Blood & Ice: Difference between revisions

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(First part of Scribe notes; will finish later today/tonight)
(→‎Scribe Notes: Partway through 1st night. to be completed w/in 24 hours)
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== Scribe Notes ==
== Scribe Notes ==
=== To Lip and Back Again ===
=== To Lip and Back Again ===
====IN BRIEF====
====IN BRIEF====
After General Preparations, PARTY met their employers (code-named '''TET''').  Party was advised of the Mission (as above) and completed the usual Guild formalities.
After General Preparations, PARTY met their employers (code-named '''TET''').  Party was advised of the Mission (as above) and completed the usual Guild formalities.
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ASIDE: ''Working list (To be delete these when listed)'' … Rank 10 strength of stone.    R12 Resist cold  4 gages for 13 hrs (Anouk). Cube of ice (can bite as a free action ….heals half the Dmg you’ve take upto 40 pts (Anouk).  Wraithcloak  (Ragna).  Frost & snow. +20 pts to resistance    Enchant armour from (Rahne). Cher can throw bomb that does weird shit.
ASIDE: ''Working list (To be delete these when listed)'' … Rank 10 strength of stone.    R12 Resist cold  4 gages for 13 hrs (Anouk). Cube of ice (can bite as a free action ….heals half the Dmg you’ve take upto 40 pts (Anouk).  Wraithcloak  (Ragna).  Frost & snow. +20 pts to resistance    Enchant armour from (Rahne). Cher can throw bomb that does weird shit.


=== … and research===
====… and research====


SF was shown a nasty poem (Astrology Reading?) by Ragnfríðr Yngvarrsdóttir.  Consulting the notes from the previous parties in the area, She accused suggested:<BR>  
SF was shown a nasty poem (Astrology Reading?) by Ragnfríðr Yngvarrsdóttir.  Consulting the notes from the previous parties in the area, She accused suggested:<BR>  
Line 97: Line 97:
----
----


Obviously SF did NOT break his promise to Matt Tumbledown — would never do that, and besides M-T- never summoned SF<BR>
Obviously SF did NOT break his promise to Matt Tumbledown — would never do that, and besides M.T. never summoned SF<BR>
Item E is marked as “DONE” … even though SF can’t remember actually doing anything.  (As the opera says, “Remove the cause, but not the symptom!”)  Poops-a-daisy!  So presumably “DONE” meant just the ''Geas'', which  is still in effect!
Item E is marked as “DONE” … even though SF can’t remember actually doing anything.  (As the opera says, “Remove the cause, but not the symptom!”)  Poops-a-daisy!  So presumably “DONE” meant just the ''Geas'', which  is still in effect!


Line 107: Line 107:
Working backwards (in the pitiful hope that the problem had been fixed already!) that meant:
Working backwards (in the pitiful hope that the problem had been fixed already!) that meant:


#Summer 820 WK Okla is missing; &mdash;Fae Queen, whom we helped, Grateful & Generous!  Still seems delightfully enchanting, and unfrozen<BR>
*Summer 820 WK ''Okla is missing''; &mdash;Fae Queen, whom we helped, Grateful & Generous!  Still seems delightfully enchanting, and unfrozen<BR>
#Spring 819 WK Half a crisp spring; &mdash;just a Vampire Qn;  and Qn of Glissom elves’ agent; Oh, that’s who the (chaos-magic using) '''Janx''' are and why TET understandably dislike them.<BR>
*Spring 819 WK ''Half a crisp spring''; &mdash;just a Vampire Qn;  and Qn of Glissom elves’ agent; Oh, ''that’s'' who the (chaos-magic using) '''Janx''' are and ''why'' TET understandably dislike them.<BR>
#Summer 819 WK Northern Summers (Employer: Ragnfríðr Yngvarrsdóttir), no details <BR>
*Summer 819 WK ''Northern Summers'' (Employer: Ragnfríðr Yngvarrsdóttir), no details <BR>
#Autumn 817 WK Northern Lords; &mdash;Fae Queen, whom we helped, Grateful & Generous <BR>
*Autumn 817 WK ''Northern Lords''; &mdash;Fae Queen, whom we helped, Grateful & Generous <BR>
#Spring 816 WK Ivinia Darkness; &mdash;just v. pleasant, human Queen; No other real Queens at all worth mentioning, not at all.<BR>
*Spring 816 WK ''Ivinia Darkness''; &mdash; just VERY pleasant, human (1st & 3rd) Queens … No other real Queens worth mentioning, not at all, not even dead ones in another country.<BR>
#Winter 816 WK Chelemby Northern Darkness;—No Queens, No elves<BR>
*Winter 816 WK Chelemby Northern Darkness;— No Queens, No elves<BR>
#Winter 814 WK Copper Sands and Broken Dice; Not relevant <BR>
*Winter 814 WK Copper Sands and Broken Dice; Not relevant <BR>
#Summer 816 WK Chateau Haut-Brion; Not relevant <BR>
*Summer 816 WK Chateau Haut-Brion; Not relevant <BR>
#Winter 813 WK A Cold return; --- where the trouble started<BR>
*Winter 813 WK A Cold return; --- where ALL the trouble started<BR>


