Witch Hunt: Difference between revisions
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|class="mg" | Creating Rune Weapon | |||
|class="rk"| 9 | |||
|class="ef" | ???? | |||
|class="du" | 14 Mins | |||
| <!-- Angus --> ? | |||
| <!-- Argus --> ? | |||
| <!-- Brutus (P) --> ? | |||
| <!-- Vargr --> Y | |||
| <!-- Uthgard --> ? | |||
| <!-- Kurt --> ? | |||
| <!-- ?? --> ? | |||
| <!-- ?? --> ? | |||
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|class="mg" | Strenght of Stone | |||
|class="rk"| 8 | |||
|class="ef" | ???? | |||
|class="du" | 9 Hours | |||
| <!-- Angus --> ? | |||
| <!-- Argus --> ? | |||
| <!-- Brutus (P) --> ? | |||
| <!-- Vargr --> Y | |||
| <!-- Uthgard --> ? | |||
| <!-- Kurt --> ? | |||
| <!-- ?? --> ? | | <!-- ?? --> ? | ||
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Revision as of 07:04, 26 March 2024
Adventure: Witch Hunt
GM: Jacqui
Session: Autumn 824
Night: Tuesday 7pm
Location: Online while the scaffolding is up then at Chez Smiths
Level: Low/Medium
Party
- Angus "I dinna wanna be Scribe" McLeod - Caledonian Namer - Keith - Combat Monkey
- Argus - Dwarf - Sam S - Cook - Combat Monkey
- Vargr - Earth Mage - Connor - Combat Monkey
- Uthgard - Elemental Giant - Anne - MilSci - Archer
- Kurt - Human - Bernard - Scribe / Cook - Caster
- Eydis - Dwarf - Kelsie
Full if in person later in season?
Employer: The Three Witches of Silverstream (Granny, Fanny and Margaret)
Mission: Looking for Witches
Plane: Alusia
Pay:
Days on Adventure: We'll know when we get back
Scribe Notes
Maps
Session 1
Travelling to Silverstream
We are hired to go check up on / find some witches who might be missing around Silverstream. There is speculation about a certain guild member who has been looking for witches being responsible for this, as the possibly missing witches do not belong to the guild.
We discuss pay, which is somewhat lacking in raw coinage, making our expenses tight. Something about 8000sp worth of amulets and potential loot.
Introductions are made, where people discuss what they can do after the employer leaves. I assume some of these things are also kept secret or not explicitly discussed as they don't need mentioning. After the meeting we went questing for Greaters and other supplies.
2nd Fruit
The day dawns suspiciously fine, and we get everyone down to the docks on time. We get led by Haggity to a Caraval called Cry of the Serpent. It's a very unsuspicious name. The ship is basically a ferry that runs between Seagate and Dar and maybe onwards to Sanctuary. It'll take a day to get to Dar so there is no in-ship accommodation but they do serve breakfast and lunch.
We met the first mate, Theo Docherty and discover that the Captain is a water mage called Samuel Ramsey. For some reason, the rest of the passengers were rather wary of us, probably because we were carrying a lot of weapons and we had to promise to keep them sheathed unless the the ship was attacked. Some of us thought that was not our problem but a few disagreed, stating it was our job to protect people.
We clarify that there are at least six places we need to visit. Shepperton-Ashwick, Hunstanton, Avonhithe, Dottery (Petunia), Castle Carlow, Grafcombe, Windermere (Waverly Wot). [New Hope (formerly High Loggerim)? Casterford?]. Haggity is coming with us the whole time and will handle the locating using a special witchfinding wand, which only had a range of one mile, that had been crafted by Granny. Our job was to make sure she stayed safe, extricate the other witches from whatever predicament they were in, and see them safe.
We also find out about our employers. Granny is elderly and she sounds scary as she knows stuff, stuff you wouldn't think she knows. Fanny on the other hand is a more motherly type woman who has published cookbooks. And it appears the youngest of the three, Margaret, is Haggity's aunt. The cottage has a front door that opens up in Silverstream and a back door that opens in a small village named Woody Hollow. Presumably it helps Granny keep an eye on local politics.
We arrive in Dar that evening and stay in the Barge Inn. Watches were maintained during the night but nothing unusual happened.
3rd Fruit
We run our way to Silverstream following the barge trail which led around Lake Darwent, following the river. On the way....
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
| Angus | Vargr | Argus | |||||||
| Kurt | Uthgard | ||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Double File | Single File | |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
| Magic | Rk | Effects | Dur | Angus | Argus | Brutus (P) | Vargr | Uthgard | Kurt | ? | ? |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cat Vision (Ku) | 11 | See in dark to 160' | 12 Hours | Overnight | N | N | N | N | Overnight | ? | ? |
| Name (??) | ## | ???? | # Hours | ? | ? | ? | ? | ? | ? | ? | ? |
| Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
| Magic | Rk | Effects | Dur | Angus | Argus | Brutus (P) | Vargr | Uthgard | Kurt | ? | ? |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Durability (Arg) | ?? | Extra Armour | 120 minutes? | Sit | N | Sit | N | N | N | ? | ? |
| Diamond Weapon | 10 | +10% s.c. Enemy weapons fumble 5% more. | 15 Mins | ? | Sit (Battleaxe) | ? | ? | N | Sit (Mattock) | ? | ? |
| Creating Rune Weapon | 9 | ???? | 14 Mins | ? | ? | ? | Y | ? | ? | ? | ? |
| Strenght of Stone | 8 | ???? | 9 Hours | ? | ? | ? | Y | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? | ? |
Skills and Abilities
| Magic | Rk | Effects | Dur | Angus | Argus | Brutus (P) | Vargr | Uthgard | Kurt | ? | ? |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ranger Detect trap/ambush | - | Chance to detect outdoor ambushes and traps. | N/A | ? | ? | ? | ? | ? | 91% | ? | ? |
| Ranger Tracking | - | Tracking, modified by time / entities. | N/A | ? | ? | ? | ? | ? | 85% | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Minor Items
Calendar
Autumn | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Lugnasad | ||||||||||||||
| Fruit (4) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | ||||||||||||
| Harvest (5) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Seagate Autumn Fair | 18 | Seagate Autumn Fair | |||||
| 19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | Michaelmas | 30 | |||||||||
| Vintage(6) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest | |||||||

