a flee. They were accompanied by a few undead satyrs and an undead fey caster that was elven-kin. Probably what they elves stay when they didn’t leave the feyworlds.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

Slumber Song - Callie's lullaby's give those sung to sleep an extra 2 fatigue per hour.

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Ut BB Ca Vi Ar El Bor
Strength of Stone (Ca) 9 +9 to Str &/or EN 10 hrs Str/EN Str/EN Str/EN ? ? ? ?
Mind Shield (Ut) 6 +22 vs Mental attack 13 Hours Y ? ? ? ? ? ?
Fire Armour (Bb) 13 56 Ablative 14 Hours ? Y ? ? ? ? ?
Armour of Ice / Ring of Black Ice (El) 12 8pt Armour, 80 ablative / 2pt armour, +13 def melee, +26 def close 6.5 Hours ? Y ? ? ? Y ?
Fire Proof(Bb) 13 v Fire 14 Hours ? ? ? ? ? ? ?
Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Ut BB Ca Vi Ar El Bor
Dance of Swords (Ca) 6 14/7def 0 in close 210 Mins ? ? Y ? ? ? ?
Quietness (Ca) 6 11 to stealth 210 Mins Sit ? Sit ? ? ? ?
Force Shield (Ut) 8 +13 Def 90 Mins Sit ? ? ? ? ? ?
Weapon if Flames (Bb) 14 15sc 7dmg 19 Mins ? ? ? ? ? ? ?
Weapon of Cold (El) 12 13sc 5dmg 17 Mins ? ? ? ? ? Y ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

Brownie ambush

  • True-silvered Damage adjusted Pole axes x2
  • Minor Caster trinkets

Calendar

‘’Insert correct month here’’