===Reaching Lip Ruins===
===Reaching Lip Ruins===
TET said they have ancestors they need to talk. Guild maps put Lip Ruins a mere 20 miles WSW from the Aventurers’ Guild.  TET suggest flying. So, with fresh ''Greaters'' on (etc) TET & Party fly West.  SF used his Spyglass the confirm that the 7-master is definitely the '''E''ast Wind of Tycho''''' i.e., '''Matt Tumbledown'''’s ship.   
TET said they have ancestors they need to talk. Guild maps put Lip Ruins a mere 20 miles WSW from the Aventurers’ Guild.  TET suggest flying. So, with fresh ''Greaters'' on (etc) TET & Party fly West.  SF used his Spyglass the confirm that the 7-master is definitely the '''''East Wind of Tycho''''' i.e., '''Matt Tumbledown'''’s ship.   


On approach, we saw a Large '''Wicker Man''' and other signs of Activity at the hill, people carrying sticks & brush.  Interestingly the single road from its neighbouring towns no longer go through it (as the old guild map suggests), but around the Remains of '''Lip'''. Indeed, the County Road is in good order.  
On approach, we saw a Large '''Wicker Man''' and other signs of Activity at the hill, people carrying sticks & brush.  Interestingly the single road from its neighbouring towns no longer go through it (as the old guild map suggests), but around the Remains of '''Lip'''. Indeed, the County Road is in good order.  


The lands around the Ruins are still being harvested (if not actively farmed) and there were some renovated dwellings amid the ruins.  We started to scout through Lip Ruins.  As we reconnoitered the area we noticed patches of brambles on the ground and several walls.  The derelict, former road meandered through the ex-town and its empty gibbets, but dead foxes that were hung in cages.
The lands around the Ruins are still being harvested (if not actively farmed) and there were some renovated dwellings amid the ruins.  We started to scout through '''Lip Ruins'''.  As we reconnoitered the area we noticed patches of brambles on the ground and several walls.  The derelict, former road meandered through the ex-town and its empty gibbets, but dead foxes that were hung in cages.


Because we were no long ''flying'', quiet conversation was possible.<BR>
Because we were no long ''flying'', quiet conversation was possible.<BR>
TET advised “The people scrying us work for the giant from the boat.”<BR> And while we searched, they gave more background on the rivalry of the various groups:  “The bracelets we brought were actually bought ''4th-hand'' and might well have originally belonged to them.  There '''''may''''' still be some ill will.”   
TET advised “The people scrying us work for the giant from the boat.”<BR> And while we searched, they gave more background on the rivalry of the various groups:  “The bracelets we brought were actually bought ''4th-hand'' and might well have originally belonged to them.  There '''''may still be some ill will.'''''”   
 
We found an intact but decently built building good thatching; walls made of river stones. That would make a good House for TET to use to speak to their ancestor(s). and some party-members reconnoitered inside while TET started preparations.


Someone else spotted what appeared a wounded boar (it wasn’t); and SF, hovering towards there, to DA/talk to it, spotted 3 circular pools of bubbling water (VERY similar to '''transportation pools'''!) &mdash; now overgrown by Brambles … Definitely worthy of further investigation but …
We found an apparently intact, decently built building &mdash; with good thatching; walls made of river stones. That would make a good House for TET to use to speak to their ancestor(s). Some party-members reconnoitered inside while TET started preparations.


