It Came From The Depths: Difference between revisions

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== Job Description ==
== Job Description ==
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a ''Forbiddance'' against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a ''Forbiddance'' against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.
==Scribe Notes==
==Mil-Sci==
===Travel Magics===
* Methodd.  ## Miles / Hour.  ### Miles / Day.
===Watch Order===
First -  11111 / 22222.<br>
Second - 33333 / 44444.<br>
Third - 55555 / 66666.<br>
===Marching Order===
{| width="90%"
!colspan="3" align="center"| Skirmish Formations (Front)
|-
|align="center"| ''Double File''
11111, 22222<br>
33333, 44444<br>
55555, 66666<br>
|align="center"| ''Single File''
11111<br>
22222<br>
33333<br>
44444<br>
55555<br>
66666<br>
|}
===Buffs===
====General Buff Notes====
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.<br>
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.<br>
Weapon Spells, which weapon/s it is going on normally should be noted also<br>
* Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days.  All items get affected when a possession.
====FT Usage & Recovery====
Restoratives are available as required.  Minimum restorative is 8/16.  Typically done Breakfast & Dinner.<br>
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.<br>
Waters of Healing [D-5]+20 as needed.<br>
<css>
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }
table.buffs th { text-align: center; width: 30px; }
table.buffs td { text-align: center; }
table.buffs th.mg { text-align: left; width: 200px; }
table.buffs td.mg { text-align: left; }
table.buffs th.rk { width: 60px; }
table.buffs td.rk { }
table.buffs th.ef { text-align: left; width: 350px; }
table.buffs td.ef { text-align: left;}
table.buffs th.du { width: 80px; }
table.buffs td.du { }
</css>
====Long duration buffs====
Spells that can be kept up constantly.<br>
{| class="buffs" |
!class="mg" | Magic
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Sabastian" | Sabastian
!Title="Uzi" | Uzi
!Title="Elidon" | Elidon
!Title="Seraph" | Seraph
!Title="Tulip" | Tulip
!Title="Lim" | Lim
!Title="??" | Spare
|-
|class="mg" | Underwater Suite (Lim)
|class="rk"| 10
|class="ef" | Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold.
|class="du" | Varies by spell.
||  <!-- Sabastian--> Y
|  <!-- Uzi--> Y
|  <!--Elidon--> Y
|  <!-- Eld--> Y
|  <!-- Tulip--> Y
|  <!-- Lim--> Y
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|}
====Short duration buffs====
Short-duration buffs are always situational, but the below covers the standard combat prep.<br>
{| class="buffs" |
!class="mg" | Magic
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Sabastian" | Sabastian
!Title="Uzi" | Uzi
!Title="Elidon" | Elidon
!Title="Seraph" | Seraph
!Title="Tulip" | Tulip
!Title="Lim" | Lim
!Title="??" | Spare
|-
|class="mg" | Waters of Strength
|class="rk"|  20
|class="ef" |  [D-2]+20 PS
|class="du" | 105 Mins
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|}
====Skill Chances and Talents GM needs to know.====
Usually covers things like danger sense, detect ambush, etc.<br>
{| class="buffs" |
!class="mg" | Magic
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Sabastian" | Sabastian
!Title="Uzi" | Uzi
!Title="Elidon" | Elidon
!Title="Seraph" | Seraph
!Title="Tulip" | Tulip
!Title="Lim" | Lim
!Title="??" | Spare
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|class="mg" | ??????
|class="rk"|  ##
|class="ef" | ?????
|class="du" | ## Hours
||  <!-- Sabastian--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!-- Eld--> ?
|  <!-- Tulip--> ?
|  <!-- Lim--> ?
|  <!-- Vacant--> ?
|-
|}

Revision as of 05:43, 16 December 2023

Scribe Notes

Adventure: It Came From The Depths
GM: Keith
Session: Summer 824
Night: Tuesday?
Location: Smiths online?
Level: Medium+

Party

  1. Sabastian - Terry
  2. Uzi - Zane
  3. Elidon
  4. Seraph - Connor
  5. Tulip - Tricia (prefer not Mon/Tues)
  6. Lim - Bernard. May lose some nights to shift work or Christmas.


Employer: Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau
Mission: Investigate Strange Goings Ons In Aventi Country
Plane: Alusia
Pay: 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back

Job Description

Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a Forbiddance against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.

Scribe Notes

Mil-Sci

Travel Magics

  • Methodd. ## Miles / Hour. ### Miles / Day.


Watch Order

First - 11111 / 22222.
Second - 33333 / 44444.
Third - 55555 / 66666.

Marching Order

Skirmish Formations (Front)
Double File

11111, 22222
33333, 44444
55555, 66666

Single File

11111
22222
33333
44444
55555
66666

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also

  • Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.

FT Usage & Recovery

Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.
Waters of Healing [D-5]+20 as needed.


Long duration buffs

Spells that can be kept up constantly.

Magic Rk Effects Dur Sabastian Uzi Elidon Seraph Tulip Lim Spare
Underwater Suite (Lim) 10 Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold. Varies by spell. Y Y Y Y Y Y ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?

Short duration buffs

Short-duration buffs are always situational, but the below covers the standard combat prep.

Magic Rk Effects Dur Sabastian Uzi Elidon Seraph Tulip Lim Spare
Waters of Strength 20 [D-2]+20 PS 105 Mins ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?


Skill Chances and Talents GM needs to know.

Usually covers things like danger sense, detect ambush, etc.

Magic Rk Effects Dur Sabastian Uzi Elidon Seraph Tulip Lim Spare
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?