When the Brambles on a wall near the good House were DA-ed, the GTN was “boar”   
Someone else spotted what appeared a wounded '''boar''' (it wasn’t); and SF, hovering towards there, to DA/talk to it, spotted 3 circular pools of bubbling water (VERY similar to '''transportation pools'''!) &mdash; now overgrown by Brambles … Definitely worthy of further investigation but … When the '''Brambles''' on a wall near the good House were ''DA''-ed, the GTN was “boar”.  


… Scribe will continue later today
…Scribe will continue later today


.
.

Revision as of 01:13, 18 December 2020

Scribe Notes

Summary

Adventure: Blood & Ice
GM: Jono
Season: Summer 821 WK
Night: Starting Monday the 14th of Dec 2020 in Albany
Area: Ivinia & north
Level: High
Info: Information from players for Jono
Playtest
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.

Adventures related to this adventure are A Cold return, Northern Summers, Okla is missing and Half a crisp spring.

Dramatis Personae
  1. Silverfoam Elven(m) Namer - Michael. Mil Sci & Scribe
  2. Ragnfríðr Yngvarrsdóttir Human(f) Priestess - Kelsie. PL
  3. Anooke Hobbit(m) Ice Mage - Michael
  4. Lady Cher, Saurime Binder - Sean
  5. Rahne Human(f) Warrior/E&E/Dreamer - Stephen
  6. Jessica Human(f) Mind Mage - Rhys

Employer

Two friends of the Elemental Lords - known as the Elemental twins (Duncan & Charm) wish some assistance of protection.
Mission
  • See some ghosts in the ruins of the village Lip, west of Seagate.
  • Head to the northern lands to the area where the Fire Salamanders roam to hunt some Salamanders Tears.
  • Head to the dangerous mountain of Qwal-Macca in the Elemental Plane of Earth to replenish some items and to stop some bad folks from doing the same.
    • Minions of a Titan (Matt Tumbledown) - Now Allies in the Expedition
    • Drow thieves - a follower of Loki reports they have an un-crossable river and plan to charge a toll to access the Mt.
    • Giants and others - maybe, unsubstantiated rumour from Giant in Tycho.
Payment
They can sneak us to the Block in Lunar to inscribe our names.
Thanks of the twins, resulting in training of special skills, by them and their allies.
Gems to the value of 10,000 sp each.
The shaping of an item each (given things to work with) - combining the properties of two items into one. OR An Amulet (Jasper & Gold), Ring (Protection) and Bracer (East Wind).

Scribe Notes

To Lip and Back Again

IN BRIEF

After General Preparations, PARTY met their employers (code-named TET). Party was advised of the Mission (as above) and completed the usual Guild formalities.

Party did brief research and further more appropriate Preparations” — Beyond the Northern lights weird stuff happens! Then some checked the harbour, apparently meeting members of TET’s allegedly* potential* rivals* (in various ways).

TET & party went to the first place (The Ruins of Lip) on TETs’ list, for an important discussion with a late relative.
Complications and setbacks arose. Whereupon the party variously withdrew to the Guild.

After healing and other ministrations, party-members met associates of Mat Tumbledown. And, after clearing up some misunderstandings, the Party & employers intend to voyage to the North with Mat Tumbledown and his crew.

The Employers

The elemental twins (relatively attractive, tanned “humans”) — Duncan (m) & Charm (f), wish to employ us. To go North to Ivenia, then … (as per mission and payment above)

HOWEVER TET did list some “known complications” — Primarily that they are NOT the only interested parties at this Solstice Renewal... Historically, some of their would-be RIVALS have viciously attacked TET and rapaciously stolen TET’s loot. Obviously TET reciprocated! (possibly anticipatively).

  1. It is understood by the Janx that TET are at odds with them.
  2. There’s a seven-masted ship in the harbour (probably belonging to a Titan?). On board are persons that ALSO wanting to reach the dangerous mountain of Qwal-Macca in the Elemental Plane of Earth to recharge exhausted magics.
  3. Some “Elves of the Dark Ward” (Drow?) are probably going to rob us.
  4. A follower of Loki has a river that cannot be crossed that will wrap around the mountain and prevent passage (or retreat).
  5. There was a “giant”(?! we think they mean Titan, but won't push it, yet) from the Lunar Empire some time ago, in Tycho, who said there were some giants and other people planning on travelling there too (but hasn’t heard any more about it).
  6. However, if some Senators (of Decay?) turn up its an immediate truce.

But first, the employers wish to visit some giants in the village of Lip Guild rep said it’s probably “Lip Ruins” to the West of the guild.

Initial Preparations

We discussed various standard and less familiar SUPPORTS, specifically, including …

  • Rahne offered a tweak to our luck
    {{GAME MECHANIC: player rolls two d100 — whenever player actually rolls either number exactly in the game, they may nominate what number they want it to be (perhaps an 01 or a specific critical result). E.g., SF’s player can nominate any desired number whenever he actually rolls an unmodified 51 or 57. Did anyone generates any really lucky numbers? e.g., 100}}
  • From Rahne: Enchanted hair charms that endows each wearer (additional) resistance to draining if wearing more that 5pts of armour & over50 MR Template:More detail
  • See also the Buffs section (PLEASE ADD ANYTHING RELEVANT)

ASIDE: Working list (To be delete these when listed) … Rank 10 strength of stone. R12 Resist cold 4 gages for 13 hrs (Anouk). Cube of ice (can bite as a free action ….heals half the Dmg you’ve take upto 40 pts (Anouk). Wraithcloak (Ragna). Frost & snow. +20 pts to resistance Enchant armour from (Rahne). Cher can throw bomb that does weird shit.

… and research

SF was shown a nasty poem (Astrology Reading?) by Ragnfríðr Yngvarrsdóttir. Consulting the notes from the previous parties in the area, She accused suggested:
EITHER SF broke his promise to assist Matt Tumbledown
AND/OR SF broke his geas to release the Elvan Queen

As per scribe notes (A Cold return, Winter 813),
…as well as that same Astrology reading, there was a passage.
{quote}
ALSO, Not actual "employment", but near-to-future obligations include:
B.Silverfoam & Grendel WILL be summoned to help the Titans repair their ships when attacked by void cruisers
E.Michael, Grendel, & Silverfoam Geased to ourselves to return in the next 4 years with a party to release the Elven Queen. [DONE].


Obviously SF did NOT break his promise to Matt Tumbledown — would never do that, and besides M.T. never summoned SF
Item E is marked as “DONE” … even though SF can’t remember actually doing anything. (As the opera says, “Remove the cause, but not the symptom!”) Poops-a-daisy! So presumably “DONE” meant just the Geas, which is still in effect!

Technical details

Checking all the other scribal notes for:
Queens (especially Elvish, Dark, Drow, or Eldar);
And, for good measure Frozen or Undead or Palace or Dream.
Working backwards (in the pitiful hope that the problem had been fixed already!) that meant:

  • Summer 820 WK Okla is missing; —Fae Queen, whom we helped, Grateful & Generous! Still seems delightfully enchanting, and unfrozen
  • Spring 819 WK Half a crisp spring; —just a Vampire Qn; and Qn of Glissom elves’ agent; Oh, that’s who the (chaos-magic using) Janx are and why TET understandably dislike them.
  • Summer 819 WK Northern Summers (Employer: Ragnfríðr Yngvarrsdóttir), no details
  • Autumn 817 WK Northern Lords; —Fae Queen, whom we helped, Grateful & Generous
  • Spring 816 WK Ivinia Darkness; — just VERY pleasant, human (1st & 3rd) Queens … No other real Queens worth mentioning, not at all, not even dead ones in another country.
  • Winter 816 WK Chelemby Northern Darkness;— No Queens, No elves
  • Winter 814 WK Copper Sands and Broken Dice; Not relevant
  • Summer 816 WK Chateau Haut-Brion; Not relevant
  • Winter 813 WK A Cold return; --- where ALL the trouble started

Reaching Lip Ruins

TET said they have ancestors they need to talk. Guild maps put Lip Ruins a mere 20 miles WSW from the Aventurers’ Guild. TET suggest flying. So, with fresh Greaters on (etc) TET & Party fly West. SF used his Spyglass the confirm that the 7-master is definitely the East Wind of Tycho i.e., Matt Tumbledown’s ship.

On approach, we saw a Large Wicker Man and other signs of Activity at the hill, people carrying sticks & brush. Interestingly the single road from its neighbouring towns no longer go through it (as the old guild map suggests), but around the Remains of Lip. Indeed, the County Road is in good order.

The lands around the Ruins are still being harvested (if not actively farmed) and there were some renovated dwellings amid the ruins. We started to scout through Lip Ruins. As we reconnoitered the area we noticed patches of brambles on the ground and several walls. The derelict, former road meandered through the ex-town and its empty gibbets, but dead foxes that were hung in cages.

Because we were no long flying, quiet conversation was possible.
TET advised “The people scrying us work for the giant from the boat.”
And while we searched, they gave more background on the rivalry of the various groups: “The bracelets we brought were actually bought 4th-hand and might well have originally belonged to them. There may still be some ill will.”

We found an apparently intact, decently built building — with good thatching; walls made of river stones. That would make a good House for TET to use to speak to their ancestor(s). Some party-members reconnoitered inside while TET started preparations.

Someone else spotted what appeared a wounded boar (it wasn’t); and SF, hovering towards there, to DA/talk to it, spotted 3 circular pools of bubbling water (VERY similar to transportation pools!) — now overgrown by Brambles … Definitely worthy of further investigation but … When the Brambles on a wall near the good House were DA-ed, the GTN was “boar”.

…Scribe will continue later today

. .

Loot and Costs

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Rg An Je Si Ch Rn Tw
Greater Ench. (Rn) 20 +21% to Res, Mag, Com, and S&S. 6 days Y Y Y - Y Y
Witchsight (Rn) 21 12 hrs Y Y Y Y Y Y Y
Ench Armour (Rn) 16 +34% Def +1 AP 14 DR vs Phnt/Nmare. 8.5 hrs Y - Y Y - Y 2
Wraith Cloak (Rg) +14% -2 Damage hrs
Str of Stone (Tw) 10 +10 EN 11 hrs Y Y Y Y - - 2
Resist Cold (An) 12 4 Gauges, -4 Cold Dmg. 13 hrs Y Y Y - - Y
Ice Cubes (An) 20 Heal 1/2 dmg up to 40 Weeks Y Y Y Y Y Y
Mind Special Counter (Si) 20 +90% MR Y Y Y Y Y Y Y
Water Breathing (Si) 20 Breathe in water 41 Hrs Y Y Y Y Y Y ?
Wind & Water Proofing (Si) 20 63 Hrs Y Y Y Y Y Y ?
Self Only  
Ice Armour 16 24% 4 AP, SG, Fire Armour 8.5 hrs Y
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs ? 11 8
Sense Danger ? 66%
Navigation Extra Navigator ranks as listed and safer travel 1+rk Hrs ? 3

Enhance Enchantment (Ra) rank 11: 70 seconds

Healer Buffs

Ability(healer) Rk Effects Duration Rg An Je Si Ch Rn Tw
Soothe Pain () 10 additional resistance to pain or agony type magical effects 10 Hrs Y Y Y Y Y Y
Dampen Pain () 10 +20 to amount needed to stun 12 hrs Y Y Y Y Y Y
Fortify Other (Si) 10? Y
Cher Morning Dance
1 MR% re-roll (or stun recovery) per day.

Short Term

Magic (caster) Rk Effects Dur Rg An Je Si Ch Rn Tw
Weapon of Ice (An) 18 +19% +7 dmg 23 min Y Y Y
Enchant Weapon (Ra) 12 +13 BC%, +5 Dam. +7 vs Phn/Nm 18 min Y

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Jessica Silverfoam
Anooke Cher Ragna
Rahne

Marching Order

Skirmish Formations (Front)
Default

Anooke Rahne
Ragna Jessica Silverfoam
Cher

Double File

Anooke Rahne
Ragna Silverfoam
Jessica Cher

Single File

Anooke
Rahne
Silverfoam
Ragna
Jessica
Cher

Astrology

Lucky Numbers (Rahne)
Ragna Anooke Jessica Silverfoam Cher Rahne
82 45 -- 51 & 57 91 00

Calendar

Summer: Meadow 820WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane Full Moon 1 Guild Meeting Lip Ruins, Seagate Harbour. 2 3 4 5 White Lotus 6 Seagate Light Festival
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 Full Moon 29 30 1 2 3 4
Summer: Heat 821WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 Midsummer Eve (Faerie Day) 15 Solstice Qual-Macca 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer: Breeze 821WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 Full Moon 25 26 27 28 29 30